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  3. What we’ve been up to: Testing, testing, and more testing.

What we’ve been up to: Testing, testing, and more testing.

Hello everyone,

We want to start today’s update a bit differently than usual. But times are very different too…

We all have recently seen the sad events unfolding in Ukraine. Our dear neighbors are going through a very difficult time right now and this is both sad and very painful to watch. We know that several of our backers are from Ukraine, and when we needed their help they supported us and our dreams. We are forever grateful for that. Now it is our turn to act. Each of us privately has helped the Ukrainian people in every way we could. If you too, dear backers, would like to support Ukraine in these difficult times, please do so. At this link you will find first-hand information on how you can help.


With the first 2 months of 2022 already behind us (?!!?!), it’s time that we give you an update on what we’ve been working on - and there’s been a lot!

Right now we are working on one of the internal milestones that immediately precedes the game’s beta. We’ve also just entered an intensive internal Inkulinati testing phase. These tests are centered around the single-player campaign and the extensive tutorial. We want to make sure that all of the elements inside of the campaign and tutorial “make sense”. There’s nothing more frustrating than something not explained to you properly, or something that doesn’t feel natural and organic in use. These tests that we’re doing are all about that. To make sure that Inkulinati is understandable, easy to use, that instructions are polished and ready to be explored by players worldwide. We should be getting results soon and that will give us answers on what needs to be adjusted, trimmed, and tailored so it all fits nice and cozy - just like a nice pair of gauntlets you might say.

With our prototypes now complete, we are ready for testing. And thanks to the Kickstarter support, we are able to test Inkulinati with one of the best game testing labs in Poland, Try Evidence. They’ve worked with some of the major Polish gaming studios around, and we’re ecstatic that we can work with them to make Inkulinati even better than anticipated.





As a studio, we want the first version of Inkulinati to be satisfying and fun to play. But it goes without saying that we will continue to listen and respond to your feedback too, so if you have anything you want us to know, get in touch with us. You can reach us on the traditional socials, and you can find us on Reddit too!

Soon Inkulinati will be translated to many languages. We are currently working on the final texts for Polish and English versions, which will serve as the base for translators of other languages. Thanks to our publisher Daedalic Entertainment, additional language versions will probably be added to the list of the already promised languages that we mentioned during the Kickstarter campaign. Keep an eye on our social channels before the release for more info on which languages are coming.

So it’s been a busy time here at Yaza Games HQ. We are working hard to bring you Inkulinati as soon as possible, served in the best quality too. Once again, if you have any questions, feedback, or suggestions, reach out on our socials. And stay tuned, as we will be revealing you more of the game soon!


Thanks for joining us and until next time,

Your Yaza Games Team


https://store.steampowered.com/app/957960/Inkulinati/