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The Last Sovereign News

TLS 1.1.2 is on Steam!

[p]There's a new public update! Alt links available here: [/p][p]https://the-last-sovereign.blogspot.com/2026/02/tls-112-public-release.html[/p][p][/p][p]Not much left to say about this one. We tried some things, some worked and some didn't, Eustrin is updated, etc. Most importantly, this one bundles all the reported issues since the 1.0.0 launch, so anyone playing in the interim will have a cleaner experience.[/p][p]As stated before, the plan is for the next major build (1.2.x) to be a major chunk of art.[/p]

TLS 1.1.0 is released!

[p]New update for supporters on Patreon or SubscribeStar! Links and info here:[/p][p]https://the-last-sovereign.blogspot.com/2026/01/tls-110-released.html[/p][p] [/p][p]TLS 1.1.0[/p][p]- Revamp for the Eustrin maps.[/p][p]- New fullscreen script with anti-aliasing settings.[/p][p]- New illustrated scenes: Death's Scene, Grynyth + Goddesses, Megail x Iris[/p][p]- All reported bugs and typos since the 1.0.0 release.[/p][p][/p][p]The game may be fully launched, but I remain committed to TLS! This is the first of many post-launch updates. ^-^[/p][p]Originally I planned for this version to be a huge art update, illustrating all of Chapter 4's scenes, but plans have changed. Instead of waiting for that, I wanted to get out this update, because it has a number of important features as well as a variety of bug fixes that have been getting reported multiple times. Since it may be a little while, better to have everyone playing a newly polished version.[/p][p]The updates could well have introduced new bugs, though, so this one will be supporter-only for a little while. One week or maybe two; I figure there's less pressure now that the game has launched. But rest assured, the 1.1.x upgrade will be coming to everyone in time, and 1.2.0 with a ton of new illustrated scenes will be coming after that![/p]

The Last Sovereign 1.0.0 Official Launch!

[p]Well, after many years in development, we're finally here. The game is complete, features like achievements are set, and the polishing is done. Of course I will continue to be on-hand for bugfixing, my supporters will keep funding more illustrations, and I can always be convinced to tweak something with a good enough argument, but this is the complete stage I have been working toward for years.[/p][p]New players: Feel free to dive in and enjoy! There are going to be a variety of celebrations of the game over the coming time, but I'll be trying to mark spoilers clearly.[/p][p]Old players: Thank you for following the game so long! This launch might be a fun time to boot up the game again, especially if you haven't seen all of the recent additions and QoL changes. If you are one of the people who don't review Early Access games on principle, I'd gladly take your review now![/p][p]From this point on, I will be shifting my update patterns slightly, putting out larger art updates less often. These should continue until all the scenes are illustrated, at least, and I'll bundle any fixes or tweaks in with these updates.[/p][p]I won't be blasting you with too many announcements, so if you're interested in my work, please feel free to follow me in various places:[/p]
  • [p]One of the most effective ways is to follow my developer page here on Steam. You will get rare emails when I release something new, but otherwise not get too many messages.[/p]
  • [p]We have a lively community on Discord whether you want game advice or memes.[/p]
  • [p]I post updates on my blog, which will hopefully be more durable than other platforms that could disappear.[/p]
  • [p]If you want to support the game on other platforms, you can vote for it here on GOG.[/p]
  • [p]I sometimes use social media like Twitter, though not very well. =P[/p]
  • [p]Of course I'm grateful to my supporters on Patreon and SubscribeStar, but I think everyone knows about those by now.[/p]
[p]It has been an honor and a pleasure to bring such a massive and complex RPG to completion. I will absolutely be creating more in the future, though I need a palette cleanser with a fun little side project like Don't Save the Princess. Thank you for your interest in TLS, and I'll see you in the next one![/p][p][/p][p]EDIT: There have been no major problems, so I'm bundling all the minor fixes so far into version 1.0.1. See blog for details, though they will not be relevant to most players.[/p]

TLS 0.81.4 + the Image Pack!

[p]I haven't been making announcements for every minor build, but I've continued to fix bugs as we inch closer to version 1.0.0 (more on that later). The bigger news is that the image pack DLC is finally here![/p][p][dynamiclink][/dynamiclink]As requested from ages ago, this bundle of image content is now available without needing to join Patreon or any other site. This includes basically all of the custom art in the game, meaning all the scenes as well as battle images, but not assets like tiles or enemies.[/p][p]My basic philosophy with DLC for this game is that it shouldn't lock off any content or make the main game feel incomplete, so this is an optional addition for those who want it. If TLS is worth enough to you that you want to buy the image pack, or you want all of these images at their original resolution, feel free to grab the DLC! And if you do, reviews never hurt. ^-^[/p][p]We also have a couple of reminders. First, you have only a limited number of days to participate in the demographics poll if you want to vote for your favorite character or anything else:[/p][p]https://forms.gle/SimoMjMdQoa5AvcE9[/p][p]Second, thanks so much to everyone reviewing the game! Every review through this period helps extra much, and I hope that new players will try my work thanks to all of you. ^-^[/p][p]And speaking of the release, it's coming up soon. Valve says I can't set a date, I just click the big button to officially launch. Prior to that, you'll see another update with some new polishing I'm working on, maybe even a new illustrated scene, and then this will become the launch version.[/p][p]Thanks for following the game this far, and please look forward to the official launch![/p]

The Great TLS Demographic Survey 2025

[p]We're getting close to the official launch, everyone! I'm still doing some final polishing and fixing a few bugs caused by the new features, but we're closer every day. Along the way, we have time for some fun. ^-^[/p][p]Way back in 2017, I did a big demographics survey of TLS players. It was fun and I've always wanted to do so again, but since the first one took so much time, I promised myself I wouldn't spend time on it until I reached a good break point. So if you want to be counted among TLS players, vote for favorite characters, or give your opinion on a wide variety of things in the game, please click through: [/p][p]https://the-last-sovereign.blogspot.com/2025/10/the-great-tls-demographic-survey-2025.html[/p][p][/p][p]This is just the beginning: I've also been analyzing the game data to get some fun statistics, ranging from the total number of words to map sizes to how much profanity Sarai uses. You'll be seeing these fun sorts of things over the coming weeks, to celebrate everyone who has been playing the game this long. ^-^ [/p][p]And on that note, thanks to everyone who has reviewed the game! We got a great surge and I hope to keep seeing new reviews as the game officially launches. [/p]