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WIP: Upcoming 0.7.0 Game Balance Preview

We've been showing you a lot of artistic changes over the past few weeks, let's talk about some balancing in the upcoming 0.7.0 update for a change. There's a lot coming, but it'll mostly be buffs don't worry. As you might have heard from our team in the discord channel, our philosophy is to "don't nerf the OP ones, at least not a lot, while buffing the others to that level."

Melee Gameplay
Close combat has always been a very alluring playstyle against normal enemies but fall short against bosses where the window of attack gets very small. To this, we're buffing their damage by a to compensate for this small window of attack. We're also changing Quantum Break for some experiments. Players will be able to activate it slightly faster but much more frequently. Each type is also more specialized, but ends a lot faster than before.



Ranged Gameplay
Detonators have proven to be much above everything else, still, we don't want to nerf their damage and make it an obsolete weapon, so we're nerfing their ammo once again, but this time to a much lower level. More investment into MAG.LOAD will help you regain its lost ammo count, and this should bring it more in line with other ranged weapons by forcing players to reload more.



We're also buffing other shooters damage base, all of them, especially two that required help, energy auto shooters and energy wave shooters. One has their acceleration relation raised to a much higher level and the other much more power to down and enemy.

Property Damage Gameplay
We're raising BURN and SHOCK to a much higher effectiveness (sorry freeze, your Crowd Control power is too much to get a buff). BURN will most likely be a contender for the highest damage now if used efficiently , while SHOCK will be a very strong supporting weapon that helps raise the power of every other weapon if it is applied.



Enemies and Challenge Missions
Introduced in 0.6.0, challenge missions have proven to be both a good farming mission as well as a record race for you all, we're very relieved it was able to achieve that. In 0.7.0, we're making the most controversial one, Battlegrounds, to be more of a survival thing. It's time gate will be much higher, while enemies will also grow stronger at a faster rate. We hope this will provide more of a threatening survival feeling, but we're monitoring how it performs.

Discord: discord.gg/quS7E46
Feedback Hub: bit.ly/3wpWofe