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M.A.S.S. Builder 2021 Recap and 2022 Expectations



Hello everyone, and welcome to the first piece of Saturday update of 2022. This week is a different kind of update, in which we'll be having a recap of 2021 and also what to expect in 2022. So how did 2021 turned out? Well, we weren't able to release as much update as we'd like, settling only to two major updates. The two, however, were quite large in itself.

0.6.0 was the release of challenge missions and the Panzer armor set. Panzer was a set that was designed based on militaristic looks of our modern world, and we had hoped at the time that it would provide players looking for those aesthetics an armor set they can use as a base for their creations, which we've seen at this point that the Panzer had fulfilled its purpose nicely. Challenge missions, on that same note, had been grounds for players to test their mettle, breaking records against each other, and finding their best tuning. It was quite fun for us developers to watch as each of you discuss what's best to use for each playstyle, using less and less time to complete the boss rush, surviving much longer than we expected in battlegrounds, and more. It was also a great help in clarifying how broken some of them mechanics that we had in our game, and how to fix them.

0.7.0 then, was one of the biggest update we've added into the game in terms of customization. Accessories was a concept we'd like to add into the game as soon as possible, but the scale was so large that we had to prepare everything like base armors, basic functions and infrastructures, and more into the game before we were able to work on it. Its completion was finally an opening of a floodgate and we saw your M.A.S.S. evolved to the next level. We'd like to say we're more than surprise at some of them and every week there's something much much more than we know out there showing in social media and the screenshots area. We didn't even know how some of you managed to create awe-inspiring units or change the whole aesthetics of a bipedal into something much more. You're even better than us in using those systems.

Then comes the problematic 0.8.0 which promises new launchers and a lot of reworks. It's much more than we expected and we can only say that we'll try our best to finish it as soon as possible. As you're reading this, we're probably still working on it, be it testing and balancing and more. But let's not stop ourselves here, let's talk about the future.



2022 will be a year that will have at most three major updates coming, version 0.9.0 / 0.10.0 / 0.11.0. So what are they bringing to the table? 0.9.0 was first planned as a complete multiplayer update, but we've decided against that. The new 0.9.0 plan is to finish it in at most four months with new contents to the game, and to test out a multiplayer lobby system where players can enter into an area together, but with no goals to work towards. This is to check if everything can work out correctly with as few bugs as possible, before we work towards both PvP and PvE and release it in 0.10.0 that should happen a few months later. It's like we're breaking the old 0.9.0 into two updates instead of one truly large one, still, it will take about the same amount of time as we wanted before. And honestly, 0.11.0 is something that's unknown to us as well since we'll need to see whether 0.9.0 and 0.10.0 performs as expected or not and whether we need to adapt our schedule or workflow towards something of priority.

That will be all for today, we'd like to say, thank you for following us through our journey from the start, and we hope to deliver a better 2022 to every one of you. Happy new year!