Beasts, Battlefields, and In-Game Icons
Welcome Master Illuminators,
It’s been some time since we gave you an update on what we’ve been up to. We were actually talking about this the other day on our internal Discord. Today is the day to break that silence. So, grab yourself something to drink and take a seat. Although we were a bit quiet on the update front, behind-the-scenes we’ve been busy working on Inkulinati. So let me tell you more about the things that we have been working on.
First, a bit of a big milestone. We’ve managed to add all of the Beasts (units) into the game with all their mechanics! From now on, all their movements and skills have been added to the game, so they all know the moves ;). But, to be fair, there are still some placeholder animations and placeholder graphics implemented, but seeing the units in the game does make it feel more “finished”. And they still have some bugs, but we’ll get rid of them as we go along ;)
We are also working on our Battlefields. Afterall, all these units need a place on which they can fight. Now, some of you might’ve seen the fire apocalypse in our videos - the moment when a huge fire takes over the screen from both sides, and with each round it gets closer and closer to the center of the manuscript, annihilating everything in its paaaath!!!! (phew, that was a looong sentence). Well, we can let you know that we’ve added another element - water! Below are a few references that we used. As you can see, sometimes in medieval times water was depicted a bit differently to what we are used to today. But then again, who are we to judge? Here are some examples of what we have been able to find.

And here’s our in-game water below!!!

Lastly, we also have drawn and added icons to the game! Icons are super important as they tell you a vast amount of information using only a single image. Icons can represent the unique abilities/moves of creatures, their skills, actions, hand actions of Inkulinati Masters, etc, etc. Here are some icon examples for your viewing pleasure.
In-games Icons.
That’s it from us for today, but don’t fret - we’ll be posting more info and more updates filled with juicy Inkulinati gossip in the future. Let us know your thoughts about our icons, water, and anything else in the comments below!
And one final note!!!!!! The Inkulinati demo is back for the DreamHack Beyond event until the 31 of July! Download it now if you haven’t!
Speak to you soon,
Yaza Games Team
It’s been some time since we gave you an update on what we’ve been up to. We were actually talking about this the other day on our internal Discord. Today is the day to break that silence. So, grab yourself something to drink and take a seat. Although we were a bit quiet on the update front, behind-the-scenes we’ve been busy working on Inkulinati. So let me tell you more about the things that we have been working on.
First, a bit of a big milestone. We’ve managed to add all of the Beasts (units) into the game with all their mechanics! From now on, all their movements and skills have been added to the game, so they all know the moves ;). But, to be fair, there are still some placeholder animations and placeholder graphics implemented, but seeing the units in the game does make it feel more “finished”. And they still have some bugs, but we’ll get rid of them as we go along ;)
We are also working on our Battlefields. Afterall, all these units need a place on which they can fight. Now, some of you might’ve seen the fire apocalypse in our videos - the moment when a huge fire takes over the screen from both sides, and with each round it gets closer and closer to the center of the manuscript, annihilating everything in its paaaath!!!! (phew, that was a looong sentence). Well, we can let you know that we’ve added another element - water! Below are a few references that we used. As you can see, sometimes in medieval times water was depicted a bit differently to what we are used to today. But then again, who are we to judge? Here are some examples of what we have been able to find.

And here’s our in-game water below!!!

Lastly, we also have drawn and added icons to the game! Icons are super important as they tell you a vast amount of information using only a single image. Icons can represent the unique abilities/moves of creatures, their skills, actions, hand actions of Inkulinati Masters, etc, etc. Here are some icon examples for your viewing pleasure.
In-games Icons.That’s it from us for today, but don’t fret - we’ll be posting more info and more updates filled with juicy Inkulinati gossip in the future. Let us know your thoughts about our icons, water, and anything else in the comments below!
And one final note!!!!!! The Inkulinati demo is back for the DreamHack Beyond event until the 31 of July! Download it now if you haven’t!
Speak to you soon,
Yaza Games Team