Changelog for Definitely Sneaky But Not Sneaky 1.0.4
Hello everyone!
Definitely Sneaky But Not Sneaky has just been updated to version 1.0.4. With this update comes the usual: some new features, bug fixes, and optimizations! The bulk of this update is for small polishing details and performance optimizations.
Features:
Bugs fixed:
Optimizations:
Small things:
That is it for now! However, there are of course some features in the works.
-Thomas
boxedworks
Definitely Sneaky But Not Sneaky has just been updated to version 1.0.4. With this update comes the usual: some new features, bug fixes, and optimizations! The bulk of this update is for small polishing details and performance optimizations.
Features:
- Added a new weapon: the AK-74. Unlocked in the second difficulty.
- Added seven achievements (On your way, Murderer, Die, Sneaky, Sneakier, Home run, Teamwork).
- Added a 'Social' menu to the main menu. It includes links to the boxedworks Discord, Twitter, and a link to the music used in-game.
- Merged two level menus into one. It should now be easier to choose which level you want to play.
Bugs fixed:
- The first map loaded in a play session might have missing wall tiles. This was fixed by loading a map right when the game starts.
- Deflected bullets will miss their target and fly everywhere. The method the bullet uses to reach its destination after being deflected was updated to fix.
- Grenade enemies will not explode sometimes. This was caused by the explosion script trying to access a null joint (specifically, the hip joint if chopped in half).
- Ragdolls would change to a shade of black if near some lights. This was caused by the skinnedMeshRenderer's root bone being at the Base of the ragdoll instead of the Hip.
Optimizations:
- All furniture meshes are combined into one at the end of level loading. This has dramatically sped up FPS and rendering times per frame.
- The Unity Job system is now being used for enemy physics-based raycasting.
- Changed enemy raycast count per frame from three to two. There was one for left, middle, and right; now there is just the left and right.
Small things:
- Tweaked the colors of the themes for better visual appeal.
- All camera movements have been slowed slightly.
- Some levels have been tweaked; furniture added, enemies moved, etc.
- If the ragdoll is only holding one item, they will no longer stick both hands out (the empty hand would stick out before).
That is it for now! However, there are of course some features in the works.
-Thomas
boxedworks