Working from Home and Single-Player Campaign Tease
Hello Master Illuminators!
It’s a bit of a strange time right now, isn’t it? Even though it might feel like the world is taking a weird turn, I guess we have to move on with our lives and our work. So today, we want to give you an update on what’s been happening with us and what we’ve been working on. So let’s start with the show!
So, just like most studios around, because of COVID-19 we are now fully remote. I guess we’ve worked in remote mode in the past, but late last year we actually got ourselves a little office and it was nice being able to work together in one place. It started to become a bit of a home away from home. But, there’s no point complaining! We picked up our office gear, cleaned the office (if you need removal services, call us), and after enjoying the office life for a few months, we’re back working on Inkulinati at home. Got to say it - we miss the direct contact a little bit, the coffees, and little chitchats. It helps ideas grow, that’s for sure…
Inkulinati meetings - dramatization.
Oooo, one thing to mention - thanks to Steam Remote we had an online Inkulianti tournament! That was pretty fun. Thank the heavens for the internet…
Now it's time to discuss some of the specific changes we've made to the game itself. As you might know, we've been working recently on Inkulinati’s single-player campaign. After all, getting lost in an adventure of your own could be one of the most fun experiences you could have. To make the campaign a bit more interesting, we are working on what we call internally as “Wild Fights”. We can’t reveal too much about it just yet (don’t worry, the time will come), but it’s all about making the campaign a bit more varied. After all, variety is the spice of life. What we can reveal is that we’ve been working on our campaign’s map. Every adventure needs a map and here’s a sneak peek into ours and the real-life references that inspired it.
References:




And our Work in Progress map:

Let us know in the comment section below what you think about the map so far. Are we on the right track? Do you like the looks so far? Let us know! And don’t forget to follow us on our Facebook and Twitter accounts (clickable icons down below!) where we share little bits of info and pointless imagery here and there.
And of course, if you can, add us to your Wishlist. It'll help us out tremendously.
https://store.steampowered.com/app/957960/Inkulinati/
Stay safe and see you next time,
Hildegard, Sir Godfrey, Sir Robin (who still doesn't know how to properly turn on the camera on his computer 🤦🏻♂️), and Yaza Games Team
It’s a bit of a strange time right now, isn’t it? Even though it might feel like the world is taking a weird turn, I guess we have to move on with our lives and our work. So today, we want to give you an update on what’s been happening with us and what we’ve been working on. So let’s start with the show!
So, just like most studios around, because of COVID-19 we are now fully remote. I guess we’ve worked in remote mode in the past, but late last year we actually got ourselves a little office and it was nice being able to work together in one place. It started to become a bit of a home away from home. But, there’s no point complaining! We picked up our office gear, cleaned the office (if you need removal services, call us), and after enjoying the office life for a few months, we’re back working on Inkulinati at home. Got to say it - we miss the direct contact a little bit, the coffees, and little chitchats. It helps ideas grow, that’s for sure…
Inkulinati meetings - dramatization. Oooo, one thing to mention - thanks to Steam Remote we had an online Inkulianti tournament! That was pretty fun. Thank the heavens for the internet…
Now it's time to discuss some of the specific changes we've made to the game itself. As you might know, we've been working recently on Inkulinati’s single-player campaign. After all, getting lost in an adventure of your own could be one of the most fun experiences you could have. To make the campaign a bit more interesting, we are working on what we call internally as “Wild Fights”. We can’t reveal too much about it just yet (don’t worry, the time will come), but it’s all about making the campaign a bit more varied. After all, variety is the spice of life. What we can reveal is that we’ve been working on our campaign’s map. Every adventure needs a map and here’s a sneak peek into ours and the real-life references that inspired it.
References:




And our Work in Progress map:

Let us know in the comment section below what you think about the map so far. Are we on the right track? Do you like the looks so far? Let us know! And don’t forget to follow us on our Facebook and Twitter accounts (clickable icons down below!) where we share little bits of info and pointless imagery here and there.
And of course, if you can, add us to your Wishlist. It'll help us out tremendously.
https://store.steampowered.com/app/957960/Inkulinati/
Stay safe and see you next time,
Hildegard, Sir Godfrey, Sir Robin (who still doesn't know how to properly turn on the camera on his computer 🤦🏻♂️), and Yaza Games Team









