WIP 0.11.0 New Energy Shooter PRISM

Continuing a streak of showing exciting stuffs, this week is about the up and coming, new Energy Shooter we've designed as something fun. An energy shooter we call PRISM. First, take a look at this image.

That doesn't look exciting at all though. What are you cooking, Vermillion Digital? Well, take a look at this next clip of PRISM.

Prism has a secondary firing acquired by holding down "left click" for around a second to charge up. It deals no damage at all, but attaches a prism onto every lockable points within an area. This means every enemy that can be locked by homing missiles are susceptible attachment points of this secondary fire. What does it do? Well... let's have this next clip explain it as it's worth more than a thousand words.

The PRISM's primary fire will chain to each and every PRISM that's attached on an enemy. Every shot is counted towards a threshold and when the threshold reaches a certain point, the PRISM explodes for another instance of damage. Stacking explosions here can be extremely strong to clear out groups of enemies if you can setup the perfect chain.

Now, this makes it feel that PRISM will only be good against groups of enemies... but that's not the case at all. Remember we mentioned that PRISMs can be attached to every lockable points? Yeah... with bosses having multiple lockable points, PRISMs are significantly effective against bosses. A charged shot aimed carefully can create multiple PRISMs onto a boss and every primary fire will now hit each and every of those PRISMs.

We're still fine tuning their numbers like attachment range, chain range, chain count, etc. We wanted it to be usable and not clunky in any situation but also not too overpowered that it overwhelms other currently overpowered weapons and be viewed as the only good weapon out there. We'll leave it here for this week. See you again soon!

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