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Patch 0.4

Patch 0.4.0 has been pushed and the patch notes are below. Feel free to also checkout the development notes for it here

https://store.steampowered.com/newshub/app/955740/view/2905343386013969508

There are some problems with the cloud save so I haven't enabled it yet. It will most likely be enabled during one of the 0.4.x patch once I finish testing it.

Since this is a big patch I'll be spending the next week or so doing small patches to fix bugs/balance the game before moving on to 0.5 pogger. Also don't hesitate to reach out and tell me about the bugs or any balancing feedback you have. You can always find me on the discord!

===Bosses====

- Normal Bone Knight now drops gold
- Normal Bone Knight's health reduced from 3000 to 2800
- Gump now casts Twin Summon at 35% health instead of 20%
- Brutal/Insane Bone Knight's Throw Boulder ability is now replaced by Sword Toss
- Iqsior and Solaria & Lunaria's posision are now swapped
- Reworked Iqsior's fight
- Sepitus's Mana Crystal's Drought ability is now replaced by Mana Burn
- Normal/Brutal Sepitus's Mana Crystal's Drought ability is now replaced by Mana Burn
- Despair's Soul Grip ability is now replaced by Hush Zone
- Normal Despair now only Nightmare 1 target instead of 2
- Norrix's idle souls no longer grants him extra damage
- Reworked Tolmon's fight
- Reworked Grunzar's fight
- Izki now gains the Stone Feet environmental effect
- Izki's Toxic Sweep spellpower ratio increased from 24% to 50%
- Izki's summon cooldown increased from 10 to 17 seconds
- Izki's minion base health reduced from 25000/40000/80000 to 20000/35000/65000
- Izki's minion base damage increased from 200/300/450 to 250/370/520
- Izki's minion base spellpower increased from 1700/1850/2250 to 1850/2000/2450
- Sargaris' shield is now removed at 75% instead of 100%
- Channel Heal now does not get removed when Sargaris' shield is removed
- Sargaris now only cast Channel Heal once per combat
- Channel Heal's healing funneled to Sargaris reduced from 3000% to 1000%
- Sargaris now can no longer be healed once the shield is removed
- Sargaris now takes 20% more damage once the shield is removed
- Ignatious's Living Bomb Recent effect has been changed from showing as a Buff to a Debuff
- Reworked Droto's fight
- Reworked Arney and Brney's fight
- Reworked Mump's fight
- Reworked Zix's fight
- Reworked Beezt's fight
- Reworked Raldon's fight
- Reworked Sid's fight
- Reworked Volkan's fight
- Reworked Thogg and Mhogg fight slightly
- Reduce the overall health scaling for bosses from Courtyards to Guardians
- Hardcore monsters now have 25% more health, 20% more auto attack damage and 25% more spellpower
- Explorer mode now reduces bosses' health by 65% instead of 75%
- Reworked the way depth monster room roll bosses, some bosses will always appear together while some will always appear by themselves.

===Artifacts/Crafting===

- Atlas item purchase is now reworded into forge
- Alchemy Shard is now added into the game as a requirement for item forging. You now receives a small amount of Alchemy Shards if you defeat a boss with unlucky drop roll
- Alchemy Shard has a maximum stack of 15
- Low level bosses has a lower chance of dropping Alchemy Shards
- Completing Midnight zones now no longer drops artifacts with +2 additional quality
- Significantly reduces initial augmentation cost for lower level items
- Immortality now also grant additional block chance when party members are affected by Area of Effect abilities
- Hou Yi's Bow now reduces Ranger's health instead of reduces Berzerker's damage
- Deathraze and Divine Deathraze no longer have level scaling to its percentage
- Deathraze percentage scaling reduced from 35% to 30%
- Divine Deathraze percentage scaling increased from 40% to 120%
- Anarchy and Divine Anarchy now increases percentage Nemesis damage instead of flat
- Anarchy Siphon Life damage per cast increased from 15% to 30%, Divine Anarchy increased from 30% to 70%
- Anarchy Siphon Life damage bonus is no longer lost when the Healer die
- Angel's Tune Heaven's Melody healing and shielding received increased from 40% to 50%
- Angel's Tune now gives +1 Virtuous Spirit level
- Ashwood and Divine Ashwood now increases Ranger's % fire damage instead of critical multiplier
- Divine Ashwood damage increased from 300% to 500%
- Divine Ashwood's burn now also reduces enemies fire resistances by 2% per stack
- Celestia now grants +1 level to Body and Mind, Divine Celestia now grants +2 level to Body and Mind
- Dispersion now increases Mind Rush's cast time instead of reducing its effect
- A divine version of Death's Bargain has been added
- Earth's Barricade now proc separately on each party member
- Eye of the Void damage ratio increased from 100% to 170%
- Serpent's Hunger now also affects Ample Heal
- Zombification attack damage reduces from 120% to 100%
- Divine Fester now makes enemies gain 2 additional poison stacks instead of 1
- Umbra Lightning now works with Ample Heal instead of Shadow Ripple
- Enigma now works with Ample Heal instead of Shadow Ripple
- Defiance now also increases effects of Ample Heal, Cleansing Ray, and Restoration Totem
- Sprinter of the Forest dodge chance reduced from 60% to 35%
- Reactive Armor and Divine Reactive Armor now has no level scaling component
- Vampiric Chestguard and Divine Vampiric Chestguard no longer has level scaling
- Vampiric Chestguard flat healing per level increased from 10 to 20
- Divine Vampiric Chestguard flat healing per level increased from 200 to 500
- Book of Dread now works with Ample Heal instead of Shadow Ripple
- Chaossong now works with Ample Heal instead of Shadow Ripple
- Devil's Tail duration increased from 2 to 3 seconds
- Fallen Flames no longer has level scaling
- Divine Dreamshadow has been reworked slightly
- Bolster and Divine Bolster has been reworked slightly
- Illumia and Divine Illumia have been reworked slightly
- Honor and Divine Honor have been reworked slightly
- Recreation has been reworked slightly
- Lion's Heart has been reworked
- Fortified Loop has been reworked
- Luminous Ward and Divine Luminous Ward have been reworked
- Clemency and Divine Clemency have been reworked
- Infected Striker has been reworked
- Leech has been reworked
- Adaptation and Divine Adaptation have been reworked
- Ambiance reworked
- Eternal Ring has been reworked
- Stormwalker has been reworked
- Lightning Aegis is no loner droppable
- Arcane Knowledge is no loner droppable
- Valhalla is no loner droppable
- Flux is no longer droppable
- Demonic Cloak is no loner droppable
- Demonic Gloves is no loner droppable
- Divine Fallen Flames has been added to Lowmore
- Divine Righteous Might has been added to the Abyss
- Divine Solitude has been added to the Abyss
- A new artifact has been added to Insane Tolmon
- A new artifact has been added to Brutal Cassandra
- Two new artifacts has been added to Brutal Grunzar
- A new artifact has been added to Brutal Izki
- A new runeword has been added to the game
- The Titan now has a new icon
- Immortality now has a new icon
- Omen now has a new icon
- Bolster and Divine Bolster now has a new icon

===Talents/Skills===

- Added an extra skill slot
- Dispel and Negate is now not removable (not retroactive)
- 4 new skills have been added to the game
- Mana is now removed when spell is successfully casts
- Dispelling Silent no longer burns mana
- Restoration is now reworked into Blessing Of Gaia
- Cooldown now start when spell is successfully casts instead of at the beginning of the cast
- Mana is now reduced when spell is successfully casts instead of at the beginning of the cast
- Masteries are now tracked separately for each talent loadout
- Siphon Life's damage healpower ratio increased from 8% to 20%
- Siphon Life's damage healpower ratio per level increased from 2% to 5%
- Siphon Life's healing now scales with healpower instead of damage dealt
- Nimble Aura now also increases movement speed
- Poison Making now has a new icon
- Evergreen now reduces the cooldown of Restoration Totem instead of Radiant Heal
- Shade is now a tier 4 talent
- Shade now regenerates health based on % max health instead of flat health
- Survival Instinct is now a tier 5 talent
- Survival Instinct no longer increases healing received
- Survival Instinct now increases dodge chance by 1.5% per level when below 40% health
- Botanist has been reworked
- Troll's Blood has been reworked
- New Spring has been reworked
- Astral Shift is now a tier 7 talent
- Frost Bite's Ice damage bonus increased from 2% per level to 4% per level
- Frost Bite's flat Ice damage bonus reduces from 60 per level to 20 per level
- Frost Bite now also increases % base Ice damage by 1% per level
- Frozen Touch has been reworked
- One with Nature has been reworked
- Invigorate has been reworked
- A new talent, Convocation, has been added into the Druid tree
- A new talent, Vitalized Flow, has been added into the Druid tree
- Path of Light now increases the effect of Ample Heal instead of Radiant Heal
- Light's Guidance also affects Ample Heal
- A new talent, Fortunate Faith, has been added into the Priest tree
- A new talent, Feathered Footwork, has been added into the Priest tree
- A new talent, Judgement, has been added into the Priest tree
- Holy Fury has been removed
- Burning Justice has been reworked
- Devotion has been reworked
- Repose of the Arcane reworked
- Voodoo Magic health restored reduced from 20% per level to 15% per level
- Shadow Fury reworked slightly
- Wicked Bloom reworked slightly
- Chaotic Infusion's healpower bonus increased from 60 per level to 100 per level
- A new talent, Soul Conduit, has been added into the Occultist tree
- A new talent, Demonic Ring, has been added into the Occultist tree
- A new talent, Shadow Entropy, has been added into the Occultist tree

==QoL===

- Added hover tooltips for objects other than talents such as Brutality Aura
- Added hover tooltips support into the talent tree UI
- Material in crafting view is now sorted by their type
- Save slots can now be renamed

==Bug Fixes===

- Fixed loading animation sometimes will not display properly
- Fixed Restu's Age stack tooltip not properly removing itself in midnight
- Fixed Zeus's Wrath not properly casting level 20 Smite
- Fixed +2 Rapid Shot Arrow not working properly on items
- Fixed Divine Fester having a lower value of healing done per stack than its normal version
- Fixed Retsu's death animation not playing properly
- Fixed Talent Room and Skill Room outline
- Fixed Anarchy not stacking properly
- Fixed chaotic depth not properly increasing its quality roll gain
- Fixed depth room shows a chaos pillar even when it can't be chaos'ed
- Fixed some bosses are appearing as normal version in depth
- Fixed Chaos modifier show an extra % sign in the end
- Fixed Divine Thor having a lower minimum value of healpower than maximum
- Fixed Keto sometimes breaks if he cast puppetfy while the puppet is dying
- Fixed various texts/copies

==Miscellaneous==

- The flow of the game has been reworked. Now you will follow a simple storyline and use quests to unlock different section of the Vault!
- Added a new casting animation to the healer
- The game now has a new BGM (Last one was not custom made, aka not completely copyright free)
- Reworked the way bosses' auto attack damage work, should not feel a difference here
- Extra info panel now have better formatting
- Extra info panel now show bosses' flat damage per element instead of total
- Skill door UI has been adjusted slightly, increasing the space for texts
- Tank's flat damage growth per level increased from 11 to 13
- Berzerker's flat damage growth per level increased from 27 to 30
- Ranger's flat damage growth per level increased from 8 to 10
- Healer's flat damage growth per level increased from 9 to 12
- Added SFX for healer cast animation