New Landmines Update!
UPDATE: We have reverted to the last stable build before landmines update, due to bugs related to the new connection manager. We are working on fixing these and appreciate your patience. Thank you for playing War Dust!
Previous announcement:
Hello everyone,
-Added landmines to each class. Can be used against vehicles and infantry. It has 5 minutes of lifetime. Red ones should kill you (enemy's or yours), blue ones shouldn't (friendly). To arm it, just pull a pin (same as in frag grenade) and place it on the ground (make sure it’s placed red part up). Watch your steps! On night maps they should be emissive. They should also change color after you switch teams (spawned Blue should change to red and vice versa). It won't happen right away, but it should. For now landmines are available for each class, but it might change. They are not final, so bugs might occur also more features and tweaks will be added to them in following weeks.
-Added collision on tank turret, so it should be easier to hit the tank from the side.
-Frag grenades should cause little more damage to vehicles when exploded nearby
- New blood system, also not final yet.
-Major changes to room connection logic in netcode. This should fix: black screens, please waits, rooms when too many players and all these nasty things we were facing for years. No more patching, it's full rework of this code area.
https://store.steampowered.com/app/957790/War_Dust/

Previous announcement:
Hello everyone,
-Added landmines to each class. Can be used against vehicles and infantry. It has 5 minutes of lifetime. Red ones should kill you (enemy's or yours), blue ones shouldn't (friendly). To arm it, just pull a pin (same as in frag grenade) and place it on the ground (make sure it’s placed red part up). Watch your steps! On night maps they should be emissive. They should also change color after you switch teams (spawned Blue should change to red and vice versa). It won't happen right away, but it should. For now landmines are available for each class, but it might change. They are not final, so bugs might occur also more features and tweaks will be added to them in following weeks.
-Added collision on tank turret, so it should be easier to hit the tank from the side.
-Frag grenades should cause little more damage to vehicles when exploded nearby
- New blood system, also not final yet.
-Major changes to room connection logic in netcode. This should fix: black screens, please waits, rooms when too many players and all these nasty things we were facing for years. No more patching, it's full rework of this code area.
https://store.steampowered.com/app/957790/War_Dust/
