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Going for gold! July Inkulinati Production Update

Hello everyone,

With July finishing in a week and a bit, it’s time to give you an update on Inkulinati’s development. What have we been up to? And what have we done so far? In short, the work on our game is progressing! We have some news as well as inside scoops that we want to share with you below. Grab a seat, grab a drink, and take a look at what we’re cooking.

First up, the big news. Inkulinati is just about to go GOLD! What does that mean? Well, it’s an industry-inside term used when your game is “content locked”. And “content locked” is when all the content that we want to have on Day 1 of release is nearly complete and inside the game so to speak. The last few months were really, really intense for us as we want to get this huge milestone done and dusted as soon as possible. We’re nearly there. It’s a big step that brings us closer to release.

Next up, controls. We always wanted to make Inkulinati as easy to play as possible. Are you a keyboard and mouse kind of player? Great - we’ve got you covered. But perhaps you’re more of a fan of a controller? Well, don’t fret, we’ve got you covered as well! We know that many of you like to play games using a controller and we couldn’t release the game without that option. We’ve also made some medieval manuscript-style controller in-game icons too. Check them out.

All the Xbox buttons, on one screen.


Xbox controls in action on one of the menu screens.

On the audio side, our composer Olek has been working tirelessly on Inkulinati’s soundtrack and soundscapes. Actually, let us show you what he made. Give us one sec… Ok, got it! Here’s a little exclusive glimpse of the battle music, straight from an intense Inkulinati battle that took place not that long ago. Have a listen to it right below and let us know what you think!

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We’ve also been working on localization, implementing different languages into the game. Here’s the Master passing on his thoughts in English, Polish, Italian, German, and Korean!



And last but definitely not least - a little tease. We’ve been working behind the scenes and we were able to establish a partnership with a well-renowned artist from the medieval scene. Who is this person, and what are we doing together? We can’t say for now, but we are working on something that we hope you will like a lot!

Now, a few humble words from us. We know that you are waiting for Inkulinati for some time now, and we know that we’ve mentioned a release window of 1st half of 2022. Unfortunately, we weren’t able to make that timeframe. We know that this is probably the last thing that you want to hear. Delays suck. However, we are giving our best in getting Inkulinati to your hands as quickly as possible. We are working hard on the game itself and behind the scene too. Our publisher is also helping us out in making Inkulinati the best game it can possibly be. Soon we will be revealing more of our game (perhaps at Gamescom *wink* *wink*). Give us just a little bit longer. Give us a bit more time so that we can make Inkulinati the game that it deserves to be. We will have some more good news to reveal soon. Like, real soon. Trust us, they are really good news. We hope that what you will soon see and hear will be worth your patience. We just need a little bit more time…


Speak to you soon,


Your Yaza Games Team