Patch 1.46 Details

New Content:
- 3 new random encounter levels added set in the ruins of the lizardmen temple. These are unlocked once the player reaches the lizardmen ruins in the campaign.
- Ambermage and Gatekeeper magic item set added. Each item adds a new ability for its wearer and other stat bonuses. These items are available as battle rewards and in the shop.
- Added a new cinematic scene that plays after the final campaign level.
Enhancements:
- Unit stat and terrain stat screens can now be moved to any position on the screen. The position is saved once the player presses the end turn button.
- Reduced the zoom out during the enemy turn.
- Reduced the size of close buttons so that they appear less blurry.
- Added names of character classes below the portrait on team re-select screen.
Bug Fixes:
- Fixed the bug where overwriting an existing save slot and then creating a new team but not completing selection would result in a save slot with an empty team.
- Abilities that boost damage no longer reduce minimum damage below starting value once the ability's duration ends.
- Unit portraits in the inventory screen no longer overlap each other when all characters can use a selected / highlighted item.
- Removed incorrect information in Game Rules and Game Difficulty explanation text.
- Unit life indicators now project correctly on the carpets in the tavern and other interior levels.
- Panic labels no longer appear twice when panic is triggered.
Balance Changes:
- Increased Tree Spirit poison, stun and bleed resistance values.
- Increased Tree Spirit starting life values and life regeneration per turn.
- Reduced Tree Spirit armour value.
- Reduced the movement AP cost for Tree Spirits to allow them to move further per turn.
- Morale reduction from missile attacks to those units adjacent to the target reduced from 0 - 15 to 0 - 8 per attack.
- Removed the bonus XP awarded on Hard difficulty.