Patch 0.5
Patch 0.5.0 has been pushed and the patch notes are below. Feel free to also checkout the development notes for it here
https://store.steampowered.com/news/app/955740/view/2903096657198706747
As always don't hesitate to reach out and tell me about the bugs or any balancing feedback you have. You can always find me on the Mini Healer discord!
https://discord.gg/Vh6GvtBSkA
Also I noticed there are more people waiting for the game's localization now! I will for sure add in multiple language support this year as well!
===Bosses====
- Readjusted monster strength from Outer Courtyard to Guardians so the main campaign will finish around level 75-80.
- Depth system has been reworked, now it's more of a map system that's randomly generated each time, with unique keys to collect as well as different infusions
- Depth's Abandoned Wealth no longer costs gold to open
- Depth's bosses now uses a different scaling than normal monsters
- Trio can now show up in Depth
===Artifacts/Crafting===
- Added Torram the Blamsmith with a dedicated UI for crafting
- Defeating the trio in the Infinite Corridor will drop anomalous artifacts
- Hell's Edge burn's damage is now coming from the caster
- Divine Anguish's double attack chance increased from 25% to 35%
- Remorse now has a new icon
- Divine Remorse has been added to the game
- Divine Faithkeeper has been added to the game
- Divine Frozen Hell has been added to the game
- Divine Partnership has been added to the game
- Divine Convergence has been added to the game
- Deathraze ratio decreased from 30% to 25%, divine from 120% to 110%
- Inevitable Fate damage ratio decreased from 400% to 350%
- Dancing Fencer ratio decreased from 40% to 35%
- Auramancer Stone resists ratio decreased from 2% to 1.5%, divine from 3% to 2.5%
- Zombification damage % decreased from 100% to 80%
- Fallen Flames enemy damage reduced from 30% to 25%
- Divine Fallen Flames self damage increased from 30% to 35%
- Overflowing Chaos Berzerker flat damage reduced from 7380 - 9850 to 7380 - 8850
- Higher tier augmentation stats reduced slightly
- Apprentice's Compendium Radiant Heal effect changed from 30-40% to 35-40%
- Apprentice's Compendium Radiant Heal mana cost increased from 140 to 160
===Talents/Skills===
- Pure in Heart shield ratio reduced from 20% per level to 15% per level
==QoL===
- Added combat log! Combat log is accessible both during and after a battle
- Added option to edit target FPS
- Added option to mute music when the game is in the background
- You can now search boss name/zone in the atlas
- Improved overall game performance
==Bug Fixes===
- Fixed sometimes settings view will not be scrolled to the top when opened
- Fixed sometimes Cleansing Ray's bonus will be lost when restarting a battle
- Fixed Cleansing Ray will show a line graphic for a short period of time on initial cast
- Fixed sometimes achievements related to Solaria/Lunaria will not be granted
- Fixed sometimes achievements will show more achievements completed than the total achievements
- Fixed switching to different save slot while in depth will persist the depth data
- Fixed Nature's Gift having wrong description in the skill room
- Fixed Curse of Hopelessness's global cooldown sometimes can stack
- Fixed sometimes bosses will cast their initial spells in the wrong order
- Fixed BGM runs a bit too early when the game launches
- Fixed having negative poison chance will still cause attacks to poison
- Fixed sometimes Fortunate Faith will show icon but not actually reducing cast time
- Fixed When you first equip an item, the sell/to crafting window does not reset properly
- Fixed ESC not properly cancelling channeled spell
- Fixed cursed Bragon not having Stone Feet initially
- Fixed various texts/copies
==Miscellaneous=
- Adjusted color for Lightning related text
- Keys are now categorized as Other in the inventory
- Added a meteor in Guardian's Cave
- Cursed Potion's Corruption effect changed from all party members' damage taken as Nemesis damage into all enemy deals Nemesis damage instead
https://store.steampowered.com/news/app/955740/view/2903096657198706747
As always don't hesitate to reach out and tell me about the bugs or any balancing feedback you have. You can always find me on the Mini Healer discord!
https://discord.gg/Vh6GvtBSkA
Also I noticed there are more people waiting for the game's localization now! I will for sure add in multiple language support this year as well!
===Bosses====
- Readjusted monster strength from Outer Courtyard to Guardians so the main campaign will finish around level 75-80.
- Depth system has been reworked, now it's more of a map system that's randomly generated each time, with unique keys to collect as well as different infusions
- Depth's Abandoned Wealth no longer costs gold to open
- Depth's bosses now uses a different scaling than normal monsters
- Trio can now show up in Depth
===Artifacts/Crafting===
- Added Torram the Blamsmith with a dedicated UI for crafting
- Defeating the trio in the Infinite Corridor will drop anomalous artifacts
- Hell's Edge burn's damage is now coming from the caster
- Divine Anguish's double attack chance increased from 25% to 35%
- Remorse now has a new icon
- Divine Remorse has been added to the game
- Divine Faithkeeper has been added to the game
- Divine Frozen Hell has been added to the game
- Divine Partnership has been added to the game
- Divine Convergence has been added to the game
- Deathraze ratio decreased from 30% to 25%, divine from 120% to 110%
- Inevitable Fate damage ratio decreased from 400% to 350%
- Dancing Fencer ratio decreased from 40% to 35%
- Auramancer Stone resists ratio decreased from 2% to 1.5%, divine from 3% to 2.5%
- Zombification damage % decreased from 100% to 80%
- Fallen Flames enemy damage reduced from 30% to 25%
- Divine Fallen Flames self damage increased from 30% to 35%
- Overflowing Chaos Berzerker flat damage reduced from 7380 - 9850 to 7380 - 8850
- Higher tier augmentation stats reduced slightly
- Apprentice's Compendium Radiant Heal effect changed from 30-40% to 35-40%
- Apprentice's Compendium Radiant Heal mana cost increased from 140 to 160
===Talents/Skills===
- Pure in Heart shield ratio reduced from 20% per level to 15% per level
==QoL===
- Added combat log! Combat log is accessible both during and after a battle
- Added option to edit target FPS
- Added option to mute music when the game is in the background
- You can now search boss name/zone in the atlas
- Improved overall game performance
==Bug Fixes===
- Fixed sometimes settings view will not be scrolled to the top when opened
- Fixed sometimes Cleansing Ray's bonus will be lost when restarting a battle
- Fixed Cleansing Ray will show a line graphic for a short period of time on initial cast
- Fixed sometimes achievements related to Solaria/Lunaria will not be granted
- Fixed sometimes achievements will show more achievements completed than the total achievements
- Fixed switching to different save slot while in depth will persist the depth data
- Fixed Nature's Gift having wrong description in the skill room
- Fixed Curse of Hopelessness's global cooldown sometimes can stack
- Fixed sometimes bosses will cast their initial spells in the wrong order
- Fixed BGM runs a bit too early when the game launches
- Fixed having negative poison chance will still cause attacks to poison
- Fixed sometimes Fortunate Faith will show icon but not actually reducing cast time
- Fixed When you first equip an item, the sell/to crafting window does not reset properly
- Fixed ESC not properly cancelling channeled spell
- Fixed cursed Bragon not having Stone Feet initially
- Fixed various texts/copies
==Miscellaneous=
- Adjusted color for Lightning related text
- Keys are now categorized as Other in the inventory
- Added a meteor in Guardian's Cave
- Cursed Potion's Corruption effect changed from all party members' damage taken as Nemesis damage into all enemy deals Nemesis damage instead