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Inkulinati News

Standing on the Shoulders of Giants



Hello everyone,

Ok, I have to confess. This month's update is going to be a bit of a short one. A few of us have been on holidays, there’s been a lot of “under the hood” work, and a lot of boring but necessary polishing. So to be frank - there isn’t that much “new and improved” type of content and updates to show. HOWEVER! That doesn’t mean that this is it, the update is over. Oh no, not on my watch!

In today’s update, I thought I’ll show you some of the references that we used to create some of our units. As ye olde saying goes, we all stand on shoulders of giants. And that certainly applies to us as well. Now, as you probably noticed, Inkulinati is heavily influenced by marginalia found on medieval manuscripts. What’s really cool - in our minds at least - is that our character are inspired by real-life medieval doodles. Yes, they are figments of the imagination of people long gone. You can say that our concept artists are people that lived 100’s and 100’s of years ago - we just helped bought their creations to life. Below are a few of those references in action.



So if you feel that what we have in our game is twisted, crazy, and just plain weird - it’s not us, but our ancestor’s fault (King Godfrey’s pro tip - always blame it on the dead guys).

Another little thing that might be of interest to you - we were interviewed by the Turn-Based Lovers site. So if you want to find out a bit more about us, our inspirations, and the game itself - hop over to this link here. I hope you’ll find it of interest.

If you like what we’ve shown you today, let us know in the comments below. Heck, maybe you have some marginalia that you like yourself - if so, post below! And as always, you can follow us on social on Facebook, Twitter, and Instagram. Do it - it makes us feel nice seeing that community of ours rise.


Until next time,

Michal | Yaza Games Team

New Look, New Award, and a New Unit


Hello everyone,

Welcome to our update #2. It’s the end of July, the sun is shining, people are on holidays, and the weather is hot hot hot! Well, that’s what we’ve been told by others because we’ve been deep in work mode, working on Inkulinati (nah, it’s not that bad - we’ve been enjoying some time with our friends and families too. I over-exaggerate sometimes...). So gather around, and let us tell you what we’ve been up to.

First up, we’ve been working on a new UI for our game. Now, the thing with UI is that if it’s good, you don’t really notice it. If it’s bad, oh my, trust me - you will notice it straight away! When designing our user interface, we wanted it to be clean, easily understood and has to fit with the feel of the overall design of our game. So, after weeks of work, here it is - our new UI. Below you can see the results - a classic “Before and After” shot.



Next up - we won an award! We had the pleasure of being part of the Cracow Game Days event, where we showcased Inkulinati during the conference. Little did we know that once the show was over, we walked away with the “Most Creative Game” award. Many thanks to the jury - feels nice to be rewarded ;) And many thanks to everyone that tuned in and watched our presentation. If you missed our presentation - don't worry. You can watch it again right here.



And finally, the new unit reveal. This is it. This is the BIG ONE. Ladies and gentlemen, strap yourselves in, as we will reveal to you the next killer unit. Brace yourself, as the heavy and deadly all-powerful snail is here!

https://youtu.be/D5zk4EJEICk

We hope that you enjoyed this update of ours, and please tell us what you think of the new UI and what your thoughts are on the snail! If you want to get more Inkulinati glimpses and tid bits of info, follow us on Facebook and Twitter (did you know we teased the snail there last week? You didn’t!?! Well, if you followed us, you would've known...). And if you haven’t done so already, Wishlist us on Steam - you have no idea how much that helps us.

Hope you enjoyed our update, let us know what you think of it, and we will speak with each other real soon.


Regards,

Michal | Yaza Games

Inkulinati’s Polish Adventure of 2019 - Pixel Heaven and Digital Dragons


Hi everyone,

First of all - hello and welcome to our first Steam Update! I know, it’s crazy! I can’t believe it’s this is actually happening. We’ve been very quiet on this front, and it’s time to change that. So, without further ado, ladies and gents - let’s get into it!

Over the last few weeks, we’ve been traveling around Poland and showcasing Inkulinati to audiences at two major Polish gaming events. First up on the list was Pixel Heaven Festival in Warsaw. Pixel Heaven is a fantastic intimate event, in which we were able to see how people play our game first hand. You see, as a dev, it’s good to come out once in a while and let others play your game - you end up seeing things that you’ve never thought of looking at. It was an absolute blast to watch people fight against one another in our little marginalia world, and the feedback we got was invaluable. We were also nominated for three Pixel Heaven Awards ( "Best Art", "Big Bang!", and "Indie Grand Prix"), and came back with one! Ladies and gentlemen, Inkulinati is officially the winner of Pixel Heaven’s 2019 Big Bang! (biggest surprise) award!



Next up on the list was Digital Dragons in Krakow. For those of you who may not know, Digital Dragons is one of the premier industry events in Central Europe. Pretty much, imagine GDC but set in a beautiful medieval city. Once again, it was great to receive all this feedback from people within the industry. They gave us a lot of good pointers to make Inkulinati even better. The other bonus is that our game also won an award at the show! Dear fans of Inkulinati - we are proud to say that Inkulinati won the Digital Dragons 2019 Indie Showcase tvgry.pl Editor's Choice Award! That’s right, in a space of a few weeks, we’ve picked up 2 awards for our game. We are proud, happy and humbled - all at the same time.



I hope that this update of ours was a worthy few minute read - let me know in the comments below. And if you want to get more Inkulinati glimpses and tidbits of info, follow us on Facebook and Twitter. And if you haven’t done so already, Wishlist us on Steam - you have no idea how much that will help us.


Until next time,

Michal | Yaza Games