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Shine On, You Crazy...Planet?!?



Happy Friday, brave Kerbonauts!

A little bit of a slow news day here at Intercept Games as we gather feedback and data from our latest update and continue to work on stability, performance, thermal, and new features. I’ve spent more time than usual over the last week building rockets in the v0.1.2.0 build, and I’m relieved to see that my own personal points of frustration are mirrored in the feedback we’re getting from the community. I know we may sometimes seem remote, or that it may feel like your feedback submissions are falling on deaf ears. Not only are we collecting and reviewing your feedback, but the frequency with which you’re reporting on certain issues is incredibly helpful to our goal of prioritizing fixes. As always, we appreciate your patience as we work down the list and shore things up for update v0.1.3.0.

On the subject of updates: our patch update cadence is going to slow down a little bit. This does not mean we are slowing down development, though!

There are a couple of reasons for this, not least of which is that every time we release an update, we divert resources that would otherwise be focused on continuing to improve the game. We are always balancing our desire to improve the current Early Access experience against long-term goals that involve more time investment. So because of this, our main focus shifts to major features that are in progress, while still working on bug fixes. This is a very personal issue for me, because as a fan I want the game to be perfect and awesome right now! But since genies don’t actually exist, that’s not how we’ll arrive at the best version of KSP2. We will continue to release updates prior to our big Science Feature update, and hopefully a slower update cadence will mean that when they do go out, they contain more robust improvements. We are still working out what that exact cadence looks like, and I’ll update you here when I know more.

Among the improvements that we’re seeing this week here at the studio, our planetshine system has taken a very big leap forward, and the next patch will feel quite different at night. Now, reflected light from planets and moons is much more apparent both in space and on the night side of a celestial body. A little sample of what Jool-light looks like on the surface of Laythe:

This week's challenge: we're building sci-fi spacecraft! There are already some impressive entrants appearing in the Intercept Games' Discord...check this out from @S_Coriolis (on the KSP forums).


That flux capacitor! MWAH!

Have a great weekend!

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