1. Volcanoids
  2. News

Volcanoids News

Shocking Reveal

In case you haven't figured it out from the teasers and terrible puns by now...

The next update (coming in June) is bringing TESLA TURRETS!

The bigger Tier 2 will be able to shoot an electric beam at multiple COGs at once!



While the smaller Tier 1 will shoot these quick zaps that can send COGs to sleep for a few seconds.



But there's something else.

Something else that makes these turrets different from all the other ones...

Not needing ammo, only energy?

Yeah, sure, that too.

But most importantly...

The ability to DESTROY PROJECTILES!

Not all, but the most destructive ones like mortars or grenades.

So anything bigger than a bullet is going to have a much harder time reaching your drillship.

Remind you of a certain comic?

And that's it. That's all the cool tesla tech you're gonna get.

...

Yeah, right ;)

More shocking news (or teasers) soon!

- Rich



Electrifying Entrance

-↯-

Ground Support Update: PATCH 2

Got another small batch of fixes for you today. We hopefully managed to fix the "turrets not shooting" bug some of you reported after the previous patch. So if you encountered this, let us know below if your turrets work fine now. Thanks!

- Rich

[h2]-PATCH NOTES-[/h2]

  • Fixed Large Drone turret aiming
  • Fixed Helper Drone module paint
  • Fixed inventory always moving full stack
  • Fixed inventory "Upgrades" tab inaccessible through devices
  • Fixed Cogs going through terrain when their drillship is leaving
  • Fixed turrets not shooting under certain conditions after loading a save file
  • Fixed crash on Intel i7 970X and CPUs in the same family

Ground Support Update: PATCH 1

Hey y'all! We just pushed the first patch for the Ground Support Update.

As you guys suggested, we added an option to choose how much ammo turret drones take with them, and if they STILL run out, they will now automatically go back to the drillship to restock and then return to their position (instead of being idle).

Thanks everyone who reported bugs and shared feedback!

- Rich

[h2]-Patch Notes-[/h2]

[h3]Improvements[/h3]
  • Community suggestion: Added option to choose the amount of ammo Turret Drones will load
  • Community suggestion: Turret Drones now return to Drillship to resupply ammunition, then get back into the fight
  • Improved progress bar for Helper drones
  • Improved target selection for enemies and turrets
  • Improved performance of target selection
  • Improved performance of tank movement
  • Added aggro to enemies and helper drone turrets
  • Changed narrow Stations to have same capabilities as wide variants
  • Inventory filters now work separately for left and right panel (right-click changes both)
  • Upgrades tab in inventory can be accessed through any device on the Drillship now
  • Control Bracer can be used while sprinting now
  • Explosives now create chain explosion instead of destroying each other without exploding

[h3]Fixes[/h3]
  • Fixed Small Banner recipe (no longer produces Large Banner)
  • Fixed Cog navigation around Middle segment of the Drillship
  • Fixed Mining Drone Module “All ore” icon
  • Fixed Drone Modules being ignored by Module controllers and shutdown valves
  • Fixed HP/Armor capsules animation on support drone
  • Fixed Support drone not emptying inventory when there’s space in Drillship
  • Fixed missing crosshair, hit and kill indicators for Gunner Seat
  • Fixed light source pointing inwards on left part of the Drillship Middle Segment
  • Fixed Repair Kit HP not refreshing
  • Fixed cannot repair objects with full inventory
  • Fixed Drillship dirt not touching ground
  • Fixed Override Core automatically installing into the Drillship after production
  • Fixed Sniper rifle reload animation
  • Fixed Revolver reload animation
  • Fixed textures disappear at certain locations in caves
  • Fixed player being able to walk inside textures in caves and Volcano
  • Fixed missing collider on rocks in the Mine
  • Fixed Cargo Module energy consumption tooltip
  • Fixed wide Station 10x production speed
  • Fixed audio playing when set to zero in Options
  • Fixed “Energy Depleted” sound not affected by Audio/Notifications option
  • Fixed issues with weapon scraping
  • Fixed the quest "Titanium Hull"
  • Fixed scrap recipe for "Pump"
  • Fixed Gatling ammo recipe
  • Fixed “Leave Drillship” quest does not work when there’s another player inside the Drillship
  • Fixed Research Module 2x scale
  • Fixed inaudible distant impact sounds
  • Fixed items switching during drag-and-drop operation in inventory
  • Fixed cursor visibility when using Gamepad
  • Fixed crouching after pressing Crouch while using Stations or other devices
  • Fixed quest instructions when placing module to the top or side of the Drillship
  • Fixed issue with Backpacks spawning under the ground
  • Fixed tab switching issue in Multiplayer Options when typing Server Name or Password
  • Fixed typos in “Sulfur ore” and “Refining”
  • Fixed minor localization errors in the Czech language

[h3]Sample Mod Fixes[/h3]
  • Modded weapons: now behave like other weapons when using “Dump All”
  • Pixel Pickaxe: Fixed missing recipe
  • Green Eruption: Fixed color
  • Cosmetic Modules: Fixed glow
  • COG Heat Extractor: Fixed colliders to allow easier walking
  • Cartoon Village: Fixed huge scale