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Kerbal Space Program 2 early access date set for February

Just like many real life space missions, Kerbal Space Program 2 has faced a long series of delays getting off the ground - but now there's an official Kerbal Space Program 2 release date. The space simulation game will enter Early Access on February 24, 2023, and developer Intercept Games says players will see major additions and upgrades to the game throughout that phase of development.


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Kerbal Space Program 2 early access impressions - aim for the stars

Kerbal Space Program 2 delayed to "early 2023"

Kerbal Space Program 2 delayed to "early 2023"

Space flight is all about calculating trajectories and timeframes, and being able to readjust on the fly - and the same appears to be true of space game Kerbal Space Program 2, which has once again been delayed. Now, developer Intercept Games says Kerbal Space Program 2 will launch on PC in early 2023, with a console launch to follow some time after that.


"We are building a game of tremendous technological complexity, and are taking this additional time to ensure we hit the quality and level of polish it deserves," says creative director Nate Simpson. "We remain focused on making sure KSP2 performs well on a variety of hardware, has amazing graphics, and is rich with content."


It's not the first time Simpson has had to announce a delay for the simulation game, which will allow players to design and build their own interstellar exploration ships and land on planets in distant systems. The Kerbal Space Program 2 release date was originally set to launch in late 2020, but was pushed back to the fall of 2021 that May.


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RELATED LINKS:

Kerbal Space Program 2 release date, new planets, multiplayer and more

Kerbal Space Program 2 early access impressions - aim for the stars

Kerbal Space Program 2 early access date set for February

Launch Day Notes

[h3]Known Issues with Recommended Workarounds:[/h3]
  • Graphics settings default to “high quality” on first playthrough. If you are having framerate issues on initial load, access Settings via the ESC menu and select alternate quality settings.
  • Fuel flow and Delta-V calculations are currently undergoing optimization, but on day 1 of Early Access, high numbers of engines pulling from a common fuel source may impact framerate. If you’re having trouble achieving a desired framerate on your machine, consider using a smaller number of higher-performance engines on your vehicle. This issue is very high priority for us and will be addressed in an upcoming update.
  • The center of lift indicator does not yet update dynamically when you adjust a wing in the editor - to see the effects of a wing modification, you must first exit the editor to update the center of lift.
  • In KSP2, the arrow keys now pan the camera, rather than rotating it (right mouse button still rotates the camera). If you get the camera in an undesirable state, press the Home key on your keyboard to reset it to its default position.

[h3]Known Issues Being Actively Worked On:[/h3]
  • Some parts from the original KSP aren't available-a few parts won't carry over — for example, the increased flexibility of the new engine plate system has reduced the need for bespoke compound parts like the Twin Boar and Mammoth engines. Also, the old patchwork wing parts have been supplanted by procedural wings. Other parts (for example A.I.R.B.R.A.K.E.s) are still in development and will be added in future updates. And of course Science collection, future propulsion, and colony parts will be added alongside their respective feature updates.
  • There are still a few issues with our serialization code, and very rarely (especially when building high-complexity vehicles) your vehicle may collapse into an unrecoverable pile of parts on the floor of the VAB. The undo key may also break your in-progress build. For now, it’s a good idea to save frequently.
  • Trip planner – the trip planner occasionally displays inaccurate delta-v numbers for some destinations. All delta-v numbers in the VAB use vacuum specific impulse numbers, which affects their accuracy. This will be addressed in a future update. Delta-v numbers shown in the staging stack during flight dynamically reflect the current flight state.
  • Re-entry heating and thermal systems are offline - you'll have a brief window here at the beginning of Early Access during which you can re-enter any atmosphere without a heat shield. We’re still buttoning down our heat transfer, ablation, and occlusion systems. Vapor cone visual effects are also still in-progress.
  • No collision on trees or rocks - we're optimizing collision for these objects right now, and in the interest of maintaining good framerates we're going to complete that optimization work before letting you crash into these objects. For now, they're holograms. While KSC buildings ARE collideable, they are not yet destructible.
  • Framerate stutters/lag - we're continuing to work down the list of performance optimizations, from highest to lowest impact. As we push processes out of the main thread and continue to improve the efficiency of our physics, resource flow, VFX, and graphics systems, framerates should improve for all players.
  • Some UI elements can be challenging to interact with - we're still cleaning up the systems that give priority to different classes of information in the map view, and there are times when you need to click a few extra times to get a hold of the maneuver planner. Similarly, you may have some challenges associating selected parts with their data in the Part Manager. We’re making several changes to the current UI so you can expect this experience to improve over time.

This list is not exhaustive-we are tracking and working on a number of additional issues. If you have non-bug feedback during Early Access, please submit that feedback through the form in the launcher. If you've run into a bug (or think you have) please go to Private Division Support.

Kerbal Space Program 2 Early Access is Out Now!

[h3]Kerbonauts, it’s finally time![/h3]

Kerbal Space Program 2 blasts off into Early Access today! Pioneer the game with us as we enter the deep space journey of Early Access. Your feedback and suggestions can help shape the future of the game. Make sure to join the Discord, Subreddit, and/or forums, and follow us on social media! We’ll be posting frequent game development updates, challenges, and much more across these channels. Don’t miss out!

For information on how to submit feedback, check here: Feedback FAQ.

Grab a snack and delve into Kerbal Space Program 2 Early Access! We can't wait to see what you build, discover, and accomplish.

From us at Intercept Games and Private Division, thank you for your support. Enjoy a new cinematic trailer to watch over and over! Happy launching!

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/954850/Kerbal_Space_Program_2/
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Kerbal Space Program 2 early access impressions - aim for the stars

After a few days with the newly launched Kerbal Space Program 2 Early Access build, it's safe to say that the space race is back on. The goofy green little rocket scientists have returned, and 12 years after the arrival of the original space sandbox game, there are many new horizons to look forward to - although some are still under construction.


Read the rest of the story...


RELATED LINKS:

Kerbal Space Program 2 release date, new planets, multiplayer and more

Kerbal Space Program 2 early access date set for February

Kerbal Space Program 2 delayed to "early 2023"