Changelog for Definitely Sneaky But Not Sneaky 1.0.1
Hello all, a shiny update was just rolled out to polish out some of the gritty details that got left out before release!
Added POLISH:
Fixed BUGS:
Please report any bugs to me via my Twitter or in the Community section! I will do my best to look into and fix them. You can also give me suggestions for possible features to be added at those locations.
This is not the last update to come to Definitely Sneaky But Not Sneaky! Future updates will include:
Features that are not guaranteed:
Hold tight until the next update drops with some more features. They will be mentioned as they progress.
Enjoy!
Thomas
boxedworks
Added POLISH:
- The 'BACK' button for menus ('CIRCLE' for PS4, 'B' for XBOX, or 'BACKSPACE' for keyboard) will no longer exit the game in the main menu. It will now place the selection to the 'EXIT' selection. It was too easy to quit the game by accident before.
- You can now speed up the splash screen and credits to get past them faster.
- After a music track is finished playing, it is unloaded from memory. This leads to a dramatic decrease in RAM usage over time.
- Hitboxes for chairs are smaller. Hopefully, you will stop getting stuck on them...
- Co-op colors have been updated for better contrast: 1st player stays blue, 2nd has been changed to yellow, 3rd has been changed to cyan, and 4th is now orange. Please give me feedback for better player colors if you have any.
- Minor optimizations with different maps such as moving some furniture, or adding/removing lights. (I will try to keep track of specific map changes for the future)
Fixed BUGS:
- Enemies with ranged weapons only shoot if within a certain distance. If they are not in that distance they become stuck and constantly shout '!' at you. (Caused by a check to see if an enemy is stuck which would revert the enemy back to an idle state infinitely)
- With redirected bullets, if the original shooter dies before the bullet returns, the bullet gets stuck in space; unmoving. It stays there until someone unluckily runs into it or the map reloads. (Caused by the bullet trying to return to sender even if the sender is dead)
- When the goal is picked up, even if the bat chasing-guy is dead, the 'slap' death sound effect plays as if they just died again. (Caused by lack of checking for the bat guy being dead)
- For a brief moment in co-op after a player other than player 1 dies, their ring turns red as it fades out. (Caused by the alpha in the color turning negative)
- When selecting the 'Force Keyboard' option in the Game Settings with a controller, the setting does not change. (Caused by the number players changing, causing the setting to be toggled twice, finally setting it back to its original state).
- The tutorial arrow does not disappear if the level is switched before the tutorial completes. (Caused by the tutorial loop breaking without hiding the arrow)
Please report any bugs to me via my Twitter or in the Community section! I will do my best to look into and fix them. You can also give me suggestions for possible features to be added at those locations.
This is not the last update to come to Definitely Sneaky But Not Sneaky! Future updates will include:
- Harder maps
- More settings to customize (Camera, controls)
- Better menus
- Steam achievements
- Player all-time stats such as deaths, kills, teamkills, etc.
Features that are not guaranteed:
- More (multiplayer) modes such as: Party modes, challenge modes, survival
- Level editor along with Steam Workshop
- P2P Steam multiplayer
Hold tight until the next update drops with some more features. They will be mentioned as they progress.
Enjoy!
Thomas
boxedworks