WIP: Accessory Paint Process and Global Styles
Hello everyone! This week's WIP update will be another feature showcase of the accessories system that we had just finished. To not make things too long, let's start immediately shall we?

As we've shown you on accessories assembly a few weeks ago, there's only a few things left on the system and we'd like to show you the in-game footage of their usage. The sample here shows an armor part, shoulders, with three accessories attached making it bulkier and something one of our developers personally like.

Onto the painting of accessories! We first worked to have it inherit color from the attached part, but a very strong campaign by you all made us realize that we should take more time to make them better, so here they are. Each accessories will have 2 sub-elements each as shown here A1 and A2, B1 and B2, and so on if you attach more accessories (see those blank boxes?), and you can choose to paint them however you want

Accessories will use the same painting system as other parts so fear not, it'll be something that you're all already familiar with. This should allow you to take control the instant you get to play with them.

In this coming update, we'll also improve the Quality of Life when working with painting the M.A.S.S. unit and all its part with an implementation of a global style system. The system will allow you to use the same style all over Armor/Weapon/Frame/Accessory parts. Custom styles will still be the same, global styles are just an addition for ease of cross-part painting.

You can also import the global styles from other frames. If you import other data, you can transfer the parts and everything and immediately apply the global style from your frame, or vice versa, import the global styles from other frames you have and you'll end up giving your frames the styles from another frame with ease.
Discord: discord.gg/quS7E46
Feedback Hub: bit.ly/3wpWofe

As we've shown you on accessories assembly a few weeks ago, there's only a few things left on the system and we'd like to show you the in-game footage of their usage. The sample here shows an armor part, shoulders, with three accessories attached making it bulkier and something one of our developers personally like.

Onto the painting of accessories! We first worked to have it inherit color from the attached part, but a very strong campaign by you all made us realize that we should take more time to make them better, so here they are. Each accessories will have 2 sub-elements each as shown here A1 and A2, B1 and B2, and so on if you attach more accessories (see those blank boxes?), and you can choose to paint them however you want

Accessories will use the same painting system as other parts so fear not, it'll be something that you're all already familiar with. This should allow you to take control the instant you get to play with them.

In this coming update, we'll also improve the Quality of Life when working with painting the M.A.S.S. unit and all its part with an implementation of a global style system. The system will allow you to use the same style all over Armor/Weapon/Frame/Accessory parts. Custom styles will still be the same, global styles are just an addition for ease of cross-part painting.

You can also import the global styles from other frames. If you import other data, you can transfer the parts and everything and immediately apply the global style from your frame, or vice versa, import the global styles from other frames you have and you'll end up giving your frames the styles from another frame with ease.
Discord: discord.gg/quS7E46
Feedback Hub: bit.ly/3wpWofe