March-07-2019 - Update 1.20
Hello Everyone!
Getting into the home stretch of debugging. At least as far as the game goes I'm hoping to get it all cleared up within about a week. Should have about a week for the stat server round II and then we can get back to regular content updates, hopefully much faster than before since we're gonna be building off of a very stable foundation.
ELEMENTAL_WEAPONS:
- Unified the code that handled inferno sword and storm chopper with standard melee code. This should eliminate something like a dozen separate issues. The ones I'm aware of:
- Power strikes, lunges, disengages should now all trigger the correct elemental effect.
- Melee life tap now works with both.
- They should now trigger repostes, damage shields and other defensive abilities on NPCs.
- Both weapons will now be corroded by corrosive slimes.
- Will be paying close attention to discord and forums for bug reports on this one since its a pretty big, low level change.
WEAPONS_MISC:
- Strafe attacking a corrosive slime will now cause you to lose enchantment on your weapon (maybe they should be flagged so it doesn't auto strafe attack? Much like crystal golems and range).
- Lunging onto a corrosive slime will now cause you to lose enchantment as usual.
- Pretty sure same goes for powerstrike.
MERCHANT:
- Will no longer stock items with mods greater than +3.
- Please let me know if you find any more items with mods greater than 3.
SUMMONED_HELL_PORTALS:
- The demonologist will no longer summon his portals on lava or dangerous terrain.
- A dominated demonologist will now summon friendly portals which will summon friendly imps. This is looking like its going to be horribly OP.
SLOW_MOVE:
- Slow moving characters can now pick up items on the diagonal.
- Pretty sure this is what was ment by 'unable to use chests' since they can actually open them, just not pick the item up previously.
SMITE:
- Putting an enemy to sleep will now stop its smite
- Breaking line of sight with an enemy will now stop its smite
TIME_GATES:
- Switches will no longer work unless the door is actually closed.
- This should stop people from getting stuck in timed rooms by pulling the switch first.
Getting into the home stretch of debugging. At least as far as the game goes I'm hoping to get it all cleared up within about a week. Should have about a week for the stat server round II and then we can get back to regular content updates, hopefully much faster than before since we're gonna be building off of a very stable foundation.
ELEMENTAL_WEAPONS:
- Unified the code that handled inferno sword and storm chopper with standard melee code. This should eliminate something like a dozen separate issues. The ones I'm aware of:
- Power strikes, lunges, disengages should now all trigger the correct elemental effect.
- Melee life tap now works with both.
- They should now trigger repostes, damage shields and other defensive abilities on NPCs.
- Both weapons will now be corroded by corrosive slimes.
- Will be paying close attention to discord and forums for bug reports on this one since its a pretty big, low level change.
WEAPONS_MISC:
- Strafe attacking a corrosive slime will now cause you to lose enchantment on your weapon (maybe they should be flagged so it doesn't auto strafe attack? Much like crystal golems and range).
- Lunging onto a corrosive slime will now cause you to lose enchantment as usual.
- Pretty sure same goes for powerstrike.
MERCHANT:
- Will no longer stock items with mods greater than +3.
- Please let me know if you find any more items with mods greater than 3.
SUMMONED_HELL_PORTALS:
- The demonologist will no longer summon his portals on lava or dangerous terrain.
- A dominated demonologist will now summon friendly portals which will summon friendly imps. This is looking like its going to be horribly OP.
SLOW_MOVE:
- Slow moving characters can now pick up items on the diagonal.
- Pretty sure this is what was ment by 'unable to use chests' since they can actually open them, just not pick the item up previously.
SMITE:
- Putting an enemy to sleep will now stop its smite
- Breaking line of sight with an enemy will now stop its smite
TIME_GATES:
- Switches will no longer work unless the door is actually closed.
- This should stop people from getting stuck in timed rooms by pulling the switch first.