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Tesla Update: PATCH 1

We just pushed a patch for the Tesla Update.

Thanks for the feedback everyone, keep it coming!

Here're the most notable changes for those who aren't into lists of patch notes:

First, we made it easier to fight teslas in area 2 where you don't have the antimaterial sniper ammo yet.

Tesla turrets (both on drillships and tanks) have less health now.

And you can also unlock the explosive sniper ammo much sooner for the Marshal in area 2 (instead of area 3).

We also added indicators for when your projectiles get zapped by enemy teslas.

And COGs with tesla guns won't shoot through the ground anymore, yay!

You'll also notice a new pop-up in the main menu mentioning analytics.

The game will now collect anonymized data from your gameplay.

NO personal data.

This will help us massively with improving the game in the future and finding potential issues.

However, if analytics are an absolute no-go for you...

You can easily disable them in settings.

- Rich

PS: Stay tuned for a new announcement coming soon going over plans for future updates.

[h2]Patch Notes[/h2]

[h3]Tesla Balance: [/h3]
  • Changed HP for T1 tesla turret modules from 200 to 150
  • Changed HP for T2 tesla turret modules from 300 to 250
  • Changed HP for tank cockpit tesla light turret from 190 to 140
  • Changed HP for main tank turret tesla light from 250 to 200
  • Changed power of sniper ammo T3 from 80 to 70
  • Sniper ammo T2 is now available in area 2


[h3]Improvements[/h3]
  • Changed power consumption for tesla light turret
  • Small cog shelf is now indestructible
  • Added an indication telling the player that his projectile has been destroyed by tesla
  • Added new audio when Cogs shoot down your projectile
  • Added pitch variation to some sounds
  • Item restacking now works for drillship storage


[h3]Fixes[/h3]
  • Fixed cogs shooting with Tesla weapons through terrain in some cases
  • Fixed quest marker hidden behind tunnel icon
  • Fixed tanks shaking when going uphill on client
  • Fixed large drones spotlight doesn't blink when stunned
  • Fixed small drones sliding when stunned
  • Fixed tesla turrets missing on laser devices when loading older save files
  • Fixed double button on tesla light turret top module
  • Fixed tesla weapon VFX when switching weapons
  • Fixed Small cog deconstruction issue
  • Fixed infinite zoom issue on weapons
  • Fixed zoom/equip position issue on weapons
  • Fixed weapons shaking in 3rd person
  • Fixed drones explosion misplaced after stun
  • Fixed tanks not dying when killed while stunned
  • Fixed broken movement sounds for enemis when player gets far away and back
  • Fixed electricity effect visible while equipping tesla rifle
  • Fixed flashing light when equipping weapons on client
  • Fixed teleportation of stunned cogs on client
  • Fixed random noise sound (low frequency “bump”)
  • Fixed tesla audio
  • Fixed buckshot scrap recipe
  • Fixed grenades don't explode when shot down
  • Fixed tesla modules are glitching through the ceiling while being packed/unpacked
  • Fixed explosion effect on Cog mortar when hit by Tesla
  • Fixed shutdown valve not closing tesla modules
  • Fixed electricity effect on tesla cannon when equipped
  • Fixed small debug mesh on Cog research
  • Fixed tesla mini turret can shoot through walls
  • Removed debug variant of tesla mini turret (other mini tesla variants stay in game)
  • Fixed large queue increase in production screen when using controller
  • Fixed quests ignoring wall-mounted radio
  • Fixed missing Tesla rifle and cannon hit effects on client
  • Fixed shelf description
  • Fixed tesla turrets module description
  • Fixed names of tesla heavy and tesla light
  • Fixed spelling error in copper floor descriptionFixed quest don't count wall radio as a radio
  • Fixed Mod SDK

The latest Volcanoids update looks electrifying

Volcanoids is pretty great and a game I keep going back to with each major update, and it looks like they're going to sucker me right in again.

Read the full article here: https://www.gamingonlinux.com/2023/06/the-latest-volcanoids-update-looks-electrifying

Tesla Update OUT NOW!

[previewyoutube][/previewyoutube]

The most shocking update yet is here!

Bringing you tesla guns, turrets, explosives, and more!

Thanks everyone for the support during the lead up for this update! Hopefully everyone managed to survive my endless barage of puns.

For those that haven't pulled the trigger yet, Volcanoids is also 30% OFF right now.

And now let's take a closer look at everything that's been shown in the trailer:


[h2]Tesla Cannon[/h2]

The new update brings two new guns to your arsenal.

Now, their strenght isn't in doing a lot of damage but in complimenting your other guns with their abilities.

The first one being the Tesla Cannon that shoots electric beams at multiple targets at once dealing continous damage to all of them.



The cannon can also be used for shooting down projectiles (like mortars).



And if you right-click, an energy shield will be deployed to protect you from incoming fire.



Upgrade needed for Tesla Cannon: Upgrade Advanced Production

[h2]Tesla Rifle[/h2]

The second gun is a Tesla Rifle that shoots quick zaps that will stun smaller enemies like the small drones or humanoid COGs.



This is perfect in combination with something like the shotgun for finishing off the stunned enemies.

And it can also zap projectiles in the air, but it's much harder to pull off than with the cannon.

Upgrade needed for Tesla Rifle: Upgrade Basic Production

Extra pro tip: The tesla ammo batteries that are used by both the cannon and rifle can be replenished by using the armor station.

[h2]Tesla Turrets[/h2]

Prepare to make some space for two more turrets on your drillship.

Placable on the roof or the sides, Tesla Turrets are going to make a world of difference when it comes to defending your drillship.



Similarly to the tesla rifle, the Tier 1 will shoot quick zaps at enemies stunning the smaller ones for a few seconds.

And as you've probably guessed, the bigger Tier 2 will shoot beams at multiple enemies at once.

Most importantly, both of them can shoot down explosives too!



And again, while they are great for defense, don't rely on them exclusively. Combine them with some of the regular turrets for best results.

Upgrade needed for T1 Tesla Turret: Upgrade Basic Production
Upgrade needed for T2 Tesla Turret: Upgrade Advanced Production

[h2]Tesla Turret Drones[/h2]

Saw a lot of people asking if you'll be able to to put tesla weapons in the drones we added in the previous update.

Hope this part of the trailer answered it.



The support drone wasn't left out either. It now has a tiny tesla turret on top of it that can zap projectiles.



[h2]Mini Tesla Turrets[/h2]

For the first time ever, you'll be able to set up some defenses inside the drillship as well!

These small tesla turrets can be placed on the ground or even in the wall sockets where you'd normally put something like a light (inside and outside).

So now, any intruders that somehow sneaked their way past the turrets outside will get a shocking welcome!



Upgrade needed for interior tesla turrets: Upgrade Starter Production

[h2]EMP Grenades and Mortars[/h2]

The update also brings some upgrades in the explosives department.

Both the EMP grenade and mortar shells can disable enemies of all sizes and even modules.

Perfect for disabling tanks and hiting them in a weakspot or for disabling turrets during a raid.



Upgrade needed for EMP grenades: Simple Explosive Schematic

Upgrade needed for EMP mortars: Upgrade Basic Production

[h2]Tesla Enemies (and how to deal with them)[/h2]

As you could see in the trailer, you are not the only one that will have tesla tech available to them.

Which means you'll have to be more methodical with your attacks.

So if you encounter a tank with a tesla turret...

Or a drillship with a tesla turret.

Make sure to TAKE THOSE OUT FIRST!

That's because otherwise, they will destroy your explosvies in the air just like you can destroy theirs.



"But what do I use if I can't use explosives?"

Enter the...

[h2]Anti-material Sniper Ammo[/h2]

We added a new type of ammo for the scoped sniper rifle (not Marshal) exactly for this purpose.

As the name suggest, it will deal increased amount of damage against tanks and modules.

So use it to pick off those pesky tesla turrets on drillships (or tanks) and then you can go nuts with your explosives.



Upgrade needed for Anti-material Ammo: Advanced Exposives Schematic

[h2]Achievements[/h2]

This update also brings 3 new achievements:
  1. Grounded: Destroy a large drone with your pickaxe.
  2. Funko COG: Pick up a collectible hidden somewhere on the island.
  3. Hot Tub: Kill a large drone by making it fall into a lava pool.


[h2]Additional Patch Notes[/h2]

[h3]Fixes[/h3]

Now, let's address the dredded "turrets not shooting" bug first. We've been able to fix it and have been testing it nonstop to make sure it doesn't happen anymore. However, if it still SOMEHOW happens to some of you, let me know asap.

Ok, now we can continue with the list.

  • Fixed turrets being stuck and not shooting
  • Fixed turret shaking when tracking moving target
  • Fixed turrets in caves not rotating for multiplayer clients
  • Fixed quests taking into account inventories of sleeping players
  • Fixed grenade being thrown from the belly position
  • Fixed drillship paint on Helper drone modules
  • Fixed Mine coal achievemens not obtainable by multiplayer clients
  • Fixed Cogs killed achievements not obtainable by multiplayer clients
  • Fixed weapon reload animations for Revolver, Machine Pistol, Shotgun and Mortar
  • Fixed Cogs hidden inside soil around drillship
  • Fixed Helper drones cannot be repaired
  • Fixed Helper drone visibility issues and object poping
  • Fixed Pickaxe showing gatling ammo
  • Fixed blinking of drillship modules
  • Fixed excessive tank honking sounds
  • Fixed icon visibility and ordering in the map and travel window
  • Fixed minor grammar issues in descriptions

[h3]Improvements[/h3]
  • Added particle effect when enemies fall into lava
  • Added particle effect when bullets hit lava
  • Added new achievements: Hot Tub, Funko COG, Grounded
  • Drillship walls no longer need to be fully repaired to place new modules
  • Improved performance when Wrench is equipped
  • Improved audio of Gatling, Mortar and Grenades
  • Turret low ammo notification now includes the type of ammo which is low
  • Changed Multitasking achievement icon to show HUBs
  • 2D kill confirmation sounds are now played only for distant kills

[h3]Sample Mod Fixes [/h3]
  • Fixed player getting stuck in COG lava extractor


[h2]-FAQ-[/h2]

If you got any questions, drop them below and I'll continually update this section.

- Rich

EDIT:

Q: Why is my tesla gun not shooting?
A: Make sure you also crafted the tesla battery ammo for it.



https://store.steampowered.com/app/951440/Volcanoids/

Tesla Update Trailer & Release Date

It's TRAILER TIME everyone!

Get amped up for the Tesla Update dropping this Saturday, June 24, 10am pt.

And let me know what's your most anticipated feature below!

- Rich

[previewyoutube][/previewyoutube]

UNLIMITED POWER!

Another shocking feature you can expect in the new update next week...

Is a TESLA CANNON!



With it, you'll be able to:
  • Shoot electric beams at multiple COGs and/or objects at once
  • Zap incoming projectiles (just like the tesla turrets)
  • And one more thing I'm gonna save for the trailer

[h3]To be continued...[/h3]