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The Imperial Rose

Hey everyone!

Got a short update for you about the new island.

So far we’ve been mainly working on standalone concepts.

Now we’re taking them and putting them together like puzzle pieces to make sure it's all connected as we imagined.

And so, here's a sneak peak at one such puzzle piece with a bit of lore as well...

[h2]The Imperial Rose[/h2]

[previewyoutube][/previewyoutube]

[h3]Lore[/h3]

The Imperial Rose was once the pinnacle of luxury and status for the upper-class citizens of Adranos, offering an unparalleled vacation experience. The cruise ship frequently sailed around the island, boasting its own private harbor, where the elite would gather to come aboard. Its reputation was bolstered by posters plastered everywhere across Adranos, inviting the wealthy to indulge in the ship's luxurious cabins, lavish bars, and exclusive amenities.

But its golden age came to a tragic end during the catastrophic first eruption.

As the volcano unleashed its fury, the crew of the Imperial Rose sprang into action, offering refuge to desperate islanders trying to escape. Despite their heroic efforts and the many lives they managed to get onboard, their mission was abruptly cut short. Showers of volcanic rock rained down from the sky, severely damaging the ship before it could make a safe escape.

The once-magnificent vessel found itself stranded in shallow waters, rendered immobile and beyond repair. With the lifeboats insufficient to evacuate everyone, chaos ensued as passengers scrambled for survival. Many had no choice but to abandon their belongings, leaving them aboard the wrecked ship or scattered along the nearby shore.

Adding to the ship's mystique is a long-standing rumor that a treasure is hidden somewhere inside its cabins, waiting to be discovered.

To this day, the Imperial Rose remains a haunting sight, stuck in the shallows—a decaying monument to the sudden, terrifying transformation from luxury to horror.

It stands as a reminder of nature's unforgiving power.

-

Let me know if you like this format of having a quick look at each landmark with a bit of lore.

Next would be: The Orchard Harbour

Other than that, here's a bird's eye look at all the 'puzzle pieces' in the first area of the new Adranos.

This is the area you will get to explore once the first chapter drops.



Out of all the areas, this one will be the least destroyed visually.

But it will definitely have its fair share of surprises and challenges for you to overcome.

And unlike the current island, there’s going to be a lot more variety, not just slightly different village layouts with more or less the same buildings.

Unique lore elements, loot, and easter eggs will be scatered all around to make sure exploring feels rewarding.

Also, the connectivity, especially through the underground network, is going to be on another level.

No more waiting in a cramped 5x5 square basement for the eruption to pass.

Instead, you’ll be able to use all kinds of tunnels and cave systems to move around the island without having to stick your head out.



As for non-island related news, the last non-island related update is right around the corner.

Watch out for the trailer dropping soon!

We hear you

Hey y'all!

Heard you loud and clear on the latest Steam post which was the Expediton Day 9.

Completely understand where you guys are coming from.

It's been a long wait and sharing cryptic teasers is not helping.

And even though I can't promise you the new island next week or even month.

There's still going to be some changes to how we do things from now to reflect your feedback.

There's going to be one more Expedition Teaser post to wrap up that story (was planning on ending it at 10 anyway, so it's not like we're cutting it short).

And from then on, I will just focus on sharing actual island progress with you as often as possible.

Until the first part of the island releases.

As far as updates go, there is one more smaller sized update right around the corner (similar to the Interior Innovations one) before the first part of the new island will be released.

That being said, I brough some location concepts from the new island I think you'll enjoy.

Just keep in mind that these may or may not be in the first chapter of the island.

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

Interior Innovations Update: PATCH 2

[h3]Improvements [/h3]
  • added AoE fear to the CoG leg
  • added UI audio for schematic view
  • added hit animation to mine and shelter doors (now it shakes on hit)
  • added notification for phonograph when no songs are installed
  • added shuffle button icon to the phonograph
  • added cancel button when creating decal pack
  • added more painting variations
  • added core eject audio
  • remote control upgrade is now installed automatically
  • improved camera on the interactive devices
  • improved deploy turret drone quest
  • fixed schematic view screen does not close when drillship explodes
  • fixed drillship view doesn't change with new drillship
  • fixed navmesh for the devices
  • fixed colliders on new interactive tables
  • fixed missing open/close audio for production table
  • fixed turret closed notification when drillship surfaces
  • fixed revive icon blinking when entering/leaving interactive devices
  • fixed cartography table scrap recipe
  • fixed proportional threshold mode misspelling
  • fixed bed placement issue
  • fixed placeholder names in quest descriptions
  • fixed obsolete description in quests
  • fixed CoGs standing with grenade and doing nothing
  • fixed some units not shooting at the player
  • paintjobs uploaded to Steam workshop are public by default


[h3]Multiplayer fixes[/h3]
  • fixed client gets kicked from armchair when reloading the savefile
  • fixed client animation desync on the new interactive devices when reloading the savefile
  • fixed soil and rock rumble sounds on client when reloading the savefile


[h3]Visual improvements[/h3]
  • improved refinery and research desk animations
  • improved revolver animations
  • fixed broken legs when sitting in pilot seat
  • fixed holes on T1 window top module
  • fixed broken visuals on the hand computer radio
  • fixed broken visuals on hand when holding detonator


- Rich