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Volcanoids News

Save 25% on Volcanoids for the Next 48 Hours

Volcanoids is currently 25% OFF for the next 2 days! This is our biggest sale to date so if you've been keeping Volcanoids on your wishlist waiting for a good opportunity, now is the time. In case you already have the game and enjoy it, it would mean the world if you recommended it to someone that you think would enjoy it as well. Keep in mind that we're already working on co-op so you should soon be able to raid and capture drillships together!

This sale is also happening shortly after we released a major update that added over 40 new machines and tools. Check out the trailer:

[previewyoutube][/previewyoutube]

Full update notes: https://steamcommunity.com/games/951440/announcements/detail/3581976347571578442

If you need to ask a few questions before buying, feel free to do so in the comments below and we will answer as soon as we can.

~ Volcanoids Dev Squad

Daily Deal - Volcanoids, 25% Off

Today's Deal: Save 25% on Volcanoids!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Tuesday 11/12 at 10AM Pacific Time

Automation Update Fixes and 2 New Features

It's been almost a week since the Automation Update release and you guys managed to break the game already, way to go. Just kidding, thank you so much for reporting all insect that got into the game with the new update. Special thanks goes to our Discord and Steam testers that relentlessly keep on testing no matter how many new builds we throw at them.

As the title suggests with a bunch of fixes we also added 2 new features. You can see the first one in this video. Basically, you can call the drillship from anywhere to a landing site near you. Small disclaimer: if your drillship is heavily damaged you might want to reconsider this move since it could drive through lava as it's coming to you.

[previewyoutube][/previewyoutube]

This drillship calling feature also changes the way you can move around the map. If you wanted to explore on foot before, you always had to return to your drillship. Now you can wander off and then just call the drillship to you.



The second feature is a Dead End notification for situations when you're better off loading your last save than continuing. Situations like being stuck inside a cave without a drillship - you're alive, but you can't get out of there so you're just waiting for the eruption to vaporize you.

Changelog
NEW
  • Player can call drillship to a free landing site near him
  • Dead End screen telling you when there's no way out (e.g. stuck in caves without drillship)


FIXES
  • Fixed long loading times
  • Fixed game not loading at all
  • Fixed drillship ownership after claiming more than one drillship
  • Fixed quest Hull T4 parts
  • Fixed quest Titanium Hull, which kept repeating
  • Fixed quest Damage Drillship T2 / T3 not finding drillship nearby
  • Fixed quest Essential devices, station is no longer required when there's Hub
  • Fixed no COG drillships spawning at Lava Source 3
  • Fixed bad light layer on devices
  • Fixed Hub stations flickering when using Proportional Threshold mode
  • Fixed online storage items flickering when there's Hub with Proportional Threshold mode
  • Fixed storage modules T2 and T3 button blocker
  • Fixed blocked mount point
  • Fixed door collider issue
  • Fixed empty COG drillship after loading game and going back to previously visited area
  • Fixed inventory lost when using Restack on loot inventory (cogs or destroyed modules)
  • Fixed outro playing after loading finished game
  • Fixed pilot seat being destroyed when drillship going under
  • Fixed exterior lights being destroyed when going under
  • Fixed icons disappearing on Hub station
  • Fixed Hub station sounds audible everywhere
  • Fixed missing roof module caused by invalid side module position
  • Fixed drillship not coming when called
  • Level design adjustment
  • Player stuck


Stay Updated
  • Get development news and sneak peeks on Twitter or Facebook
  • Participate in contests and chat with us/other players on Discord
  • Receive development updates through Email
  • See upcoming features on Trello
  • Watch new trailers and tutorials on YouTube
  • See highlights from the office and story specific content on Instagram


Happy digging!

~ Volcanoids Dev Squad

Automation Update is Now Live

We're beyond excited that the Automation Update is finally out! Prepare for some serious remodeling as this update adds over 40 new machines and gadgets that give you even more control over your brassy mobile base.

[previewyoutube][/previewyoutube]

We wanted to give you more options to utilize all the unused space we noticed in your screenshots and videos. No more empty rooms and no more empty segments. The brand new stations, panels, item displays, levers and valves, all designed to fit together like a puzzle, will turn any empty room into something straight out of a WW2 submarine (which is where we got most of our inspiration).

Take a look at these pages for a brief explanation of how each of these new devices works.




Here's also a more in-depth video explanation of the new devices:
https://youtu.be/ARNFcMloQBA
What's next

Now that the update is out and ready, we would like to talk more about what is planned next. The multiplayer development has begun a month ago and we would like to continue until it's ready for a major update. Check the pictures and videos, that show the current state. Meanwhile, we will do several smaller updates including features or improvements that don't require too much programming. We are talking about new device variants, level design improvements, better F1 help screen and other. We know the last update took forever to release and will do our best to deliver these minor updates much faster as they won't be so complex.

Changelog
MAIN FEATURES
  • Controllers = manufacture, system, shutdown, custom
  • Display = sizes small, medium, large
  • Panels = sizes small, medium, large in variations manufacture / system / core
  • HUBs in variations production, refinery, research, scrap
  • Ligts (drillship no longer has default lights, they need to be mounted from now on)
  • Hacking tool
  • Explosive and Detonator tool
  • New eruption particle effect



NEW
  • Photo mode
  • Basic implementation of hands
  • COG Drillship missions (drillships now come to surface more often, not just once per eruption day)
  • New mount system (objects can be placed into slots placed all over the drillship and on modules)
  • Inventory Sort, Take all buttons
  • Storage input point (object that can be mounted on the wall and allows you to access online storage)
  • New chest variations = low chest, mountable chest, colors red / green / blue / yellow
  • Chest now support option to set a custom icon
  • New lever stand variations = mountable on walls and above doors (lets you send drillship underground)
  • When storage modules destroyed, they now drop item containing random items previously stored
  • New recipes for destroyed modules, intel items, COG heads, etc. (items can be used for more purposes)
  • Buttons in load screen = load latest, clear all saves
  • Walls and floors can now be destroyed
  • New main menu design
  • New loading screen system (picture selected based on player drillship location)
  • Damaged front drill and destroyed drill now have different visual
  • Worktable has a new model



ADJUSTED
  • Quest log now has a picture with the main objective (e.g. the upgrade you are supposed to produce)
  • Players inventory has been increased
  • Volcano no longer erupts after the game is finished, yet the ore keeps respawning
  • Repair tool now shows how much repair capacity is left before it disappears
  • Repair tool now has animation when used
  • Stations play a sound when item finished
  • Cranes in area 1 have no default modules
  • Objects can no longer be built through walls and reverse
  • When the player attacks the core, it displays messages explaining how to access it
  • Recipes for Core and Engine were changed to not require research upgrade


Stay Updated
  • Get development news and sneak peeks on Twitter or Facebook
  • Participate in contests and chat with us/other players on Discord
  • Receive development updates through Email
  • See upcoming features on Trello
  • Watch new trailers and tutorials on YouTube
  • See highlights from the office and story specific content on Instagram


Special thanks goes to our Discord and Steam testers. To show our gratitude we added their names to the credits.

Thank you so much for your patience and hope you enjoy all the new additions to the game! Share your drillship designs and production line setups with us. We can't wait to see what you come up with!

~ Volcanoids Dev Squad

https://store.steampowered.com/app/951440/Volcanoids/

Automation Update Info and Progress



It has been a long time since we last posted about the development. Actually, last time we posted the school year was about to end and now it's starting again. So to those that are going back to class we wish you the best of luck!

So far this update has been in development for way longer than the previous updates, and we are very sorry about that. Our goal is still to have an update every month/month and a half maximum. Current development got prolonged by several factors such as vacations and newborn family member that required lots of changes when it comes to time management. As things are finally settling down, the working schedule is getting back to normal. Now let's talk about the new stuff!

Automation and Module Control


This update is focused on Drillship automation systems allowing you to build assembly lines and improved control over all drillship systems. As you advance through the island depths, you get access to more advanced devices allowing higher control over ship production, module setups, and item flows. All the pictures you see, are still work-in-progress that are missing textures or something else.



New Interior Building Options


Since there is going to be a huge amount of devices, we had to come up with new ways players can build drillship interiors and combine objects together. This is how the mounted devices were born, allowing you to place objects into places that were not accessible before. Finally, all the unused space in corridors and on the walls will have some use.





Also, a mounted object does not block space on the ground, so you can combine it with another object. A good example is a combination of mounted chest and the newly improved worktable.



Some objects can even be mounted on the exterior of a drillship, such as lights, displays or panels. This helps with checking the amount of most vital items each time you walk through the door.



In general, new devices usually have three versions. Low stand, high stand, and mounted version. All these versions are in one item, so if you decide to switch things around, just deconstruct the device and place it someplace else (similar to how you can deconstruct a storage module on the wall and place it on the roof).



Device Types


Hub station will allow you to set six items that will be frequently produced to a set amount. An example would be, that you want 20 grenades to always be ready in storage. The hub station will check the storage boxes, and if the number is below 20, new grenades will be made. Each production type (production, refinery, research, scrap) has its own hub. This allows you to make a complete assembly line, where you only care about input and output.



Panels show important data about the usage of energy and core slots. They work as more detailed stats panel, with a new visual style. You can choose panel that shows overall info about consumption, or panel showing just info regarding consumption of refinery modules. Panels come in three sizes and are often combined with controllers.



Controllers are an advanced version of the State Selector. Each module category has a controller that sets a number of opened modules. Levers allow you to increase, decrease or close all open modules of a specific type. When combined with panels, you can tweak power and core slot consumption to get the most optimized module setup.





Displays show the amount of items in the storage. The tracked items and order is set by the player. This way, you can have a perfect overview of how the production line is working, and if all works as expected. A small icon will show if the item is assigned for production or not. Displays come in many different sizes so that you can place them anywhere needed. Including the exterior of the ship and corridors between ship segments.



Lights are now part of the interior too. There's no more preset light in the drillships you will have to set it up yourself by placing lights around. This applies even to the ship exterior, which may help with finding the door in dark caves, or give an extra atmospheric feel to your drillship when it lands on the surface during the post-eruption state.



Other Improvements


Apart from all the above, there are many more devices that can be mounted on the walls. Also, other parts of the game got improved as well but we will save the info for the final announcement once the update is done and ready to go.

Artwork Section


Amongst many other platforms, we also started posting development pictures in the Artwork section. Check it out once in a while if you'd like to see what is being worked on. It often has a short description to give you an idea of what to expect in the upcoming update.

Preview Branch


Please if you would like to get notified by a Steam message once a new preview branch for testing is ready, subscribe to this discussion.

If you don't know what the Preview Branch is, it contains early versions of the upcoming update with unfinished features and placeholders that we publicly share for players to test if they want to.

Stay Updated
  • Get development news and sneak peeks on Twitter or Facebook
  • Participate in contests and chat with the development team on Discord
  • Receive development updates through Email
  • See upcoming features on Trello
  • Watch new trailers and tutorials on YouTube
  • See highlights from the office and story specific content on Instagram


If you have any questions drop them in the comments below or on our social media.

Thank you for your patience, we're doing our best to bring you the new update as soon as we can!

~ Volcanoids Dev Squad