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Kerbal Space Program 2 News

Take-Two confirm layoffs affecting Private Division, despite "exponential growth in recent years"


Grand Theft Auto publisher Take-Two have confirmed layoffs at the company, primarily affecting their corporate and publishing efforts. The news originally spilled yesterday via a Tweet from Bloomberg’s Jason Schreier, who claimed the cuts would impact Private Division - the publishing label behind The Outer Worlds and Kerbal Space Program 2 - and other unnamed divisions. Take-Two later confirmed the news in a statement to PC Gamer, saying the layoffs would affect “corporate operations and label publishing.” Take-Two haven’t clarified the number of employees that have been laid off, but the cuts to development teams would be “minimal.”


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Kerbal Space Program 2’s system requirements are as harsh as they look


I know we’ve been bleating on about PC system requirements lately, but the spec demands of Kerbal Space Program 2 also demand a special, visibly uncomfortable mention. This game, fresh into early access and the sequel to one that needed a mere 512GB of VRAM, lists the formidable RTX 3080 among its recommended hardware. That’s a £600-plus graphics card, and for the bare minimum of Low quality at 1080p? That’ll be either a GTX 1070 Ti or a Radeon RX 5600 XT.



Consternation at the star-high starting specs prompted Private Division community lead Michael Loreno to pen a forum post explaining the requirements, suggesting they were subject to change as further optimisations are added and that "the game is certainly playable on machines below our min spec." Sadly, I’ve been finding that several of the most-used GPUs among Steam users – including the immensely popular GTX 1060 – are likely to face serious performance woes in KSP2’s current state.


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Kerbal Space Program 2 early access review: a catastrophic re-entry


Oh no, poor Kerbal Space Program 2. The extremely anticipated sequel to everyone’s favourite rocket-building space exploration game is a hot mess. A list of bugs longer than a Saturn V reads like a terrible medical diagnosis: quivering periapsis, unpredictable methane leakage, late-stage separation anxiety, loose payloads, non-stop burning, and sensitive nodes.


The developers, smiling bravely in circumstances presumably beyond their control, describe the launch as like dropping a kid off for their first day at school. Well the kid forgot their lunchbox, their uniform, their books and their pencil case. They showed up at the wrong school, on a Saturday during half-term. If you were stranded on a desert island and had to recreate Kerbal Space Program from memory using nothing but coconuts and string, it would look something like Kerbal Space Program 2. The game is nowhere approaching finished, it barely resembles the promotional videos, and it isn’t ready, even by Early Access standards.


Read more

Kerbal Space Program 2 early access review: a catastrophic re-entry


Oh no, poor Kerbal Space Program 2. The extremely anticipated sequel to everyone’s favourite rocket-building space exploration game is a hot mess. A list of bugs longer than a Saturn V reads like a terrible medical diagnosis: quivering periapsis, unpredictable methane leakage, late-stage separation anxiety, loose payloads, non-stop burning, and sensitive nodes.


The developers, smiling bravely in circumstances presumably beyond their control, describe the launch as like dropping a kid off for their first day at school. Well the kid forgot their lunchbox, their uniform, their books and their pencil case. They showed up at the wrong school, on a Saturday during half-term. If you were stranded on a desert island and had to recreate Kerbal Space Program from memory using nothing but coconuts and string, it would look something like Kerbal Space Program 2. The game is nowhere approaching finished, it barely resembles the promotional videos, and it isn’t ready, even by Early Access standards.


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