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Battlecruisers News

Skirmish Game Mode

[h3]Skirmish Mode[/h3]
In a skirmish you decide:
  • The AI to fight (random, balanced, rush or boom)
  • The cruiser the AI uses (random, or one of the eight cruisers)
  • The cruiser you use (random, or one of the eight cruisers)
  • The difficulty (easy, normal, hard or harder)




Unlike in the campaign you won't know which strategy the AI will use!



[h3]Other Improvements[/h3]
  • Remember help label toggle (question mark) state between levels
  • Improve Options screen UI


[h3]Balancing[/h3]
  • Destroyer

    • Increase build time from 80 to 100 seconds
    • Reduce air turret range from 20 to 18
    • Reduce SAM site range from 25 to 20
    • Reduce SAM site burst size from 3 to 2
  • Reduce Mann o` War built time from 360 to 300 seconds

Fix tired artillery bug

[h3]Bugfixes[/h3]
  • Fix bug where offensive buildings would sometimes get tired and stop firing
  • Fix bug where mortar shells would magically pass through attack boats on fast forward speed

[h3]Balancing[/h3]
  • Reduce Eagle builder bay build speed bonus from 15% to 10%
  • Reduce Eagle hit points from 2,800 to 1,800
  • Reduce artillery build time from 180 to 120 seconds
  • Increase air turret hit points from 220 to 310
  • Reduce deathstar laser duration from 5 to 4 seconds

[h3]Other[/h3]
  • Make explosions look even better

Another volume fix

  1. Fix issue where changing the music volume during a battle would not affect the music volume for the main menu.

Cruiser death explosion volume

  • Make cruiser death explosions respect the Game Volume setting

Hotfix

+ Fix bug where you would get stuck on the choose difficulty screen