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WIP: Accessory System Assemble Process Preview

Hello everyone, we're ready to show you more of the accessory system, and how its assembly progress will be. We hope this will give you a heads up on how you're going to use them to create a very unique M.A.S.S. of your own in the coming 0.7.0 update.



As we have mentioned before, the accessory system will be similar to decals, so you'll have the same click to select position function available. We have also improved the QoL of gamepad users by reworking the function and created a virtual cursor to help placing both accessories and decals. Hope this will help you all in the customizing your M.A.S.S. unit.



After placement, you can set the offset of the accessory piece for more positioning works you'd like to do, as well as adjusting their rotation in the three provided axis.



Here's also a preview on the scaling functions that we've said a few weeks ago and how you can scale them non-uniform. Combining this with the offset and rotation that can be done, we hope you will be able to create a one-of-a-kind accessory that matches what is in your mind.



And to help you all in utilizing more than one accessories, we have the "alignment" function that allows you to copy a piece of accessory so you can just offset it to another position, or straight up mirror it onto a selected axis of your choice with all the rotations and scaling that you've set up before.



And to help everyone see a clearer picture when customizing a M.A.S.S. unit, we have created a masking function that allows you to just see the single part you're customizing, so as to not have other parts hinder your vision in any degree and from any viewpoint, not seeing parts overlapping with each other with ease.



Finally, we're here to say that all functions above also apply to weapons customization, no worries there, you will be able to fully accessorize your weapons in the same way your armor parts can be. In addition to that, accessories that are attached to "motion" parts will also take that motion into account, just like what you can see from the image here.

We hope this clears up a lot on how the accessory features will work, and help you prepare in advance for the customization option coming in 0.7.0! See you later next week!

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