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Volcanoids News

We hear you

Hey y'all!

Heard you loud and clear on the latest Steam post which was the Expediton Day 9.

Completely understand where you guys are coming from.

It's been a long wait and sharing cryptic teasers is not helping.

And even though I can't promise you the new island next week or even month.

There's still going to be some changes to how we do things from now to reflect your feedback.

There's going to be one more Expedition Teaser post to wrap up that story (was planning on ending it at 10 anyway, so it's not like we're cutting it short).

And from then on, I will just focus on sharing actual island progress with you as often as possible.

Until the first part of the island releases.

As far as updates go, there is one more smaller sized update right around the corner (similar to the Interior Innovations one) before the first part of the new island will be released.

That being said, I brough some location concepts from the new island I think you'll enjoy.

Just keep in mind that these may or may not be in the first chapter of the island.

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

Interior Innovations Update: PATCH 2

[h3]Improvements [/h3]
  • added AoE fear to the CoG leg
  • added UI audio for schematic view
  • added hit animation to mine and shelter doors (now it shakes on hit)
  • added notification for phonograph when no songs are installed
  • added shuffle button icon to the phonograph
  • added cancel button when creating decal pack
  • added more painting variations
  • added core eject audio
  • remote control upgrade is now installed automatically
  • improved camera on the interactive devices
  • improved deploy turret drone quest
  • fixed schematic view screen does not close when drillship explodes
  • fixed drillship view doesn't change with new drillship
  • fixed navmesh for the devices
  • fixed colliders on new interactive tables
  • fixed missing open/close audio for production table
  • fixed turret closed notification when drillship surfaces
  • fixed revive icon blinking when entering/leaving interactive devices
  • fixed cartography table scrap recipe
  • fixed proportional threshold mode misspelling
  • fixed bed placement issue
  • fixed placeholder names in quest descriptions
  • fixed obsolete description in quests
  • fixed CoGs standing with grenade and doing nothing
  • fixed some units not shooting at the player
  • paintjobs uploaded to Steam workshop are public by default


[h3]Multiplayer fixes[/h3]
  • fixed client gets kicked from armchair when reloading the savefile
  • fixed client animation desync on the new interactive devices when reloading the savefile
  • fixed soil and rock rumble sounds on client when reloading the savefile


[h3]Visual improvements[/h3]
  • improved refinery and research desk animations
  • improved revolver animations
  • fixed broken legs when sitting in pilot seat
  • fixed holes on T1 window top module
  • fixed broken visuals on the hand computer radio
  • fixed broken visuals on hand when holding detonator


- Rich

Drill-ship survival game Volcanoids has a new cozy looking update out

Volcanoids is a brilliant idea for a survival game where your base is a moving drill-ship, and the Interior Innovations Update allows you to make things look a lot more cozy.

Read the full article here: https://www.gamingonlinux.com/2024/07/drill-ship-survival-game-volcanoids-has-a-new-cozy-looking-update-out