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Post Release Hot-Fixes

Will be logging hot-fixes here for the next few weeks as I deal with any remaining bugs, crashes or issues. If you find any new issues please let me know either here on Steam or on the Discord.

Hot-Fix 2.0.1:
  • Fixed victory achievements (derped out hard on this one and never even called the function on victory :P
  • Fixed a bug in the main menu where the random scrolling backgrounds would eventually go black.
  • Corrosive slimes now have a description of their weapon corroding attribute.
  • Added descriptions to runes.
  • Added descriptions to all unstable and slipper terrain.


Hot-Fix 2.0.2:
Looking at the code regarding achievements, I swear I must have suffered some sort of dropbox sync error at some point. A bunch of these problems have been literally missing function calls on stuff I know I tested at some point. Either that or I was drunk AF one night and carefully deleted a bunch of stuff for some reason...
  • Fixed untouchable achievement being granted on win no matter what.


Hot-Fix 2.0.3:
  • Disabled the middle click debug key which was destroying enemies.
  • Discord will no long double the damage when falling down pits.
  • Fixed a crash when a vine or web bow was used to kill Yendor and the vines/webs blocked the portal from spawning.
  • Infusion-of-Fire and Burst-of-Flame will now work on flaming clouds.
  • Added a max range to projectiles from Ice-Bombs and Bone-Bombs
  • Ice and Bone-Bombs will now show their targeting when hovering over them with mouse.
  • Ice and Bone-bombs will now show ticking text for their duration to explode.
  • Clouds will now show their duration in the mouse over text window.
  • Liches in Vault-of-Yendor have had their revive cooldown increased from 3CD => 4CD to reduce the absurdity of chain reviving somewhat.


Hot-Fix 2.0.4:
  • Fixed a crash when killing the final form of Yendor with charge (when not holding the goblet).
  • The game timer now pauses when loading new levels.
  • Racial stats are now shown as +/- on the character select screen. Ex. Gnome and Fairy show -3HP per STR.
  • Aquatic and stationary enemies will no longer keep reagroing each other once you are out of their LoS and they are unable to reach you.
  • Aquatic and stationary enemies will lose agro faster once you are out of their LoS and they are unable to reach you.


Hot-Fix 2.0.5:
  • Fixed: Dash-Attack against Damage-Shield or Riposte was halting the dash and crashing the game.
  • Fixed: Enchantment menu was showing MAX DEX on melee weapons and staves when the player had high dexterity (just a UI bug).
  • Potion of levitation was incorrectly listing 50T in the desc when the actual effect is 200T.
  • Fixed a broken wall tile in one of the Dark-Temple vaults.
  • Fixed: monsters in the sewers would occasionally spawn near gas vents and immediately agro the player from across the map when entering (due to taking damage).
  • Fixed: Moving the keyboard cursor out of bounds was crashing the game.
  • Fixed: Holding the move keys when moving the keyboard cursor was moving the player instead of the cursor.
  • The seed of a game is now shown in the records menu for wins/losses in case you want to try again.


January-10-2022 Hot-Fix 2.0.6:
  • Fixed: Pressing [G] for [G]oto menu was closing any dialog menus (including the Yendor win dialog).
  • Fixed: Level-Up dialog will not open at same time as winning the game (was blocking win dialog).
  • Fixed: Fairy Enchant-Item menu will block dialog in cases where the level-up occurs at same time as some dialog. For example Yendors death taunts. Previously they were overlapping.
  • Disengage with a spear will no longer work over platform walls. Spears cannot normally be targeted over them and no other abilities allow this.
  • Disengage will no longer be targetable on the merchant (or other friendly NPCs).
  • Fixed: A confused enemy would loop near a wall if a hidden (unagroed) enemy was hiding behind it.


January-24-2022 Hot-Fix 2.0.7:
  • The winning state of the game is now saved and achievements are logged as soon as Yendor is killed. Previously you had to click through to the end of the winning dialog and it was possible to close the game leaving it in a weird unwinnable state.
  • Fixed experience bonus from potions and fountains. How long this has not been working and has only been a placebo is anyones guess :P
  • Thanks Rethlit for pointing out that a bunch of the daily challenge seeds would actually be the same in a given year since they used the unpadded dates. Ex. Feb-11th and Dec-1 were both ending up as 2022111. I've added padding between the numbers so these now resolve to 2022-1-11 and 2022-11-1.


January-26-2022 Hot-Fix 2.0.8:
  • Gold and other items will no longer spawn on open timed doors. Interestingly picking up the item when the door had already timed out and locked would open the door.
  • Binding Goto-Up-Stairs and Goto-Down-Stairs to the same key was causing a crash when using stairs. Same thing happened if spamming the keys at same time. Should no longer crash in this odd edge case, one will take priority and cancel the other.
  • Fixed: Using potion of amnesia on a talent that had been removed from the ability bar would throw an exception and not consume the potion.
  • Fixed: Daily challenge was replayable due to recent changes in the seeds.
  • 'Very Hungry' message will now pop up when
  • Blood will never spill beneath invulnerable friendly NPCs like the merchant. This caused a low HP vampire to continuously auto explore to them.
  • Slow explore as a vampire while standing on blood was causing a crash.
  • Javelins and chakrams were showing fractional damage when bloodlust was active.