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What's Next 0.7.0

Recapping 0.6.0

So, after weeks of lateness, we were able to launch 0.6.0 to quite a... non-problematic level. There were no critical bugs that needed fixing, challenges modes and improved AIs were quite well received, but we've also been reading feedbacks on their difficulties and differences from the last patches. All in all, after a few hotfixes here and there, we think it is time we conclude the 0.6.x update and move on to developing 0.7.0 which will arrive in a few months.

What's next for 0.7.0

Let's call the next update as the "art" update. The main protagonist of the next update is a system called Accessories, which had a button without use in-game since day 1. We'd like to first explain how the system will work in a summarized image below.

Accessories



Accessories are first conceptualized as a "3D decal system" where players can attach small parts onto armors and weapons, making a unique creation of their own, specializing them and fulfilling their imagination, and we've been introducing them to everyone's who been following their developments as such.

Accessories will range from geometric shapes to complex parts, and you will be able to attach them to most surface of EVERY part itself.

So, in this coming 0.7.0 update, our team will be fully devoting their time to work on the system and if you're asking about the amounts we're making, let's just say we'll add as much as we can until deadline arrives.

On that note, you all have been extremely vocal on how we should further develop the system. Certain people have been campaigning about how to improve them as we discussed more and more on how the system would work, and we've been reading months and months of your discussions.

Now, let us say that a lot of your suggestions made the cut, such as the amount of accessories available to be attached, are a lot more than we first thought of it, separated coloring system, as well as the mirroring of accessory parts over an axis. We'll continue to reveal more as the update progress, stay tuned..

Decals

As we've mentioned about accessories, we cannot leave Decals alone in this ART update and we have decided that in 0.7.0, we'll be doing a clean sweep to find bugs and increasing the amount of decals that can be attached on every part to 8.

Global styles

Painting your M.A.S.S. had been quite a tedious task, and we've heard complaints of how frustrating it is for you all the carefully setup styles for painting armors, then needing to redo them all over with your weapons. 0.7.0 will introduce "Global Styles" to help with that.



NPC Illustrations

There have been a great concern over the art style of our NPC illustrations since day 1, and we're very excited to tell you that we'll be overhauling and improving them all in the upcoming 0.7.0 update. We are not able to say more during this time, so have a sneak peek on their early drafts here.



Performance Issues

With all of these being added into the game, there is a certain challenge that we'll need to overcome before we are able to release them and that is PERFORMANCE ISSUES. In technical terms, all these added decals and accessories will demand more from your PC, and while you might not feel their effect on your own, we are looking forward to when multiplayer drops much much later into development, and how we could optimize them early so not to have an effect we needed to fix down the line.

That will be all for today, we hope that you will have fun with 0.6.5 and look forward to 0.7.0. If there's anything you'd like to discuss or any ideas you'd like to suggest, you're very welcome to come and have a discussion with us and other players in our discord, linked below.

Discord: https://bit.ly/3qK7XJS