1. Volcanoids
  2. News

Volcanoids News

Help us make the first Melee Weapon



It has proven to be very effective to go medieval on COGs in certain situations.

But do you know what would be even more effective? Going medieval with something that was actually designed for chopping off rusty robot parts rather than mining. And that's where you come in.

Submit your melee weapon ideas in our Discord server and we will pick a few of our favorite ones. After that, you guys will be able to vote which one of those will make it in the upcoming update and the person that submitted the winning weapon will get to name it as well.





You can submit your melee weapon ideas in our Discord server until this Friday, July 24 and the chance to vote will come shortly after.

Never miss an update
  • Get development news and sneak peeks on Twitter
  • Chat with thousands of other players and devs on Discord
  • See highlights from the development, office and events on Instagram
  • Make a suggestion for the game and upvote/downvote others on Nolt
  • Watch new trailers, teasers and tutorials on YouTube
  • Get your news and updates through our Newsletter



Can't wait to see what you guys come up with!

~ Volcanoids Dev Squad

https://store.steampowered.com/app/951440/Volcanoids/

Steam Summer Sale + What's Coming Next

Hey everyone, the Summer Sale is here again and Volcanoids is joining the annual wallet massacre with a 25% discount!

I know that many of you already own the game and in that case, now's a great time to recruit friends for your crew so you can commandeer drillships, survive eruptions, bathe in lava and fight robots together.

Latest major update


For anybody checking our progress after a long time, the most recent major update was the Co-op Update released on May 20 (roughly a month ago). This update added the highly requested co-op multiplayer, new devices, new items, and some QOL improvements. If this update flew under your radar, check out the trailer below.

[previewyoutube][/previewyoutube]

Cool, what's next?


When going through your feedback after the Co-op Update we agreed that the thing that needs the most attention right now is combat in general. So the next major update is going to revolve around that. Here are some sneak peeks of what's coming.

Disclaimer: everything you'll see below is a work in progress

[h3]New enemy units[/h3]

Friendly and not so friendly.









[h3]Default unit visual overhaul[/h3]

New look, new guns.









[h3]Player will get some love too, don't worry[/h3]

New weapons, new and improved first-person animations and more player-related goodies are in the pipeline as well.

There aren't many sneak peeks of this right now but once we have something, we'll share it on our social media channels, so keep your eyes peeled there.



Never miss an update
  • Get development news and sneak peeks on Twitter
  • Chat with thousands of other players and devs on Discord
  • See highlights from the development, office and events on Instagram
  • Make a suggestion for the game and upvote/downvote others on Nolt
  • Watch new trailers, teasers and tutorials on YouTube
  • Get your news and updates through our Newsletter


Stay tuned for more sneak peeks on our social media and as always, thank you so much for your support! Take care everyone

~ Volcanoids Dev Squad

https://store.steampowered.com/app/951440/Volcanoids/

[h3]Sneaky Bonus Peek[/h3]

A bunch of fixes and optimizations Update

Hey y'all! We released a new update focused solely on fixing, optimizing, and changing things based on the feedback we got from you since the Co-op Update. Check out the full changelog below to see if that annoying bug you told us about got fixed!

What's New


[h3]Full Changelog[/h3]

Improvements
  • Quests now correctly handle missing devices/modules
  • Items are now moved into player inventory when deconstructing chests
  • Items in production are returned when deconstructing stations and worktables


Optimizations
  • Major drillship movement & deploy optimizations
  • Quest UI rendering optimization
  • Cog AI minor optimizations
  • Other minor optimizations


Fixes
  • Major occlusion culling fixes
  • Achievements now work properly on clients
  • Cogs now use a ladder properly after load
  • Minor networking fixes and improvements
  • Better system of password protection
  • Fixed issue with multiplayer lobbies
  • Fixed submerging lever not updating to drillship position
  • Fixed disappearing doors in drillship segments
  • Items no longer get lost when canceling production
  • Fixed issue with missing roof module that caused a hole in the ceiling
  • Items are no longer lost if player deconstructs mounted chest
  • Fixed wrong scale of the logo in the end page


Stay Updated
  • Get development news and sneak peeks on Twitter or Facebook
  • Chat with thousands of other players and the devs on Discord
  • Receive development updates through Email
  • See highlights from the development, office and events on Instagram
  • Make a suggestion for the game and upvote/downvote others on Nolt
  • See the roadmap for upcoming features on Trello
  • Watch new trailers, teasers and tutorials on YouTube


As always thank you so much for your feedback and continuous support! If you haven't yet make sure to follow us on social media as we share sneak peeks of upcoming features pretty much daily now. Take care everyone!

~ Volcanoids Dev Squad

https://store.steampowered.com/app/951440/Volcanoids/

Co-op Update Hotfix

Hey everyone! We made some changes/fixes based on fresh feedback we got from you after the Co-op Update. See the full list of changes/fixes below.

We hope you're having blast playing the new Co-op Update and have a great weekend y'all!

What's new


[h3]Full Changelog[/h3]

Inventory window changes:
  • left panel contains only 'Character' tab
  • right panel does not contain 'Character' tab
  • renamed 'Online' tab to 'Drillship', changed tooltip
  • renamed 'Move All' buttons to: 'Take all' and 'Dump all'
  • 'Take All' now closes inventory (with slight delay) after moving all items into player inventory
  • 'Dump All' keeps guns and ammo in player inventory when there are other items to dump
  • changed default keybind for 'Take All' to [E]
  • changed default keybind for 'Dump All' to [Q]
  • added keybind for 'Stack', default is [R]
  • all keybinds can be changed in Options


Other changes:
  • high-power revolver ammo is now tier 1
  • change stack size from 45 to 50 for all items with stack size of 45


Fixes:
  • fixed issues with loading older saves
  • fixed unable to upgrade Engine 2 to Engine 3
  • fixed long tooltips of ores
  • fixed chest positioning in blast mine


Stay Updated
  • Get development news and sneak peeks on Twitter or Facebook
  • Chat with thousands of other players and the devs on Discord
  • Receive development updates through Email
  • See highlights from the development, office and events on Instagram
  • Make a suggestion for the game and upvote/downvote others on Nolt
  • See the roadmap for upcoming features on Trello
  • Watch new trailers, teasers and tutorials on YouTube


~ Volcanoids Dev Squad

https://store.steampowered.com/app/951440/Volcanoids/

Co-op Update is NOW LIVE

What a ride it has been towards the release of this update, wow! First of all, we would like to thank you all for the amazing support during the build-up to this update, you know it means the world to us!

Now, let's move on to the main reason we're here, the Co-op Update. From now on you will be able to crew up with up to 3 other friends to commandeer drillships, scavenge, build, fight and survive together! Apart from the new co-op mode, there are also new worktables, bunk beds, items, and other improvements we made based on your feedback. We are also celebrating this update release with a 25% discount!

Check out the brand new trailer for this update below:

[previewyoutube][/previewyoutube]

What's New

[h3]Co-op Multiplayer[/h3]
To play the new co-op mode all you need to do is choose one person that will be hosting the game and take on the role of the crew captain - ideally, the one that has the strongest PC, since it has to manage everything. Once the game starts, others can join through the "join game" screen and start playing. Quests are completely synchronized within the crew, so everyone can take part in managing the drillship systems, fighting COGs, or gathering resources.



For now, the crew can own only own one drillship but that will change in future updates. Crew captain is the only person that can save/load the game. If the captain decides to end the game, it will also disconnect all the other players. Any new player that joins the game will spawn directly to the drillship, or into the submarine in case the crew has not claimed one yet (or lost one).

[h3]New Worktables[/h3]
New devices were added to the beginning of the game to make the learning curve smoother for new players. Submarine and the starter drillship have been updated with research and refinery worktables working as standalone devices, meaning they don't need any other modules, storage, or energy to work. This means that players have more time to learn about all the advanced module systems.



[h3]The Boiler[/h3]
Drillships were also equipped with a main panel placed at the front wall called "the boiler". The boiler gives access to all essential controls and information that is needed to successfully operate the drillship.



[h3]Player Respawn[/h3]
Death is no longer an issue in both single and multiplayer games. You will simply respawn back in the submarine or a drillship if your crew owns one. When you get killed, a backpack with inventory will be dropped on the ground. You must act fast because it can get easily destroyed by the eruption or the COG drillships can carry it away in case you died in one.

In cases you unexpectedly leave a multiplayer game, your character will stay in the game for approximately five minutes (we may or may not added a silly emote when this happens). In this time, you can still log back in and continue where you stopped, unless your character gets killed by COGs or the eruption. After the time runs out your character will die and all the loot will be dropped on the ground in a backpack.

[h3]Bunk Beds[/h3]
The new bunk beds play an important role in multiplayer. You can log off through them, and safely store all your inventory while your character is sleeping. So next time you log in, you will have all your stuff, and since the bed moves with the drillship, you won't have to catch up to your crew.



[h3]Full Changelog[/h3]
Main Features
  • Co-op multiplayer
  • Quests are synchronized within all crew members
  • Player respawn (Single and Multiplayer games)
  • Refinery and research worktables
  • Schematics (different way of upgrading production in drillship)
  • Front drillship boiler (new default device)
  • Bunk bed (log out location in multiplayer)


Other Features
  • Players drop backpack with inventory upon death
  • Recipe items (dials, gun powder, alloy, bullet casings)
  • New scrap recipes
  • Multiplayer screen for managing players in-game (kick/ban)
  • Custom logo accessible from the main menu


Major Changes
  • Players no longer have one life, they respawn either in drillship or submarine after death
  • All production stations now allow queue for crafting
  • Changed submarine interior to contain only starter technology (no modules)
  • Changed starter drillship interior to contain only starter technology (no modules)
  • Changed tech tree
  • Updated questline
  • Engine upgrades no longer require Core upgrade of the same level to be installed
  • Changed loot spawned in COG drillships


Other Changes
  • Adjusted audio throughout the whole game
  • Player now takes one stack of item from online storage by default (no longer taking whole coal storage - Shift = 1 item, CTRL 5 items, CTRL+Shift All items )
  • Updated research icons to better show what is crafted and from what - Suggested by TheFireDragon on Nolt
  • Updated scrap recipes to better reflect what happens with the item
  • Scrap metal and destroyed modules can be picked up without the need to use the pickaxe to mine them (press E)
  • Increased chest storage size
  • Increased front drillship storage capacity
  • Increased storage capacity in T2 and T3 Storage modules
  • Pickaxe is mining slower
  • COG respawn tube has higher HP


Bug Fixes
  • Optimizations at all levels
  • Fixed navigation issues in quests
  • Chests and devices are now properly saved on the submarine
  • Players can't accidentally downgrade their drillship anymore


Stay Updated
  • Get development news and sneak peeks on Twitter or Facebook
  • Chat with thousands of other players and the devs on Discord
  • Receive development updates through Email
  • See highlights from the development, office and events on Instagram
  • Make a suggestion for the game and upvote/downvote others on Nolt
  • See the roadmap for upcoming features on Trello
  • Watch new trailers, teasers and tutorials on YouTube


Thank you so much again for your support and patience! Hope you have a blast with the new update and if you have any questions/feedback you know where to find us.

~ Volcanoids Dev Squad

https://store.steampowered.com/app/951440/Volcanoids/