1.41 Patch Details
Bug Fixes
Changes
This is a minor patch that fixes a bug introduced in the previous update. It also makes some changes to arrive at the correct value of armour and critical hits.
- Fixed a bug where critical damage was always set to maximum damage multiplied by 50% instead of a straight 50% increase to melee damage.
- Some minor UI bug fixes.
Changes
- Reduced the range of damage from melee and missile attacks to reduce the randomness of attack damage values during combat.
- Increased the starting life of the melee-focussed character classes by 4 points.
This is a minor patch that fixes a bug introduced in the previous update. It also makes some changes to arrive at the correct value of armour and critical hits.