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WIP 0.10.0 Melee Attack Speed Ramping



Welcome back to another WIP update, this week, showing something that's been in the works since last patch. We've mentioned we wanted to increase players' attack speed the further they're into a combo. This is to help and reward players who just want to stand there and swing their weapons, bashing Quarks and M.A.S.S. units alike, but we weren't able to finish the system last patch. We'll tell you the reasons below.

The thing is, our attack combos are quite short already, with the most simplest form consisting of 4 hits that extends further if one were to hit a prompt. Simply making the attack speed there ramp would not be obvious if it's a small increase, while larger increments will make your M.A.S.S. units snap like a glitch, breaking all the effects, animations, and controls. Thus, right here, we've finished working on all stances and elongating attack combos by attaching the "extended" version onto the end of a combo as seamlessly as we can. Here's how it looks in comparison.



The first two hits might not be noticeable but further on it gets faster and faster. Players can also extend further, holding onto that increased attack speed, into other combos, either from the air or on the ground and continue their assault onto unfortunate enemies. We've also create a snap point on the preparation animation (which isn't shown in the image attached) and skip some frames to make these increased attack speed attacks feel much more natural and impactful and we hope you'll like it when you get to try it.

See you again next week!

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