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WIP: 0.9.0 Property Damage Changes



During the development of M.A.S.S. Builder, we've seen players create an uncountable amount of M.A.S.S. units. One of them being thematically elemental robots has always caused distress to players with how property damages work in our game, conflicting their interest in making these "God of Thunder Swordmaster Machine" or "Fire Breathing Dragon M.A.S.S." style work since some enemies has extremely high resistances and they felt compelled to just play with a lesser version of their imagination.



So in 0.9.0, we've decide to totally remove the min-maxing element out of property damage and make each element as similar in power (still with their characteristics of BURN/FREEZE/WEAK) as well as only slightly stronger that RAW when their special properties proc. For gameplay discussions, here's what will be happening.
  • Removed elemental disadvantages from the game, there are now only either neutral or advantage with property damages.
  • Every enemy now has almost the same property damage resistance with every property damage. Property advantages will only result in around 5% to 10% more damage when correct element is used now. Players who bring multiple elements can still take advantage of it, but they aren't forced to or be punished now.
  • Architecture and tech nodes now make property damage much more effective than before. Players who don't invest in property damage will now have around 30% less damage when using weapons with property damage in comparison to raw damage while those investing an architecture node (such as Revenant) will make this number back to 0% less damage. This should allow players to specifically use Architectures and Tech nodes to counter the lowered damage and perform as well as other methods of play through property debuffs.
  • Balance special debuffs to match the new powers as best as we can.
  • M.A.S.S. type enemies (including in PvP) is not effected by any status effects, but their property damage resistance are now lower than Quarks.




Now your question might be, "What if one property is extremely effective in PvE, how will you fix this? It's always a problem of either too strong or too weak with their special effects like BURN being meta once again?"

We'd like to answer that with "Let them be too strong, as M.A.S.S. Builder development has been going on, we don't think balance is required in PvE. Players must be able fulfill their fantasy and have fun with the game. To the abyss with balancing, fun comes first."