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Kerbal Space Program 2 News

Former Annapurna staff reportedly found new studio to rescue sold-off Private Division projects, including new Game Freak game

In a fairly exciting case of two major industry stories meeting in the middle, former members of downfallen indie publisher Annapurna Interactive have reportedly joined forces to take control of several game projects previously published by Take-Two Interactive's label Private Division, which has itself been sold off amid layoffs. The game projects in question include the Kerbal Space Program series and an unannounced project from Pokémon developer Game Freak.

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"We're in the business of making great big hits", Take-Two CEO says after shuttering good studios and selling good indie publisher Private Division to a mystery buyer

Remember when it looked like Take-Two was shutting down both Kerbal Space Program 2 developer Intercept Games and Roll7 - the studio behind Rollerdrome and OlliOlli World only for Take-Two CEO Strauss Zelnick to then say that it "didn't shutter" those studios? Well, Take-two's now confirmed those shutterings, as well as the sale of indie publisher Private Division.

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DayZ creator reveals a "Kerbal Space Program killer" with kittens and challenges license owners to sue him

Stationeers and Icarus developers RocketWerkz are making a spiritual successor to beloved space sim Kerbal Space Program, which is currently titled "Kitten Space Agency" in a flagrant display of adherence to wholesome internet trends. It's based on an actual Kerbal Space Program 2 pitch the studio threw at Take-Two subsidiary Private Division back in the day. RocketWerkz CEO and original DayZ creator Dean Hall has hired several former KSP and KSP2 developers to work on the game, and is describing it on social media as a "KSP killer".

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KSP2 Release Notes - Update v0.2.2.0

[h2]Bug Fixes[/h2]
[h3]Construction[/h3]
  • Fixed: Moving stages around in the extended staging stack is difficult
  • Fixed: Duplicated wheels, wings, and decouplers connected to physicsless parts will occasionally fall off or cause the craft to disassemble when launching the vessel
  • Fixed: Loading a craft file with parts surface-attached to other surface attached parts causes parts to show on the floor of the vehicle assembly building
  • Fixed: Duplicating a stack in the VAB that includes a decoupler and an engine causes errors when launching the vessel

[h3]Flight & Map[/h3]
  • Updated parachute safety and destruction algorithms so that parachutes will not deploy in situations where they will immediately break
  • Adjusted parachute default deploy pressures from 0.01 to 0.04 atm so they will deploy after reentry regimes
  • Revised parachute drag numbers to provide a more consistent experience
  • Fixed: Parachutes that are staged via the staging stack do not appear as staged in the Part Manager
  • Maneuvers can now be created in the map even if a vessel shows 0 delta-V available
  • Fixed: Using the Surface Teleport cheat to move a craft with landing legs extended can cause orbit lines to disappear
  • Fixed: If a vessel is decoupled on the ground, launching will cause a permanent 'Landed' state, causing orbit lines to not be drawn
  • Fixed: Fairings contacting their base plate after being jettisoned causes a permanant 'Landed' state, causing orbit lines to not be drawn
  • Fixed: Using the Teleport to Rendezvous cheat from ground to orbit will cause a permanent 'Landed' state, causing orbit lines to not be drawn
  • Fixed: Craft with landing legs, wheels or landing gear regularly clip into the terrain after timewarping
  • Fixed: Fairings disable parachutes placed inside or near them, even after fairings are ejected
  • Fixed: Fairings and cargo bays sometimes do not detect encapsulated parts correctly
  • Fixed: If a vessel is recovered during the smoke sequence, the next vessel sent to the launchpad will auto-launch

[h3]FX & Audio[/h3]
  • Fixed: Smoke sequence VFX and SFX are missing after reverting to launch

[h3]Menus and Settings[/h3]
  • Updated game credits
  • Removed the Private Division Launcher

[h3]Missions and Tutorials[/h3]
  • Revised Launch A Rocket and Out of Atmosphere missions to require players to land or splash their vessels for successful completion
  • Fixed: The tutorial vessel overheats during the Atmospheric Reentry tutorial

[h3]Saving and Loading[/h3]
  • Added aditional autosave points during Flight gameplay

[h3]UI / UX[/h3]
  • Added a dedicated Recover Vessel button in the flight HUD
  • Added notifications for when a player attempts blocked actions during timewarp or paused states
  • Added UI signpost when timewarping
  • Added notifications for when a parachute breaks in flight
  • Reduced the duration of the pre-launch countdown sequence


[h2]Submitting Bug Reports and Feedback[/h2]
If you'd like to provide feedback about this build: Suggest a Change on the KSP Forums

Bug reports should be shared to: Dedicated Bug Reports on the KSP Subforum

Kerbal Space Program 2 producer confirms mass layoffs, contradicting CEO's remarks

A producer on Kerbal Space Program 2 has confirmed that those working on the space flight sim are being laid off en masse. We already knew that the developers at Intercept Games would be losing their jobs thanks to a closure announcement from Washington State. Until remarks from Strauss Zelnick, the CEO of Take-Two Interactive, muddied the waters. Zelnick refused to acknowledge that the studio was being closed when asked by a reporter, even going so far as to claim the opposite. "We didn't shutter those studios," he told IGN. But it seems clear from one producer's testimony that Zelnick's remarks are inaccurate.


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