What I am working on (Patch 0.6)
Onwards to the moon ːsteamhappyː! The development of 0.6 has already begun and I can't wait to share with you guys about what's coming in 0.6!
[h2]A New Class[/h2]

That's right, one of the Early Access promises is to add 1 more class into the existing game and it is now time to fulfill that promise in 0.6. To keep things a bit secret I won't say what the new class will be but most of you can probably guess from the description below.
Of course I brought some gifs as well to showcase some of the new spells!

[h2]Difficulty Changes[/h2]
Currently if you want to play on hardmode but not hardcore you can't really do that. So some improvements I want to make here is to split out the difficulty of the enemies with the special flags like hardcore or explorer.
Doing so will also allow people to switch between difficulties without having to have to create a new save slot

[h2]Endgame Improvements[/h2]
I am quite happy with what 0.5 brought to the table for end game. 0.6 will continue to strengthen it by adding new keys and new bosses into the depth system.
0.6 will also bring a way to craft gears in the end game. Currently if you are at the very very end of the game and you want to obtain the absolute best item the only way the game offers is to reroll the entire stats of the item until you hit ones you like. 0.6 will offer another system that will help towards slowly getting that godly end game gear you want!
[h2]Localization[/h2]
That's right! I will finish upgrading the entire text system in 0.6, which will for sure cause some text bugs. That should allow the localization to begin as well. Based on the stats that Steam is telling me I will most likely start with Traditional Chinese and Simplified Chinese first, then look to add in more and more languages throughout the year! I am not sure if the full localization will be finished and live with 0.6 but if not then it will be live before I start to work on 0.7.

That's it! Creating a new class as well as localization is a lot of work so I am expecting this patch to take slightly longer than 0.5. I would expect the patch to go live around the beginning of April!
As always, don't hesitate to ask any questions that you may have! You can always find me on the discord server https://discord.gg/3yU64jK
Thanks again for your support for the game!
Saddoge
[h2]A New Class[/h2]

That's right, one of the Early Access promises is to add 1 more class into the existing game and it is now time to fulfill that promise in 0.6. To keep things a bit secret I won't say what the new class will be but most of you can probably guess from the description below.
- A few of the talents of the new class already exist in the current Priest talent tree. So for the new class some talents in Priest will be pulled out into the new talent tree. Then new Priest talents will be backfilled back into the Priest tree.
- The new class will be a defensive focused class that excels in single target healing, but weaker in AOE healing
- The new class will also bring its own mechanic, the spells will change or add additional effects based on the previous spell cast so there are more room for combo style healing
Of course I brought some gifs as well to showcase some of the new spells!




[h2]Difficulty Changes[/h2]
Currently if you want to play on hardmode but not hardcore you can't really do that. So some improvements I want to make here is to split out the difficulty of the enemies with the special flags like hardcore or explorer.
Doing so will also allow people to switch between difficulties without having to have to create a new save slot

[h2]Endgame Improvements[/h2]
I am quite happy with what 0.5 brought to the table for end game. 0.6 will continue to strengthen it by adding new keys and new bosses into the depth system.
0.6 will also bring a way to craft gears in the end game. Currently if you are at the very very end of the game and you want to obtain the absolute best item the only way the game offers is to reroll the entire stats of the item until you hit ones you like. 0.6 will offer another system that will help towards slowly getting that godly end game gear you want!
[h2]Localization[/h2]
That's right! I will finish upgrading the entire text system in 0.6, which will for sure cause some text bugs. That should allow the localization to begin as well. Based on the stats that Steam is telling me I will most likely start with Traditional Chinese and Simplified Chinese first, then look to add in more and more languages throughout the year! I am not sure if the full localization will be finished and live with 0.6 but if not then it will be live before I start to work on 0.7.

That's it! Creating a new class as well as localization is a lot of work so I am expecting this patch to take slightly longer than 0.5. I would expect the patch to go live around the beginning of April!
As always, don't hesitate to ask any questions that you may have! You can always find me on the discord server https://discord.gg/3yU64jK
Thanks again for your support for the game!
Saddoge