1. M.A.S.S. Builder
  2. News
  3. WIP: Gameplay Speed Adjustments

WIP: Gameplay Speed Adjustments



Welcome back to another WIP update. This week, we'd like to share some of the balance update coming to 0.9.0 regarding speed. But first, let us talk about the missions introduced in 0.8.0. Those missions are how we imagined structures and landscapes of the world to be, and we'd like to capture those feelings of an open space rather than corridors. They do make traversing the area quite timely, especially for those with low acceleration, and missions with large gaps in between were not quite satisfying.

With that, we'll be introducing a new feature we'd internally call the boost speed curve. We wanted a method to help players go through each area quickly, but increasing their speed as a whole would effect every other aspect of gameplay, thus we came up with this so called boost speed curve.

Before this feature, players used to have an instant push in the direction they boost and their speed drops to a constant. With the new boost speed curve, players will be able to gain speed after the drop and the longer you boost, the faster you'll be able to go, allowing traveling through wide, open areas much faster, easier than before.



Aside from boost speed, we're also working on improving close combat attack speed. 0.8.0 was a success in making close combat a better experience as many have mentioned they're having a great time playing with close combat weapons, Quantum Breaks, and many other builds of it. We'd like to take it further and improve on the aspects that are still improve-able, thus, we're now looking at the attack speed. We'll be adding in a feature that increases the speed of attacks the deeper a player combos into. Opening hits are still the same, but the farther a player goes into combo attacks, the faster they'll swing their weapon(s). Combine this with the increasing damage multiplier in later combo hits, we think this is something that will further improve satisfaction when using close combat weapons.



That's the two new things we can reveal for now but there's a lot more other balance changes/improvements coming to the game in 0.9.0. As a reminder, our goal is to make the game fun and we're committing to it.

Discord: discord.gg/quS7E46
Feedback Hub: bit.ly/3wpWofe