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Precipice News

Precipice Update 1.3.4 (Petrov)

* Bugfix: Very ugly AI bug where after backing down from a challenge, the AI would take two turns is resolved. The same bug often resulted in an identity crisis, where the player could be blamed for the AI's actions. This bug appeared to have been introduced very recently as part of the Petrov update.

Precipice Update 1.3.3 (Petrov)

* Bugfix: Completing Sputnik track of space race was conferring benefit to the wrong side.
* Bugfix: Game chat no longer interferes with lens selection.

Precipice Update 1.3.2 (Petrov)

* Bugfix: Entering into a territory occupied by an enemy spy not only kills the entering spy, but the assassinating spy is relocated into the player's reserve.
* Bugfix: The AI no longer engages in counterspy actions when it has killed all your spies.

Precipice Update 1.3.1 (Petrov)

* Hotseat mode now has a black screen pause between player turns to avoid accidentally seeing enemy spy locations.
* Like invading troops, defensive troops can no longer be recalled in the same turn they are deployed.
* Bugfix: Event history no longer interferes with action buttons.
* Bugfix: AI "considering response" bug introduced in yesterday's patch resolved.

Precipice Update 1.3.0 (Petrov)

* New Gameplay Mode: Hotseat play for two players at the same computer. Will not contribute to awards, medals, unlocks, etc.
* Network bandwidth reduced.
* Minor typos addressed.