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M.A.S.S. Builder News

WIP: Accessory System Assemble Process Preview

Hello everyone, we're ready to show you more of the accessory system, and how its assembly progress will be. We hope this will give you a heads up on how you're going to use them to create a very unique M.A.S.S. of your own in the coming 0.7.0 update.



As we have mentioned before, the accessory system will be similar to decals, so you'll have the same click to select position function available. We have also improved the QoL of gamepad users by reworking the function and created a virtual cursor to help placing both accessories and decals. Hope this will help you all in the customizing your M.A.S.S. unit.



After placement, you can set the offset of the accessory piece for more positioning works you'd like to do, as well as adjusting their rotation in the three provided axis.



Here's also a preview on the scaling functions that we've said a few weeks ago and how you can scale them non-uniform. Combining this with the offset and rotation that can be done, we hope you will be able to create a one-of-a-kind accessory that matches what is in your mind.



And to help you all in utilizing more than one accessories, we have the "alignment" function that allows you to copy a piece of accessory so you can just offset it to another position, or straight up mirror it onto a selected axis of your choice with all the rotations and scaling that you've set up before.



And to help everyone see a clearer picture when customizing a M.A.S.S. unit, we have created a masking function that allows you to just see the single part you're customizing, so as to not have other parts hinder your vision in any degree and from any viewpoint, not seeing parts overlapping with each other with ease.



Finally, we're here to say that all functions above also apply to weapons customization, no worries there, you will be able to fully accessorize your weapons in the same way your armor parts can be. In addition to that, accessories that are attached to "motion" parts will also take that motion into account, just like what you can see from the image here.

We hope this clears up a lot on how the accessory features will work, and help you prepare in advance for the customization option coming in 0.7.0! See you later next week!

Discord: discord.gg/quS7E46
Feedback Hub: https://bit.ly/3wpWofe

WIP: Updated NPC interaction preview

Hello! As a short update this week, we're here to show you more about the NPCs that we're updating in 0.7.0. As we have mentioned in our previous updates, each of our NPCs will be having more actions to them, to provide them more "life" and not be a static image and not moving in every interaction in the game.



Discord: discord.gg/quS7E46
Feedback Hub: https://bit.ly/3wpWofe

WIP: Early Accessory Part Preview

This week, there aren't any gifs available for you, but images of the early accessories system. Let's take a look shall we?



We'd like start showing accessories with some basic shape concept designs. We think that basic shapes are one of the best accessories that will be available, as they can be used to fulfill a great amount of design gaps in armor parts, and doesn't have anything that seemed "too much" that it limits your usage.



This image here is a sample of non-uniform scaling for an accessory part. You can stretch and scale them however you'd like and create a perfect accessory for your part, now let's see how it'll look on an armor.



Here is a sample onto the Kaiser leg part, attached with some basic shape accessories. We're trying to make it very flexible and able to represent whatever your imagination wanted, we believe this will allow you to create a very unique item that is yours truly.

In time, more will be available, and we're taking a good hard look at your suggestions for accessories designs (bless you all in the suggestions channel and the Nolt feedback hub).

Steam: https://bit.ly/2Pv9WW6
Discord: discord.gg/quS7E46
Nolt: https://bit.ly/3wpWofe

WIP: NPC Illustration Redesign

Hello everyone! As we teased NPCs redesign in our "what's next" in 0.7.0 post a few weeks ago, we wanted to show you how the changes are being done. Our artist had been hard working herself over the years and we wanted to give her a chance to show her improvements. We are not trying to change the characters themselves here, and we're sure that the finished product in-game will be appealing to look at alongside the game's art direction.



Also, here are some wallpapers available to anyone interested. Click on the image for full size!









#Discord: discord.gg/quS7E46

WIP: Accessories System Sneak Peek

As some of you might have guessed, we don't have much for this week's update, so let's take a sneak peek at the development of the accessories system shall we? First, we'll be limiting them to a maximum of 8 pieces per each armor part. That means you can have at most 8 accessories for the left shoulder, and another 8 on the right shoulder, so that's a lot of accessories if you're willing to spend the time to put them on every part of your M.A.S.S. unit.



Now, you might see a very similar UI here. Well, we've based our accessories system on the decals system so it's almost all the same here, adjust being almost the same with offsetting, scaling, and etc. but the difference here is that they can be scaled uniform or non-uniform. For that, we've also added a new functionality called "Align." This new menu will allow you to select an accessory as a reference point and align another accessory to that point, and by align we meant you're able to copy all settings from the reference point into another decal and also mirror them on another plane. Let's say you're putting a spherical accessory part at the frontside of a shoulder, you can use "align" to mirror another accessory with the same or different design in true reference to that first spherical accessory.

That's all we can say for now, and let us remind you, this is still a very early phase in the system's development. We are extremely happy if you can come and discuss with us how you'd like for the feature to come out through our discord with other players

Discord: discord.gg/quS7E46