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M.A.S.S. Builder News

1 Year Anniversary AMA Session

Today marks the 1 year anniversary since M.A.S.S. Builder’s Early Access release. Thank you to Kickstarter backers and over 50,000 of you who made this a reality. Look forward to more from us as we continue to diligently work on the game!



Also here is our representative answering the questions that you've sent in during the past few days, enjoy!

https://www.youtube.com/watch?v=3xT_z8FDVmM

Announcement: Taking AMA questions for our anniversary!

It's going to be M.A.S.S. Builder's anniversary on the upcoming September 13th! We wanted to do something for you all but we're quite full-on working for the next update so here's what we gonna do. We'll open an AMA session, you ASK US ANYTHING on any of our social media or the steam news post, we'll collect all questions for 48 hours starting now and answer them on September 13th. Take note, we can only understand Thai and English so if you asked us in other languages, we'll Google Translate your questions!

Deal? Great! Now fire all the questions at us!

WIP: Close Combat Weapon Parts - Claw

Hello everyone! We're in September now and still working on the 0.5.0 update. There are still a few things that made us not ready to release it yet, but we're compensating for the lateness with some requested contents. Thus, today we'll show you a small preview of new close combat weapon parts, CLAWS. We hope you like them!

WIP: M.A.S.S. Enemy Effects and AI

Hello everyone! Last week, we've showed you how a bullet hell can happen with enemy M.A.S.S. but what about Melee attacks? Well, we're currently tuning that alongside melee combos that would also allow players to retaliate. We tried having them behave as human-like as possible, with no limits and fully calculated AI-lock-on and had found out the insane levels of difficulty it created. We've heard some requests to keep a difficulty VERY HARD though, so maybe we'll keep that in our highest difficulty, who knows?



Also, we've been messing with the new effects of M.A.S.S. units being destroyed. Did you like how they explode? There are only a few weeks until our next update and we hope you're excited about this type of battle we're creating!

WIP: M.A.S.S. Enemy Units

Hello everyone! We've got some exciting screenshots to show today, of something that's been in development for a good while now, M.A.S.S. type enemies and M.A.S.S. vs. M.A.S.S. combat. This is a feature much requested and we knew that half-heartedly creating an AI for them would not yield good results, but not teasing them would be a crime when we're so far working on them.



So here they are in an unfinished form. As you can see it's currently almost a bullet hell and impractical to battle against a group like this if everything you all can see is explosions. But let us say this, the final form will surely come by to every one of you in 0.5.0, and we'll make it fun.



Join discord: http://discord.gg/quS7E46