WIP: 0.10.0 Tentative Upcoming Changes #2 REWARDS

Hello and welcome to another WIP update. Again, we'll be tackling some balance changes this week, this time featuring mission rewards, namely CREDITS.
CREDITS Earned Balancing
Credits have been an integral part of M.A.S.S. Builder as it's used in every aspect of the game, be it building more parts, unlocking accessories, tuning, etc. and maybe even more things to come in the future that we aren't sure about yet. Its acquisition has been difficult, to some a grind fest, to some a part of the gameplay. Nonetheless, with more and more parts added, more missions that would require higher tier tuning in higher difficulties, CREDITS had been somewhat scarce and not enough without much grinding (we admit there's no way to convert some other things such as materials into CREDITS in the game as of now so that's our fault).
Which is why we'd like to discuss how we're going to increase the rewards in accordance with the last tentative balance changes regarding difficulty (had a really good discussion with some players on discord regarding that which we'll publish later when we get a specific number for them). Here are some of them that we planned to implement into the game.
1. Currently, Very Hard provides around 80% more credits than Normal (not counting Blueprints conversion). Think of it Normal being a 1.0x multiplier and Very Hard being a 1.8x Multiplier. We'd like to add to the base, making normal having around 1.6x or 2x (to be decided after testing) multiplier from the current values. Very Hard difference will be lowered from 80% to around 20% more instead so you don't feel forced to play Very Hard to earn credits. We'd like Normal to be a place where players can have fun and earn enough credits to play around with the game.
2. Bonus rewards such as getting a new time record or using zero continues will be raised for Normal and Hard difficulty, Very Hard remains the same. Again, the current structure provides a ton of rewards for being able to play in Very Hard thus the grind felt painful playing in Normal. We're going to raise lower difficulty bonuses to an amount near the Very Hard ceiling so even if you're playing in Normal, you won't lose much just trying to have fun.
tl;dr - Easy/Normal/Hard Credits gain increased by a large amount to lessen the CREDITS earned gap between other difficulties and Very Hard. This should make the grind for all parts/tunings less painful. Open to discuss more through our discord.
Discord: discord.gg/quS7E46
Feedback Hub: bit.ly/3wpWofe