1. Shieldwall Chronicles: Swords of the North
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  3. Patch 1.45 Details

Patch 1.45 Details

Here are the details for today's update:
  • Fixed the bug where burning ground effects (e.g. burning arrow or oil bomb) would heal the damage they do to a character occupying the position.
  • If a character’s life regeneration per turn became negative (due to an enemy debuff), the damage is displayed correctly and the character plays a damage animation at the start of the turn.
  • Fixed a bug where hit chance was capped between 15% and 85% instead of 5% and 95%.
  • Moved the attack summary window to the bottom of the screen so as not to obscure the active character’s HUD.
  • Added counter attacks, morale indicators, and action point information on the tooltip displayed when you hover the mouse over an opposing faction’s character.
  • Added the breakdown of the parameters that decide final hit chance in the attack summary. This now shows the impact attack range, target evasion, target cover bonus and surrounded bonus has on the final calculation.
  • Added the % chance to hit, % chance of critical and damage range that would apply in the attack summary for an enemy’s counter attack.
  • Added a rotating yellow indicator on the currently selected player character to make him or her easier to identify.
  • Abilities now mostly use the caster’s attack skill to determine whether or not they hit instead of a base hit chance. They also now factor in all other range hit modifiers such as distance, target cover status, terrain effects, caster’s morale, etc.
  • Reduced the increase to AP cost for movement and attacks in complex mode from 1.5x current level to 1 point per level (excluding level 1). For example, a level 2 character would increase their movement and attack AP cost by 1 point.
  • Users can no longer click on various UI buttons while the tutorial windows are displayed.
  • Ambiance sounds have been added to all levels. These are meant to play alongside background music to provide greater immersion. They can be turned off in the gameplay options if no longer desired.
  • The game rules now explain the morale bonus / penalty applied at the start of each turn based on the number of allies and enemies with a 5 tile radius.
  • The panic status is now removed if the character’s morale is raised above zero. This allows a panicked character to perform abilities if bolstered by the sight of an enemy being killed or a morale-boosting ability.
  • The cleric class now has access to his healing touch ability at level 1.
  • Reduced the range of healing effect from 10 – 50 to 25 – 35 for the cleric healing touch ability.
  • Units affected by abilities that boost or reduce morale no longer revert to their previous morale value once the ability’s effects subside.