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Tutorial and Beasts

Welcome Master Illuminators,

Gather around! Today is the day that we tell you more about some of the fantastic and fascinating (most of them) things that we’ve been working on recently here at Yaza Games! Over the last few days, Sir Robin, Bonacon, and the Traveling Frog (we’ve heard it’s been mainly the frog - he hasn't been travelling much due to the current climate), they were constantly asking us what we’ve been working on recently. We held an internal meeting and we presented a summary to all the Beast and Masters what we’ve been up to. And today, we are presenting this top secret internal business to you.

First major topic of discussion - the Inkulinati Tutorial.

One of the things that we worked on a lot this month was the Tutorial. To some players, the Tutorial is the boring part of the game. To us though, we feel that we have to get this part right. After all, it is your first step in being an Inkulinati Master. We worked a lot on the design side of the Tutorial itself, as well as creating all the things around it. For example, we have created a set of pop-ups that explain how the game works, showing ground rules of the game, and how to play it. We needed to change and rework them a little bit since the previous version of them didn’t work as well as we wanted them to. It seems like such a simple feature, but the tutorial does take a bit of time to create. We also decided to split the tutorial into several separate missions. We do not want to flood you with all the info at once, but rather show you gradually all the possible strategies. Those pop-ups will take different forms. Some will be animated, others more descriptive. All in order to best explain to you the rules of the world of Inkulinati.

We have also run some focus tests to see how the tutorial that we created is received by the players - does it make sense, does it explain the mechanics well, and does it do its job properly? These focus tests give us even more feedback and ideas on what to do next and how to improve what we have already made. It’s all about making the tutorial the best it can be.

Next up, we have Inkulinati Beasts.

On that front we worked on creating new images of Beasts that you will find in the game’s Bestiary. These images will help us out in the long run a lot, as they are the foundations of our animations. And this is exactly what some of us will be working on next.

And before we go, we have something a little bit different for you. We've been going through our archives and we came across a find and a half! Here is Inkulinati’s first mockup animation vs how the game looks now. Wow, how times, and games, change.

[previewyoutube][/previewyoutube]
That’s it from us for now. We hope that you liked this little glimpse into our work, and that little blast from the past. And as always, let us know your thoughts, comments, anything at all in the comments below.


See you soon,

Yaza Games Team

https://store.steampowered.com/app/957960/Inkulinati/