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Definitely Sneaky But Not Sneaky News

Changelog for Definitely Sneaky But Not Sneaky 1.2.1

Definitely Sneaky But Not Sneaky has been updated to version 1.2.1. With this update comes a new utility, some bug fixes and changes for the editor, and a small balancing change.

Features added:
  • Added new utility: Invisibility; drink this potion to turn invisible for 1 second- attacking will disable the invisibility
  • VSync toggle option in graphics menu
  • You can restart a level with backspace and now: Left control; this button is easier to reach than the backspace key
  • New level editor object: wall
  • New sound for the flamethrower when throwing flames
  • "Restart level pack" option added to pause menu when playing a level pack
  • Ability to overwrite a level in a level pack; used for updating a level pack
  • "Quick start" menu added to level editor for basic tips

Bugs fixed:
  • Doors are now rendered properly in level previews
  • Chasing enemy is now rendered properly in level previews
  • Level editor does not show enemies linked to doors
  • When a hard-set loadout is available for a level, the loadout is not previewed in the level select menu
  • Fixed a map in sneakier difficulty missing a door
  • Fixed a light in the first survival map; before, the right side of the map had a dark spot

Balance changes:
  • Slightly decreased enemy knife distance; it should be harder for them to knife the player
  • Big shuriken utility cost decreased from 2 -> 1 and the amount you get per equip decreased from 2 -> 1
  • Slightly increased clip count of flamethrower while increasing fire rate to make it more reliable

Some of these additions and changes are due to feedback from the community. If you have any ideas for the game, please visit the Community Hub for Definitely Sneaky But Not Sneaky to make suggestions!

Thanks,

Thomas
boxedworks

Level Editor + Steam Workshop integration Update (v. 1.2.0)

Hello everyone,

The level editor and Steam Workshop integration for Definitely Sneaky But Not Sneaky has just been pushed to the release branch! The level editor features have been in beta for the past few weeks- but now they are being pushed out to the main version of the game!

The main focus of this update is to allow players to create their own levels, string them together in a pack, and share them with everyone to vote, comment, and receive general feedback on!

Major features added:
  • A level editor
  • The level pack editor to string together levels, hard-set specific loadouts to use, change level themes, and upload to Steam Workshop
  • Steam Workshop integration with the level editor packs
  • VSync toggle added to game options menu

Bugs fixed:
  • When playing, if your loadout's utilities were the same and could be picked up (ex: using shurikens as both utilities) - the right utility could not be picked up and refreshed
  • Doors would not appear in level previews

I have never made a user-facing level editor before and this level editor feature was more of a last-minute addition- so I apologize in advance for how it looks and functions. The menus for local levels, editing level packs, and uploading content to Steam Workshop will need some getting-used-to time if you are interested in them. But all-in-all, everything works as intended and if you wish to see some changes, give feedback, or anything like that, please post to Definitely Sneaky But Not Sneaky's Discussion Board at the Community Hub- I try to check there once a day!

This update has been in the works for a while now and should add some time to the playability of this title (as long as there are maps to download in the Workshop)! So get out there, create some content, and share it with the rest of the world! If you create a level pack and upload it- post to the boxedworks Subreddit!

Thomas
boxedworks

Level Editor Beta Update 2

Hello!

The beta version of the level editor for Definitely Sneaky But Not Sneaky has just been updated again! To use it, opt-in to the beta version of the game in the game's Steam settings.

The level editor and Steam Workshop integration features are all still, as stressed by the branch name, in beta. So there's been a bunch of ugly menus added which will hopefully make sense to you all. And there are bugs of various sizes that will be getting patched out as they're found.

This update comes with a bunch of bug fixes and QOL features for the editor.

Features added:
  • New level editor object: Chasing enemy
  • Download a level from a Steam Workshop subscribed level pack to your local editor
  • Set/change the level theme of a level in the level pack editor
  • Open workshop button in level pack menu
  • Select an individual level to start on from a Steam Workshop subscribed level pack
  • Pause during editing / testing a level so you can switch/edit loadouts

Bugs fixes:
  • When playing, if your loadout's utilities were the same and could be picked up (ex: using shurikens as both utilities) - the right utility could not be picked up and refreshed
  • When pausing and unpausing in the level editor, the level editor UIs would not reappear unless you used the "resume" option in the pause menu.
  • Hard-setting loadouts in the level pack editor was bugged- when setting the loadout, the loadout UI would not update- giving the notion the level's loadout was not updated
  • Level packs of length 0 could be uploaded
  • Incorrectly loaded levels from a level pack would softlock the game
  • When linking enemy(s) to a door, the links' UIs would not appear until map editor reload- they now appear as they should
  • When linking enemy(s) to a door and switching to testing, sometimes the link UI would not disappear

Features to be added:
  • A quick and dirty "how to use" menu in the level editor main menu
  • Better feedback for uploading workshop items
  • Level editor enemy object: enable armor
  • Multiple player spawns so more than once player can spawn in different locations
  • Create survival mode levels (depending on feedback)

These were bugs I've noticed while creating and using the editor (as well as a bug found by a user and reported to the Steam Community Hub- thanks!). I feel like many of the larger/more obvious bugs have been ironed out as well as many of the features I've been wanting have been added. I pushed out a level pack to the Steam Workshop the other day "Silenced Pistol combo pack 1"- but for now it only includes one level. More levels will be uploaded soon as I can finally stop focusing as much on adding features and squashing bugs as I can on creating some new content!

Please post all questions, ideas, bugs, or general feedback to Steam community hub! Also join the boxedworks Discord server!

Thanks for reading

Level Editor Beta Update 1

Hello!

The beta version of the level editor for Definitely Sneaky But Not Sneaky has just been updated! To use it, opt-in to the beta version of the game in the game's Steam settings.

The level editor and Steam Workshop integration features are all still, as stressed by the branch name, in beta. So there's been a bunch of ugly menus added which will hopefully make sense to you all. And there are bugs of various sizes that will be getting patched out as they're found.

You can make all variations of levels you can find in the Classic mode of the game and more. The ability to create and share Survival mode maps may come soon in the future, but finishing and polishing the editor for the Classic mode is the first priority.

The ability to share and load level packs from the Steam Workshop has just been released! Subscribe to items from the game's Workshop tab in the Steam launcher to have them added to your game! Once subscribed, you can play the level packs going through the game's main menu
(level editor -> level packs -> subscribed items).

You can also upload level packs directly from the game by selecting the level pack in the level pack selection menu and selecting "Upload to Workshop", then choose to create a new workshop item or overwrite one of your existing ones.

The ability to add a name and description in the game is there but limited. If you want to further customize the item in the workshop such as a better / longer description, add tags, or a screenshot, for now, you will have to do that through the Workshop in the Steam Launcher. These features may be expanded on if requested.

Features added:
  • Steam Workshop integration
  • The ability to hard-set a loadout for a level when editing level packs- You can now set a loadout that the player will be forced to use per level in level packs

Bugs fixes:
  • Map saving in the map editor was bugged- it would overwrite the wrong files.

Features to be added:
  • Level editor object: chasing enemy
  • Level editor enemy object: enable armor
  • Change theme of a level in level pack editor
  • Create survival mode levels (depending on feedback)

I will be making some level packs and publishing them to the Workshop for testing purposes and to get some content on the Workshop. The level editor and these other features will be pushed out to release in a week or less once the major bugs / QOL features have been worked out.

Please post all questions, ideas, bugs, or general feedback to Steam community hub!

Thanks for reading

Level Editor Beta

An early version of the level editor for Definitely Sneaky But Not Sneaky has just been released! To use it, opt-in to the beta version of the game in the game's Steam settings.

You can make all variations of levels you can find in the Classic mode of the game and more. I will soon add a way to make Survival mode maps, but is not included in the editor just yet.

You can share and load other people's levels via copy and pasting level data received from the editor.

Features to be added soon:
- a way to string together levels into "level packs" to make campaigns
- a way to hard lock a specific load out per level. Such as only being able to use the knife
- Steam workshop integration to easily share/browse level packs
- a way to set the level theme
- Survival mode objects

Weird things that will also be fixed:
- a proper way to resize the level
- a proper way to change / edit loadouts in the editor

Please post all questions, ideas, bugs, or general feedback to Steam community hub!

Thanks and enjoy!