Hot Fix Summer

Good afternoon, intrepid Kerbonauts!
Lots of stuff to talk about today! As many of you know, a couple of new bugs were introduced with last week’s v0.1.3.0 patch. The most significant of these bugs relates to a loss of atmospheric drag (and physics in general) when capsules are decoupled. For the first time ever, we issued a hotfix to correct that issue yesterday morning.
Yesterday's v0.1.3.1 hotfix also contained a fix for a VAB bug in which fairing editor UI elements were drawing on top of one another.
We discovered after yesterday’s hotfix that people were unable to launch the game outside of the Private Division launcher. This was not intentional, and has been fixed — due to a configuration error on our end, we accidentally included Steam’s built-in DRM. KSP2 is DRM-free, just like KSP1. The fixed update was pushed to Steam this morning. Sorry for the headache!
We’re testing a second hotfix (timing TBD) that corrects the blurry navball issue. And because we’re sneaky little devils, we’re also doing some testing around a fix for the SOI transition trajectory bug. If these fixes prove stable and low-risk, we’ll release a second hotfix. Fingers crossed! The work that’s gone into the SOI transition issue — number 2 on our top-ten most wanted bugs list — deserves a special mention. Engineers David Tregoning, Mark Jones, and Shalma Wegsman put in colossal efforts to both track down the cause of the issue and to craft a solution. This one has been a long time coming, and it’s great to be able to knock such a big item off the list.
The credit for the fast turnaround on all the latest fixes goes to a well-coordinated joint effort between engineers, production, and QA. We’re still learning as we go, but things are feeling good.
[h3]Bugs: The Next Generation[/h3]
Based on the Bug Reports subforum, these are the community's 10 most-upvoted bugs:
- Orbital Decay [25 votes]
- Incorrect Maneuver on Inclination Change [10 votes]
- Cannot Change Craft/Vessel Name in Tracking Station [9 votes]
- AIRBRAKES Deploying on Roll [9 votes]
- Camera Resets Position Map View [8 votes]
- Graphic Glitches on AMD [8 votes]
- Engine Sound Effects Not Playing [7 votes]
- Cannot Change Symmetry While Holding Strut [7 votes]
- Center of Mass/Thrust/Pressure Vectors Sitting on VAB Floor [6 votes]
- UI Artifacting [6 votes]
Thank you to everyone who took the time to submit bugs in the subforum. Even if you don’t have a new issue to report, your upvotes help us determine the relative priority of the bugs that have already been posted. While we investigate the bugs above, two other non-feature items also feature in our top ten:
- Rockets are still too wobbly
- SAS causes runaway pitch oscillation for aircraft in flight
[h3]AMA with Kristina Ness, Art Director[/h3]
Did you catch our AMA with our Art Director yesterday? Kristina was asked a lot of interesting questions, many of which ranged well beyond the art domain. She gave fantastic and detailed answers! If you missed the stream, it's definitely worth watching on YouTube! With the help of streaming wizard Dakota, she even got to show off some visuals as well! You can find a transcript of the AMA here as well. Thanks, Ness!
https://www.youtube.com/watch?v=GTFcLtqtdfI
[h3]KSP2 Steam Sale[/h3]
This is the second week that KSP2 is on sale for 20% off, which ends on July 13th at 1pm ET. If you've got any friends who you think might enjoy the last bit of heat-free reentry during Early Access, now's a great time to tell them about the sale!
[h3]Weekly Challenge[/h3]
Last week’s Jool 5 challenge produced some of the coolest, most ambitious craft designs we’ve seen in KSP2. Check out this absolute unit from DarlesChickens:

Or this beauty from Razorback:

And here’s a unique one from Tr1gonometry:

We know that in the Wobbly Rocket Era, missions of this kind can be extra challenging. Kudos to everybody who braved the bugs and slipped the surly bonds of Kerbin regardless!
This week’s challenge? You’re putting on an air show! Build a maneuverable stunt plane and show off your fancy flying skills. Buzz the tower! Under the bridge! Do some barrel rolls! To get specific:
- 🏆 Primary Goal: Fly an inside loop, an Immelmann turn, and a split-s turn.
- 🏆 Secondary Goal: Fly an outside loop, a barrel roll, and a hammerhead stall turn.
- 🏆 Jeb Level Goal: : Fly under the R&D bridge as fast as you can.
- 🏆 Val Level Goal: Fly through the parking garage bridges (from the water), under the R&D bridge, then back through the parking bridges as fast as you can.
- 🏆 Tim C Level Goal: Fly a loop around the R&D bridge so that you pass under it twice in one maneuver.
[h3]Summer Changes[/h3]
Now that Summer's here, with all its vacation-related comings and goings, I'll be letting other parts of our team takeover these posts. In the coming month, you'll still see the following here:
- Bug report updates
- More AMAs
- Challenges
We've got a lot of good momentum coming off the last update and we're already making great headway on the next one. Looking forward to sharing our progress with you soon!
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