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First Class Trouble News

First Class Trouble Demo - Last Day Wrap-Up

Thank you all for playing the First Class Trouble demo! We've been listening to feedback and we're hard at work getting the game ready for an Early Access release soon. We've also been paying attention to what has been happening in the demo and elsewhere, so we've created a chart with some interesting statistics.



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First Class Trouble Demo - Points About Getting Points

First Class Trouble isn't just about humans versus Personoids. You get individually scored at the end and you'll level up. While we don't give you anything for leveling in the demo, you can at least have bragging rights among your friends.

Here are a few ways to get points!

  1. Kill the enemy! This goes without saying, but it's so, so, SO important. However, you won't get rewarded for accidentally killing another human, so be careful.
  2. Map progression! Extinguish that fire blocking your way or complete the cooperative task with a friend to find the next keycard. Each time you accomplish something that moves the game forward, you get rewarded. So, don't be that slouch getting drunk and goofing around, be a team player!
  3. Survive via escape pod! You may find yourself as the last human being hunted by ruthless Personoids. If you find an escape pod, you can still escape with your life. Even if the Personoids win, you will find yourself with a nice point bonus in the end for surviving.




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First Class Trouble Demo - The World of First Class Trouble

In 1941, Lars Alfredsen published an article about the empowerment principle for A.I., which suggests that rather than basing A.I. on utility and prohibiting any robotic laws, they should be based on rules of empowerment. Alfredsen and Alan Turing worked together to create the first A.I. based on this principle.

The following year in 1942, the Scandinavian Interstellar Company (SIIC), the first space tourist agency, approached Alfredsen and Turing to finance them, and they soon after created their first automations. However, Alfredsen and Turing became mortal enemies after disagreeing on the purpose and utility of their invention. Turing died not that long after, while Alfredsen went on to join SIIC's Board of Directors.

SIIC launched the first wave of Alfredsen's human look-alike robot assistants under the commercial name Personoids and used them to build the first space hotel in 1945. Following the massive success of using Personoids for the construction of said hotel, the first 1000 Personoids were sent to work on the solar sphere near Mercury for Project Helios, a project sanctioned by SIIC to harness the sun's energy, in 1946.

By 1947, Project Helios was completed. In an investigation by "The Association of All Life," it was found out that thousands of Personoids were left in space to burn up. This caused momentary outrage, but was quickly forgotten about with the announcement of Project Alithea, a magnificent new space cruise ship.

Personoids were sent to Mars to establish a new base and hotel the same year. The mission was shrouded in mystery and the records are still sealed. All that is known is that the Personoids were never heard from again. Alfredsen also died under mysterious circumstances while visiting the moon hotel around this time.

Project Alithea was completed by 1952 and ready to leave Earth's orbit on a 20-year voyage around the solar system. The ISS Alithea is equipped with the very latest Personoids with the newest iteration of A.I.

In 1954, as the ISS Alithea cruises by Venus on V-Day, something happens onboard... something sinister.



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First Class Trouble Demo - Top 3 Things Not to Miss

  1. Personoids get secret passageways that human passengers can't use. Did you find them?
  2. Did you grab a paper airplane? Try throwing one through fire and hitting your next victim with it. Physics engines are fun!
  3. Passenger logs! Find one of these and they'll eliminate the number of suspects by telling you which passengers are most likely the Personoids.




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https://store.steampowered.com/app/953880/First_Class_Trouble/

Less drowning in the resort and adding the Restaurant - Patch 0.6.6.2



These last few days have been amazing to see people play the game. We obviously have some kinks to work out and watching the people play, reading the feedback from the community we can see that we need to balance the game a little bit for everyone so it does not end up with so many games where people drown to death as soon as they enter the resort.

We are introducing a small patch to alleviate some of the balancing issues in the Resort that we have observed. Moreover, the patch should introduce some cosmetic updates and fixes to iron out the experience a bit more. Lastly, we are introducing the Restaurant level back into the mix so it will randomly shuffle between the levels after the lobby.

Below here you will find the change list for the patch.



  • Added the Restaurant to the rotation of the game.
  • Added WIP gamepad support for the Vroomba.


  • Added barriers around pools to make it a little more difficult to kill people.
  • Reworked the way trophies are presented.
  • Reworked the customization menu collapsing achievements and player profile together.
  • Removed one murder weapon.
  • Reduced the amount of oxygen.
  • Added a few oxygen kits to the server room.
  • Lowered some sound elements that were too loud.
  • Updated the name whitelist and blacklist. Removed a lot of entries that were too strict on the naming convention.
  • The airlock skip vote button is much greyer and pronounced.
  • Removed a lot of the flashing lights and elements from the electrified cable.
    The Server Room now has an Oxygen Generator.
    Inactive items in equip slots are now more greyed out


  • Changed the back button in customization to say cancel instead of back.
    Fixed an issue where “The other Personoid is:” did not show the correct colored icon
  • Removed the talking icons above peoples head as it was not properly updating. Will need to be reworked.
  • Added a tooltip to the server room escape pod.
  • Fixed the Vroomba display being properly networked.
  • Fixed the Global Oxygen.
  • Fixed Vroombas looking into the souls of people.
    Fixed your own character looking inside of itself.
  • Fixed the way some transparent textures are rendered.
  • Attempted a fix for the text to appear when you use the Personoid private channel.


  • When the personoids hold down their button to use the private channel the widget is not shown even though it is active.
  • If you die in the pre-lobby, you can risk being muted until you die or for the rest of the game
    Temporary Fix: don’t die in the pre-lobby.


Thanks so much for reading. We hope you will enjoy the demo.
Join the discussion on our discord here and add the game to your wishlist here.