WIP: Quantum Break Tech Nodes Update

Hello everyone! Today, we'll be discussing some of the changes coming to Quantum Break in 0.8.0. Quantum Break is seen as a system that is not easily customized and their customizations, tied to the tech nodes, isn't impactful. It was unable to make players feel that Quantum Break focus is a playstyle that can happen.
So, we wanted to make changes to Quantum Break to make it more accessible, less of a "save this for the ultimate boss fights" and more of a "charges full, let's go!" thing. For that, we have new nodes available that allows player to fully embrace the Quantum Break playstyle coming in 0.8.0. Here are some of the previews.
Tier 5 Tech Node: Particle Gatherer - Gains 2% Quantum Break charges every 2 seconds.

Tier 5 Tech Node: Break Acceleration - On mission being and Quantum Break ends, immediately gains 20% - 40% Quantum Break Charges.

And something that we couldn't show in images like,
Tier 4 Tech Node: Armoured Subunit - In Quantum Break mode, gains 15% Defense and 20% Shields Regen Buff. Quantum Break Duration +5%.
Notice the name? That means there are 3 other like these, so it's a modification to any Quantum Break mode you use, you'll still get a bit of the Armoured mode. There are also nodes for those that don't like to use Quantum Break that makes your melee attacks stronger with a chance to reduce your Quantum Break charges. More information for the upcoming 0.8.0 update next week!
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