1. Kerbal Space Program 2
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  3. v0.1.3.0 Patch Notes

v0.1.3.0 Patch Notes

[h3]🚀 [/h3]

[h2]Bug Fixes[/h2]

[h3]Flight & Map[/h3]
  • Added ability to toggle visibility of some 3D map elements
  • Added multi-joint system for wings that places a scalable array of four joints along the length of the wing root
  • Added new IVA Kerbal animation to show reaction to and recovery from non-catastrophic impact events
  • Added player setting to allow toggling of Navball in Map view
  • Added settings for toggling tooltips and for setting default throttle
  • Fixed: Activating or staging an engine causes decouplers and fairing shrouds below that engine to stage
  • Fixed: Brake activation applies to multiple vessels simultaneously after undocking
  • Fixed: Camera drifts away from recently-decoupled vehicles
  • Fixed: Changes made to landing gear friction level settings in the VAB do not propagate to flight
  • Fixed: Countdown does not pause when time warp is paused
  • Fixed: Gantry positioning code produces errant event registrations
  • Fixed: Imprecise cloud shadow masking causes aura when shadow appears behind vehicle
  • Fixed: In-cockpit Kerbals sometimes show T-pose due to corrupted fidget animations
  • 🚀 Fixed: Inline drag calculations use incorrect facing directions when calculating cross sectional area [1]
  • Fixed: XM-G50 Radial Air Intake intake drag cube oriented incorrectly
  • 🚀 Fixed: Instances of decoupled sections remain linked when decoupling a non-command root part that is separated from a command part by an engine mount [1]
  • Fixed: Kerbal flag-planting and flag object animation de-synchronize when time-warp is used
  • 🚀 Fixed: Landed EVA Kerbals disappear when a vehicle time warps into their physics range
  • Fixed: Inactive crash course warning is fired when vehicle is placed on the launchpad or when player returns to KSC from flight
  • Fixed: Inactive crash course warning occurs when a Kerbal performs EVA at the launchpad
  • Fixed: Landed vehicles cause torrent of VesselLandedAtRest spam
  • Fixed: Launch gantry does not adjust position to accommodate wide vehicles on launchpad
  • 🚀 Fixed: Launching "Jumping Flea" vehicle causes null states [1]
  • Fixed: NaN displayed in the drag/lift ratio value
  • Fixed: NRE errors occur when parts get destroyed
  • Fixed: Out of Electricity message event fails to trigger when EC depleted
  • Fixed: Some docking ports fail to release when undocking
  • Fixed: Structural tubes don't occlude aerodynamic drag
  • Fixed: Strut joint is misclassified as "lingering" and automatically destroyed when loaded to launchpad
  • 🚀 Fixed: Symmetrically-attached radial decouplers eject with different forces [1]
  • Fixed: Thermal indicator generates log spam
  • Fixed: Undocking docking port destroys vehicle if it has wheels or wings attached to it
  • 🚀 Fixed: Undocking vehicle sections that are connected with struts fails to detach struts [1]
  • Fixed: Ground parts remain attached to the main assembly when their parent part is destroyed
  • Fixed: Vehicle falls through terrain when returning it to focus after launching another vehicle outside its physics range
  • 🚀 Fixed: Vehicle teleports inside Kerbin when partial fuel depletion event triggers during time-warp [1]
  • Fixed: When loading a second vehicle to launchpad after first vehicle has been destroyed, launch button shows "No Stages" and is not clickable
  • Fixed: Wingtip vortices display incorrectly due to incorrect case handling for contextual events
  • Planetshine adjusted to improve reflected lighting on vehicles above the Mun, Minmus, and Eeloo

[h3]EVA[/h3]
  • Adjusted over-reflectivity of Kerbal eye materials
  • Fixed: "Bobus" ladder does not provide seamless transition to adjacent ladders
  • Fixed: Bill's and Bob's eyes have incorrect symmetry and color settings [1]
  • Fixed: Placeholder notification text displayed when Kerbal performs an EVA
  • 🚀 Fixed: Time warp keyboard shortcuts are still active when typing in details for planted flags [1] [2] [3] [4]

[h3]Optimizations[/h3]
  • Added new compute kernel to improve terrain performance by reducing rendering of non-visible detail
  • Optimized cloud shader algorithm to improve GPU performance
  • Implemented job system to handle per-part water detection (for 150 part vehicle, CPU time reduced from 10ms to 1.5ms)
  • Optimized and improved quality of lens flares by using a commandbuffer
  • Optimized cloud rendering when camera is below cloud layer
  • Optimized GPU and memory usage for water rendering by using stencil buffers and new shaders
  • Optimized KSC instancing to reduce draw calls
  • Optimized Part Manager by removing several layout groups
  • Optimized per-engine point lights by turning off shadows
  • Optimized PQS terrain textures to reduce memory usage
  • Optimized rendering of 3D UI elements in VAB and flight
  • Optimized scatter object performance by using more compact scatter spawn buffers to reduce GPU memory usage
  • Optimized tesselation factor for medium and low quality water to improve GPU performance
  • Optimized water tesselation factor for water viewed from high altitude
  • Optimized runtime CPU performance for water rendering by updating some properties less than once per frame
  • Reduced GPU memory used by local space shader by 75%
  • Reduced low and medium quality cloud texture sizes for Kerbin, Duna, Eve, and Laythe
  • Removed unnecessary logging for time warp interpolation
  • Updated Eve's shorelines to reduce visual blockiness and improve CPU and memory usage
  • Fixed: Cloud shadows are broken on Eve
  • Fixed: Clouds have dark edges
  • Fixed: Memory leaks triggered by loading saved games, loading tutorials, and reverting to VAB
  • Fixed: The game crashes when attempting to view the EULA and Privacy Policy in Russian [1]
  • Fixed: Trees vanish before they are completely off-screen
  • Fixed: Scatter objects render at first level of detail at all distances

[h3]Saving & Loading[/h3]
  • 🚀 Fixed: TravelLog Manager causes runaway save file inflation [1]
  • Fixed: Vehicle spawns beneath terrain when loading saved game with EVA Kerbal in focus
  • Fixed: Interstage fairing size does not persist correctly when loading a workspace
  • Fixed: After launching a vessel, loading into a different game save with a flight in progress, and then reverting to the VAB, an incorrect vehicle from another game save is loaded
  • Fixed: Descriptions disappear when making new workspace save from a stock vehicle workspace
  • Fixed: Log fills with autosave spam
  • Fixed: Autosave cooldown timers don't trigger
  • Fixed: Thumbnails for saved games sometimes incorrectly display transparency

[h3]Parts & Stock Vessels[/h3]
  • Added A.I.R.B.R.A.K.E.S part
  • Added Clamp-O-Tron Inline Docking Port, Clamp-O-Tron Shielded Docking Port, and Mk2 Clamp-O-Tron Docking Port parts
  • Added Cornet, Trumpet, and Tuba engine parts
  • Added S3-28800 Methalox fuel tank part
  • Adjusted MEM-125 Engine Mount color mask and part size to match similar parts
  • Added auto switching for multi-mode engines like the Rapier
  • "Sustainer" descriptor added to appropriate engine subtitles
  • Increased breaking force for wings, control surfaces, and stabilizers
  • Methane engines are now surface-attachable
  • Fixed: RTC "Rottweiler" truck chassis has incorrectly-oriented stack attach node and low texture resolution
  • Fixed: "Statistics" header not properly localized in VAB
  • Fixed: Air intake parts display unnecessary sliders in VAB Part Manager
  • Fixed: Gimbal animation code causes log spam
  • Fixed: Intake air listed as a transferrable resource in the Resource Manager
  • Fixed: Mesh for SRB-KD25k "Kickback" Solid Fuel Booster is 7.5 degrees from correct rotation
  • Fixed: Non-convex collision mesh for RF-AD 2000 Mk3 to Mk2 Methalox Adapter causes error message
  • Fixed: Small nosecone base diameter does not match small stack parts
  • Fixed: Stack node position on Mk1 "Explorer" Command Pod slightly misaligned

[h3]UI / UX[/h3]
  • 🚀 Added flight HUD UI scaling in player settings
  • 🚀 Added player-controllable splash screen bypass ability
  • Added description to the "Tab Away Audio" player setting
  • Added notification when F5 is used to quicksave
  • Added player setting to toggle visibility of Vessel/Object labels
  • Added stock vessel filter to KSC launchpad menu
  • Game View UI element is hidden when there is no active vessel
  • Updated section names in input settings
  • Updated settings menu user interface
  • Updated UI for VAB header, launch assembly icon, fairing construction icons, procedural editing icon, fairing visibility icon, and root part icon
  • Enabled configuration of unique spawn points for tutorial dialogs for each tutorial lesson
  • Fixed: Code error in main menu when trying to access a deleted object
  • Fixed: Implementation of localized File Date/Time is incorrect for regional formatting
  • Fixed: In some languages, incorrect capitalization used in text for Pause Menu options
  • Fixed: In wing editor, text has incorrect linebreak in some languages
  • Fixed: Insufficient campaign save window height causes text overlap
  • Fixed: Large values in the Tracking Station's Celestial Body Information panel are too long due to absence of large-magnitude unit conversions
  • Fixed: Launchpad location button selection state does not change when deselected
  • Fixed: Normal/anti-normal markers on Navball don't match SAS icons
  • Fixed: Not possible to re-bind "E" key in input settings/controls
  • Fixed: Part info tooltip text overlaps in some languages
  • Fixed: Part tooltip appears behind part icon
  • Fixed: Passive notifications remain visible when UI is toggled off using F2 [1]
  • Fixed: Stage numbering reverses after switching focus between decoupled vehicles
  • Fixed: Staging stack drop line indicators appear in the middle of stages instead of between them
  • 🚀 Fixed: Text layout for burn timer does not accommodate long text [1]
  • Fixed: Trip planner layout does not allow longer localized text
  • Fixed: Users cannot back out of the Privacy Policy window after exiting to the Main Menu from gameplay
  • Fixed: VAB part module text extends beyond info panel bounds in some cases
  • Fixed: When an vehicle is destroyed via the object picker in Tracking Station, parent celestial body list entry does not close

[h3]Construction[/h3]
  • 🚀 Fixed: Fairing editor button stays on the cursor when moving fairing in the VAB [1] [2]
  • 🚀 Fixed: Fairings don't properly get out of the way in the VAB internal/exploded mode [1]
  • Fixed: Fairing length slider gets stuck after reverting to the VAB from flight
  • Fixed: Lower stage Delta-V displays 0 when adding an empty stage above an engine in the VAB
  • Fixed: Changing radial symmetry count after placing the first part of a strut causes the strut to break
    Fixed: Log error in some situations when selecting the visibility mode icon on an interstage fairing
  • 🚀 Fixed: Toggling control surface in wing editor fails to remove control surface when editing multiple wings
  • Fixed: VAB becomes unresponsive after clicking the fairing edit button and doing an unrelated action
  • Fixed: When holding ALT and hovering over part in the VAB, part asset name shows instead of part name
  • Fixed: Wrench icon appears before placement of procedural wing

[h3]Environments[/h3]
  • Adjusted PQS transition range for Vall
  • Integrated KSC trees into mesh scatter system, reducing lines of code and improving performance
  • Added level of detail to aviation lights at KSC
  • 🚀 Fixed: Some lights have missing textures when viewed at KSC [1]

[h3]FX & Audio[/h3]
  • Adjusted VFX for launch clamps
  • Adjusted VFX positioning for procedural engine plate shrouds and interstage fairings
  • Fixed: Log spam every frame when air intake makes contact with the ground
  • Replaced raycast-based lens flare occlusion with depth-based occlusion
  • Added pixel-count solution to correlate lens flare intensity with nearest star's visible area
  • Updated VFX for stack separators and decouplers

[h3]Tutorials[/h3]
  • Enabled dragging tutorial windows by headers
  • Fixed: Fail state dialog does not properly display when failing some tutorials
  • Fixed: Feature image for "Orbital Transfers" tutorial is incorrect
  • Fixed: Player-adjusted position of tutorial message box does not persist
  • Fixed: Subtitles missing from various sections of Orbits are Weird tutorial

[h3]Localization[/h3]
  • Fixed: "Go" button text field too small for some translated text
  • Fixed: Bold text illegible in some Asian languages
  • Fixed: For some languages, anti-aliasing settings have incorrect localization
  • Fixed: For some languages, non-localized celestial body name appears on SOI entry
  • Fixed: In some languages, "Fly Safe" placeholder vehicle name not translated
  • Fixed: Incorrect word order on burn timer UI
  • Fixed: Localization missing from Kerbal EVA controls window
  • Fixed: Orientation cube text obscures 3D vehicle icon in some languages
  • Fixed: Pre-made vehicle information in Save/Load window is incorrectly localized
  • Fixed: Some text in Settings menu not localized
  • Fixed: Part description for HFT ""Spherotron"" Hydrogen Fuel Tank not localized"
  • Fixed: The Enter Text text box for the Campaign Name is displayed in English while creating a new game in a foreign language
  • Fixed: The Velocity tab's 'Target' text is not translated when observed in any language other than English
  • Fixed: Tutorial dialogues have minor bugs in some languages
  • Fixed: Unlocalized strings appear in staging stack

[h3]Modding[/h3]
  • Fixed: LoadByLabel not properly respecting assets in addressables in mod asset bundles. Labelled addressables should load properly now

[h2]Submitting Bug Reports and Feedback[/h2]
If you'd like to provide feedback about this build, there are many different ways to do so: Submit Feedback through the Game Launcher Suggest a Change on the KSP Forums Join us on Discord to Discuss Potential Changes

Bug reports should be shared to either: Private Division Customer Support (for game-breaking bugs) Dedicated Bug Reports on the KSP Subforum