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Volcanoids News

They Are Coming

Hey everyone!

The next major update is getting close so let's shine some light on what's been hiding behind some of the recent teasers!

As far as the release goes, the current plan is to release the update around the end of this month (September).

I know the wait has been long but as you'll soon see, I really think it will be worth it. So thank you so much for being patient with us!

[h2]Get ready for[/h2]

[h3]Tanks[/h3]

The biggest feature will be without a doubt the TANKS!
(as many of you successfully figured out)

For now, I will share that there will be different types for different purposes and that you will be able to destroy or disable them in A LOT of ways. We didn't want them to be just bullet sponges.

You can see concepts for the military and refinery tank below. Keep in mind these were just concepts and will look much different (less modern, more steampunk) when the update releases.




(you might recognize this one from a certain blueprint)

[h3]Attacks from above[/h3]

Another thing that will spice up the combat dynamic will be the new DRONES!

The smaller types will be guarding the lower airspace of the island.



While the much larger drones will hunt you down from above the trees.



And since you guys seemed to like the April Fools' airship so much, we tried to figure out how to add one in a way that would make sense for the scope of this update. So this other large drone below is our attempt at it. It's not the big-scale (even though it is pretty big) airship you were probably hoping for but it was the best we could do with the given time and resources.



[h3]New Guns[/h3]

This update will also bring you 3 new craftable weapons inspired by real-life models:

  • Lewis Gun (machine gun)
  • Mauser C96 (automatic pistol)
  • Lee Enfield (bolt action rifle)

A lot of people asked if these will be replacing the old guns and the answer is NO. They will be added alongside the current weapons. But we do plan to rebalance the old ones.

And as far as their new names go, we are still selecting the winners, so stay tuned.

See them all in action below!





[h3]To be continued...[/h3]

Something's in the air

We Need Your Help



If you haven't heard yet, we will be adding 3 new guns (amongst other things) in the upcoming major update:
  • The Lewis Gun
  • The Lee Enfield
  • The C96 Mauser

But we don't want to just use their real names, what's the fun in that? And if you've been following the development for some time, you know we have a history of giving things terrible names.

So that's why we need your help! Enter the...

[h2]Gun Naming Contest[/h2]

Comment below this post what names YOU would give to these guns and the team and I will:
  1. Select one name for each gun that we liked the most from the comments
  2. We put the names on the guns in the upcoming update
  3. We give you credit in the update patch notes (if we pick your name)
  4. And once the update releases, you (might) find yourself shooting a gun that you named yourself!

Now you don't have to suggest names for all 3 guns. If you came up with a killer name just for the Lewis but got nothing for the other two, post just the one! Just make sure it's clear what gun you're suggesting a name for like: "Lee Enfield - Steamfield"

Once the update releases, the names will appear whenever you point at the guns in your inventory, crafting table, etc.



The contest will end on Sunday, August 14th.

Excited to see what you guys come up with!

- Rich

EDIT: Whoa! Didn't expect so many people to share their ideas. Thank you all! It's gonna be hard as hell picking just three haha

Whole-lotta-fixes Update

Hey everyone!

Even though we're going full throttle at the next major update, we still wanted to push out a smaller update in the meantime fixing bugs that have been lingering in the game for quite some time now.

So that's what this update is.

That being said the upcoming major update (that I've been carefully teasing) is getting closer and there will be a more detailed Steam post about it soon!

Lastly, Volcanoids is 30% off during the Steam Survival Fest right now so if you have any friends that were looking to give the game a try, now might be a good time to recruit them for your crew.

[h2]Patch Notes[/h2]

[h3]Changes[/h3]
  • Added more scrap recipes for destroyed parts that can be scrapped into copper ingot
  • Added autoupgrade to Wide Stations and Hubs, all upgrades now install automatically except Segment
  • Changed order of recipes in Research station
  • Increased stock value of all ingots
  • Increased default drillship storage on the start
  • Changed default mode of HUBs to Queue when built
  • Removed Military COGs from T1 ships to make the first combat easier for new players
  • Adjusted repair kits to allow stack, it will keep used repair kits in different slot
  • Changed icon in Volcano Heart quest to properly show the icon of entry to the last level

[h3]Fixes[/h3]
  • Description of an icon does not fit and wrong texts
  • Quests dead end
  • Quest ‘Explore nearby mine’ doesn’t lead to nearby mine
  • Client cannot finish control bracer quests
  • Quests ignore cog pickaxe
  • Texture streaming setup
  • Hand computer adjustments for camera
  • Player - hand computer was moved into Skeleton, revert this change
  • No completable quests available
  • Quest: Find Upgrade advanced production incompletable
  • SuperSoaker mod crash
  • Find grenade instead of produce grenade
  • Host does not see armor breaking up effect when destroyed by client
  • COGs without weapons - STR updated
  • Stuck in the loading screen
  • Upgrading drillship core with override core freezes quest
  • Quest Disable COG Front Drill leads me underground to tunnels for no reason
  • Boiler is reflecting lava
  • Intro cinematic black screen
  • Quest Hardened Drill - Find COGs heads
  • Building menu mentions Q for rotating items but it brings out the bracer
  • Cannot load enclosed savefile without mods - stuck on entering the game
  • Find cogs head quest
  • Broken fog near lavapools (particles, distortion layers, etc..)
  • Quest ‘Prepare for attack’ tells you to find materials
  • Station wide refinery needs refinery module to operate
  • Quest: Upgrade refinery worktable not possible
  • Find Upgrade starter refinery
  • Find upgrade starter research
  • Free hands animations visible and offset
  • Cannot access boiler inner storage
  • Interior houses have doors and doubled walls and pipes (z fighting)
  • Please change Level of detail to be related to tangens function with FOV
  • Refinery T3 recipe only in hub
  • Dropcrates are missing the icon on top
  • Client cannot put armor on himself
  • Storage door description old
  • Quest control drillship with bracer bug
  • FrontBoiler - lighting retest on master
  • Player keeps walking animation when accessing any device
  • Broken detonator animation
  • Recheck duplicating items in mp
  • Modded SMG has free hands
  • Handcomputer display and diodes blinking/corrupted - arm shaking
  • Updated front boiler model
  • Fix hand computer mesh, player can see through
  • Quest saying explore house but it leads into the mine
  • Dropping crates can be hear all over the map
  • Player looking weird while using camera
  • Stuck on entering the game
  • Drillship override core 1 needs T3 component
  • Periscope can see through itself
  • Advanced research quest available after tutorial
  • Cannot access storage through wide stations
  • producing the pistol turret takes too much time
  • Grenade empty hand
  • Grenade off hand bug
  • Player armor destroyed but still visible
  • Lavapool missing sounds
  • Energy production doesn’t update
  • Hand computer is spazzing in 3rd person when holding armor
  • Command function called on pure server (no client)
  • All objects have a purple texture
  • Can’t hide the Control Bracer toolbar using the dev console
  • Story intro screen shows a black screen halfway in
  • Players got into T2 without destroying laser device
  • Starting new game results in hand bug
  • Hidden mods prevent worlds from loading
  • Quests do not check if pickaxe is in player inventory
  • Fixed many issues on stuck quests, by adjusting recipes
    - Mine Coal quest
    - Gatling
    - Advacned Research T3
    - Modified tracks
    - Drillship core and engine
    - Geothermal module
    - Hand mortar
    - Power plant T1

Big thanks to folks who brought our attention to these bugs by sending reports!

See y'all around!

Rich

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https://store.steampowered.com/app/951440/Volcanoids/

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