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Fury of Dracula: Digital Edition News

Fury of Dracula: Digital Edition - Patch Notes v1.3.0

Hello Hunters!

We've just rolled out a new patch for Fury of Dracula: Digital Edition. Our focus continues to be on squashing bugs you've all been kind enough to report to us. Every single bug report helps us narrow down issues faster and improve the game for everyone!

Today's patch includes the following updates:

Added
  • Performance options in the Graphics settings UI for enabling V-Sync along with a V-Sync delay or applying a fixed target framerate of either 30, 60, 90 or 120 FPS.
    • Setting the V-Sync to be enabled with a 0 frame delay or using a fixed target framerate of 120 FPS will increase GPU energy consumption.
    • Setting a V-Sync delay will reduce the FPS depending on the monitor resolution refresh rate.
    • Setting a fixed target framerate is not guaranteed to be achieved and will depend on the system configuration.
  • Added feedback when Dracula uses Plotting to cancel Punch, Dodge or Escape
  • Added feedback when an Ally card's effect is invoked
  • Added feedback when there are no Dracula event cards to draw from when maturing Hoax
  • Added a round counter to combat
  • Added a button in combat to display the cards of each character in the combat


Altered
  • Disabled auto-progression on some tutorial messages
  • Weakened hunters are no longer prompted to change their revealed cards whenever their item/event card hands change, only when they are required to do so
  • Combat cards now only flip to show their backs after a new round starts, when a character is removed or when they select a new combat card


Amended
  • Fixed being able to select the Dracula marker button while cards are being resolved
  • Fixed hunter status effects above their map models being inverted
  • Fixed Holy Bullets offering to be invoked when the vampire is already defeated
  • Fixed Heroic Leap resulting in a Dracula victory if Dracula and the hunter are both defeated by using it and this caused the influence to reach 13
  • Fixed Dracula not healing when moving to Castle Dracula via Wolf Form
  • Fixed Sister Agatha appearing as a combat effect when Dracula is not in the combat
  • Fixed Great Wolf, Vampiric Influence and Blood Transfusion being able to target defeated hunters
  • Fixed Great Strength being playable when there is no combat occurring
  • Fixed Dracula action buttons not being disabled while Dracula is moving a hunter
  • Fixed Excellent Weather being playable while the hunter cannot move by sea (E.G. when blocked by a Fog token)
  • Fixed Sense of Emergency being playable while the hunter cannot move by road (E.G. when blocked by a Fog token, or on Cagliari)
  • Fixed lighting remaining dim after cancelling movement selection
  • Fixed Dracula's Brides' Corrupt ability not indicating which location to place the encounter card on
  • Fixed Dracula's Brides as an ally not drawing an encounter card if Dracula has over 5 encounter cards in hand
  • Fixed Lucky Find not discarding excess item cards if the hunter went over their hand limit
  • Fixed Spy displaying an empty "cards revealed" dialog if the target hunter had no item or event cards
  • Fixed Hoax's mature effect keeping "immediately" event cards in Dracula's hand
  • Fixed select region prompt showing too early in basics tutorials
  • Fixed Tutorials progressing while paused and clicking through pause menu.
  • Fixed Hideout revealed guide box starting too small and getting bigger with each message
  • Fixed Region selection highlights active when continuing game after Game Setup tutorial has completed
  • Fixed Escape as Bat sliding the trail rather than clearing the first hideout
  • Fixed Hide failing to reveal and halting the game


Happy hunting! 🧛‍♂️

Answering Community Questions!

Hello hunters!

Recently we put out the call for questions from the community for our team to answer. We got a load of different questions, so we hope you’re ready for a load of different answers! And if you’ve got a question that wasn’t answered here, you can reach out to us on Twitter, Facebook or our official Discord!

So without further ado, let's get to those questions:

[h3]Twitch:soerenkepler from Steam writes:[/h3]

Q: There is alot of disappointment first on foremost on not being able to play 4v1. When will it be available?

A: We definitely understand that there are people out there who are waiting for us to add 4v1 online multiplayer to the game, which is why it’s the first feature we’ve been working on post-release. We’ve already got to the point where we can test it internally and we’re now gearing up to roll it out to our beta testers. A feature like this involves a lot of different moving parts that need to be checked are working correctly, which is why having our beta testers get their hands on it will help massively.

So at this point, it really depends on how many issues we/our beta crew come across when testing 1v4 online. After we’ve had some more time with it, we’ll be able to give you all a firm date on when it should be available - but we don’t want to promise anything before we know for sure.

In the meantime, we appreciate all of the patience people have shown while we continue working on this much requested feature!

[h3]Spockhelp from Steam writes:[/h3]

Q: Which table top edition is this based off of?

A: It’s based off the 4th Edition of the table top game! We’ve made some very minor changes where rules weren’t 100% clear in the physical version, but other than that, the game is a 1-to-1 adaptation of the 4th Edition.

[h3]Gorgo Primus and Opsrey26 from Steam write:[/h3]

Q: is it possible to get an option to skip or speed up animations in the future? // I would also like to see an option to fast forward the visual attacks and stuff.

A: So depending on which animations players find too lengthy, we may already have unreleased ways of decreasing the wait time. For example, there is a slider in the developer build which controls the speed of the character wheel (the animation you have to wait for when switching characters, finishing your turn etc.)

There is no way for players to use this currently of course, but we wouldn't object to giving the players the option to adjust this themselves. We could also potentially allow other animation speeds to be controllable through the settings menu - we just need to identify the long-winded ones that players find frustrating.

[h3]Gorgo Primus from Steam also writes:[/h3]

Q: Why did you decide to not have text on what a card did when you drew it or in your hand, but only when you went to play them?

A: So when we looked at how to show players new cards that they had received, we had two options:
  1. Show you the card and what it does, and ask players to confirm once they’d read the card
  2. Show you the name of the card, and after a few seconds automatically progress the game

We decided to go with the second option, as it means there is less input required from the player and a game can progress more smoothly. Also, you can look at your hand during your turn and see what the cards do, so there is still the ability to read what cards do before you play them.

We do acknowledge that there are going to be certain players that would rather it function like the 1st option, so we’re going to look into giving players a choice in the settings menu to toggle between the two options.

[h3]Shawn.hollon from Steam writes:[/h3]

Q: Will there be support to play this on Mac in the near future?

A: At the moment we don’t have any plans to bring Fury of Dracula: Digital Edition to Mac, as the amount of time it takes to develop a Mac version of the game wouldn’t justify the number of people who then would buy the game.

However, we’re currently looking at other options such as Nvidia's GeForce Now which would allow Mac players to play Fury of Dracula: Digital Edition with minimal development time from us.

[h3]Opsrey26 from Steam writes:[/h3]

Q: Please decrease this size of the player piece. They are too big. Also, add some artwork fro the towns and villages.

A: At the moment, the player pieces on the board will automatically scale down whenever there are multiple characters in a single location. We’ve designed them to visible even when you’re zoomed out to see the entire board, to help you see at a glance where everyone is.

As we get closer to the release of the mobile version, we can take another look at the sizes of player pieces, and if we need to give players the option to adjust the ‘default’ size.

[h3]Billyzero from Steam writes:[/h3]

Q: How do you use Speedy Telegram in game? I know the effect but I don't know how the computer game's mechanic works (ie, how do I get Mina to go first instead of Goldaming when the card is in play?).

A: If you click on the different character avatars over on the left side of the screen, you’ll be able to switch between the different characters and perform their actions!

[h3]Red Commander from Steam writes:[/h3]

Q: Is it possible to add the list of players actions during the game?

A: Yes! We’re actually working on this right now, with ‘The Journal’ feature. It will be a running log of everything that has happened in the game, and you’ll be able to refer to it as you play. You can read more about it in our ‘What’s Next for Fury of Dracula’ blog here.

[h3]Red Commander from Steam also writes:[/h3]

Q: [Can there be] an opportunity to choose the leading hunter in a combat? He is being chosen automatically now, due to the sequence of hunter`s turns.

A: If there are multiple hunters in Dracula’s current location, each hunter chooses a card. Then, before cards are revealed, Dracula chooses one hunter to be the engaged hunter - so Dracula is the one responsible for choosing who the ‘leading hunter’ is in combat.

[h3]Red Commander and El-DoX from Steam write:[/h3]

Q: One more thing. Can we have the better textures of the gaming board? It makes my eyes very tired even in full hd. // Are there some plans to improve the look of the game board, a different layout for instance with a DLC?

A: So far we’ve mostly seen people wanting it to look like the 2nd/3rd/4th edition physical boards. That could potentially be easy for us to do, but we’d need to talk to the different companies who made those versions of the game. Definitely a conversation we can start though!

[h3]Rogersdrums from Steam writes:[/h3]

Q: is there a possibility that you could manage to make a function in FOD that would allow players to make the game longer in its starting point duration? perhaps increase the evil influence number to 20 or so for example.

A: Whenever we look at adding house rules in the future, adding rules that change the duration of a game will definitely be on our list. We know that some people will appreciate a shorter game of Fury of Dracula, so adding some kind of ‘sliding scale’ that will adjust aspects that affect game length makes a lot of sense.

[h3]TenaciousD_ad from Steam writes:[/h3]

Q: Castle Dracula did not heal Dracula. Guys, did this really get beta tested?

A: This was actually a bug we noticed shortly after release! It turns out that Dracula healing after moving to Castle Dracula was being triggered by most of his movement options, but not all of them! For example, when Dracula used Wolf Form to move to Castle Dracula, he wouldn’t heal properly. We’ve now fixed this issue, and will be rolling out a patch for it soon!

Also, we most definitely did beta test the game! We had a team of nearly 100 beta testers who spent nearly 3 months playing the game and reporting on bugs. They're still giving us reports even now the game is out, so they're all mighty dedicated. ːheartː

[h3]Monica Rohtmaa-Jackson on Twitter writes:[/h3]

Q: Why did you decide to digitise Fury of Dracula in particular?

A: Part of the reason is down to the really good relationship between us and the lovely folk over at Games Workshop! Also, we’ve spent a lot of time working on more ‘traditional’ fantasy games with wizards and knights, so getting our hands on something with such a strong horror theme was definitely a welcome change!

[h3]Iain Briggs on Twitter writes:[/h3]

Q: Is there possibility we'll see it on the Switch?

A: Once we’ve released the mobile versions of Fury of Dracula: Digital Edition we’re going to properly investigate how much of an audience and how much demand there is for the game on Nintendo Switch. So right now, the best answer we can give you is a big, exciting… maybe?

[h3]John of Arc on Twitter writes:[/h3]

Q: When is the iOS version coming?

A: We’re still not 100% sure on how long some features of the mobile version of Fury of Dracula: Digital Edition will take, as we have a long list of small features and updates that we need to work on before we can roll it out.

When you have 4 massive things to work on, it’s a bit easier to gauge how long a project will take. Unfortunately, porting Fury of Dracula: Digital Edition to mobile is more like 4 massive things and 100 smaller things, and trying to work out how long those 100 smaller things is much more difficult.

We know that iOS and Android versions are something we get a lot of questions about, so we’ll be sure to shout loud and proud about a release date once we have one!

[h3]David Umstattd on Facebook writes:[/h3]

Q: We’re y’all fans of the board game before designing it? If so how many and for how long? What was the research process like for those unfamiliar with the game?

A: We had a handful of fans here in the office, and almost everyone had heard of the game to some capacity at least. When a game has been around for as long as Fury of Dracula, it’s hard not to be recognisable. For anyone who was unfamiliar with the game, we bought some copies for the office and we spent a good number of lunches playing through the game and getting to grips with the mechanics.

Games Workshop were also kind enough to send everything they had about Fury of Dracula which helped a lot with research about the game.

[h3]That's it for questions, but don't be shy about reaching out to us on social media or here on Steam![/h3]

Fury of Dracula: Digital Edition - Patch Notes v 1.2.0

Hello Hunters!

We've just rolled out a new patch for Fury of Dracula: Digital Edition. Right now our focus is on squashing bugs you've all been kind enough to point out to us. Every single bug report helps us narrow down issues faster and improve the game for everyone!

Todays patch includes the following updates:

Added Features
  • Added a toggle in the front-end and in-game settings to remember the camera zoom mode between games
Fixed
  • Encounter cards are now matured in the order of Dracula's choice
  • Vampire encounter cards now clear their own hideout when matured
  • Dracula can no longer play Hide with Wolf Form when Hide is unplayable
  • Szgany Bodyguards' Mature effect
  • Dracula's last played Combat card is no longer duplicated when combat ends before Dracula has played 6 Combat cards
  • Fixed interactive guide box locations for all aspect ratios
  • Fixed some inconsistency issues with the tutorial text

Happy Hunting! 🧛

What's Next for Fury of Dracula: Digital Edition?

Hello Hunters!

So, last week we finally released Fury of Dracula: Digital Edition upon you all. Thanks to your support, it’s been our most successful launch in the history of Nomad Games - it’s really blown us away how much feedback, love and suggestions we’ve received from you all. (As the person responsible for looking at all our social media, I can tell you that release day and the following days were pretty overwhelming!)

Now that we’ve had some time to get over the initial release, I’ve sat down with the rest of the team to properly outline what we’ve got planned for the future of Fury of Dracula: Digital Edition. Here at Nomad, we’ve been doing our best to be transparent during development of the game, and we’ll keep that up going forward too! This is one hell of an update, so grab yourself a drink and some snacks and get set for the long haul! We have a lot to cover, so we’ve divided it into sections if you want to skip to specific features.

But as a starting point for transparency, we want to address something that a number of people have already brought up:

[h3]Why have you released the game now, instead of holding off until these features were finished?[/h3]

To answer that question, we need to give you a peek behind the indie game development scene. We have a staff of around 20 people, who we pay to make our games, and we rent out an office here in the UK. When we’re looking at our finances, we look at how much we’re hoping to earn throughout the year and how much we’re going to be spending. If we work out that a certain month is going to be rocky for us, we can rest easy knowing that we have an upcoming game release that will help bolster our finances and keep us afloat - something that we’re more aware of than ever during the Covid-19 pandemic.

As soon as we start pushing back a big game release like Fury of Dracula: Digital Edition, we’re left with a big gap in our financial plans. Remember, we’re only a small studio - it’s not like we can release other content that a different team has been working on. So instead, we made the decision to release the base version of Fury of Dracula: Digital Edition now, with the promise of future updates to add features we know players will want.

And we know that this is a decision that relies on you, the players, trusting us to come through on that promise! We’re well aware that the video game industry is under more scrutiny than ever before, with headlines about loot-boxes, crunch and mistreated workers seemingly hitting front pages with no end. So we know it’s a big ask for you to put your trust in us, but we hope that by fulfilling our promises, we’ll be able to show you we’re deserving of that trust! Also, updating a game as time goes isn’t something new to us at Nomad - 7 years on, we’re still adding new features to Talisman: Digital Edition after community requests!

Turns out giving a transparent answer takes a while! So without further ado, let’s go through everything we’re currently working on and are planning to work on:

[h3]Steam Achievements[/h3]

Probably the most finished thing on this list for Fury of Dracula: Digital Edition, our Steam achievements were just slightly unfinished when we hit release day.

We’ve already got most of the coding done in the back-end, and we’ve now finished making all those lovely little icons that you’ll see when you unlock them in game. Our next step will be to test them to make sure they unlock as they should and are bug-free, and then you’ll be able to get bragging rights over your friends!

[h3]1v4 multiplayer[/h3]

Definitely the most requested feature so far (across Steam reviews, our Discord and social media) is 1v4 multiplayer. We’ve heard you loud and clear, and know that this is the feature most requested across the board.

So, the first thing to do is let you all know exactly where we’re currently at with 1v4. The good news is that we already have 1v4 online in a state where we can test it internally with our QA team. Right now it technically works, and you’d be able to play through an entire game of Fury of Dracula: Digital Edition online if you know what doesn’t work. The moment you start trying to do something that doesn’t work though… that’s when things start to get ugly.

So right now, we have a list of things that need to be updated to properly work in 1v4 multiplayer. This makes our jobs easier, as we can just work through that list and make it smaller and smaller.

A good example of this is the card ‘Speedy Telegraph’. Suddenly throwing out the set order of activations when you need to keep track of 4 different hunters on completely different systems causes a whole heap of edge-cases and issues to arise. This is something we need to make sure works before we roll out 1v4 to you all.

Also, our list of things that need to be updated doesn’t account for bugs and issues that we can’t possibly foresee - which makes it hard for us to judge exactly how long this update will take to come out. As we continue crushing bugs and getting closer to finishing the update though, we’ll be able to give you a definitive release date.

Speaking of, one of the key weapons in our arsenal of bug-crushing are the lovely team of beta testers we’ve had helping us with Fury of Dracula: Digital Edition before release. We still have some things we need to update before we can give the 1v4 multiplayer mode over to our beta testers, but we’re hoping they can start sinking their fangs into it starting in early December.

Now that Steam has rolled out new features to help people beta test their games (you can read more about it here if you’re interested!) we’ll also be in a better position to add more beta testers to the game so we can thoroughly thrash out bugs in 1v4 multiplayer. If we decide we need more beta testers, we’ll be sure to put out a call to the community!

[h3]Rejoining Games[/h3]

Something we’ve got planned to add to Fury of Dracula: Digital Edition after we roll out the 1v4 update, is improving the ability for people to rejoin online games after disconnecting. The reason we’re bringing this up now is that it’s a good example of how adding 1v4 multiplayer is a complicated process!

Right now you can rejoin a disconnected game of Fury of Dracula: Digital Edition up to one minute after you disconnect, unless you quit or close the game. But we need to make sure that we code and design 1v4 multiplayer so that it plays nicely with rejoining games. We don’t want to code ourselves into a corner, so we need to do the groundwork now for rejoining online games, which adds time to the development of 1v4 multiplayer.

So, ahead of the 1v4 update we’re going to be looking at things like:
  • How big of a window we’ll allow for people to rejoin after disconnecting
  • Looking at ‘player states’ and how we define whether a player is ‘idle’ or ‘away’ online
  • Giving people the option to wait for disconnected players or swap them to AI if they fail to reconnect

These are all things we need to take into consideration and work on before we can roll out 1v4. We’re confident that we’ll be able to get all these things done, it’ll just take time.

[h3]Text chat[/h3]

Something else that we’ve heard your requests for is text chat! This is slightly lower on our priority list, but is also easier to implement. We’ve already got this feature in a number of our other games, so we understand the process of implementing it very well.

We’re going to add chat to the game room and in game, so you’ll be able to chat before the game starts and during the game as well.

Something we’ve already discussed is if we’d need to keep any chat hidden from Dracula, but we’ve agreed that most of the chat done during a game of Fury of Dracula is open anyway so we don’t need a filter. This fits with how you’d play the physical board game too!

[h3]iOS and Android versions[/h3]

Something else that has been highly requested over the past months has been a release date for the iOS and Android versions of the game. The good news is that we’ve been making the mobile version of Fury of Dracula: Digital Edition in parallel with the PC version, so a huge amount of the work has already been done.

So what still needs to be done? Well, at the moment, we need to:
  • Optimise the user interface
  • Update a bunch of assets so they work better on mobile
  • Fully implement touch screen support
  • Add support for dragging certain items across the screen
  • Add push notification support
  • Implement a ton of smaller updates that pile up

Now that the Steam version has been released, we can start looking at making our way through this list. We know roughly how long things like adding push notifications will take, as we’ve done it in other games before. However, there are still a number of unknowns as we go into the Christmas period and people start taking holidays. So at the moment, we’re still not in a position to share a firm release date, but as we whittle down the list of things that need doing, we’ll be able to share a firm release date with you all!

[h3]More tutorials/guides[/h3]

We’ve made a good number of digital board games over the years, and one thing we know players really care about is that the tutorial is spot on.

Unfortunately for us, the tutorial is always the very last thing you put in a digital board game, because you first need to make sure everything else is finished! For example, we can’t put in a combat tutorial until we make sure that combat is fully fleshed out and working in-game.

So due to that, we only had a limited amount of time to work on the tutorials - so we still have some tutorials that are waiting to be implemented into the game! We’re also going to be adding more interactive guides, so the first time you interact with things you’ll get a handy-dandy reminder about what exactly it does.

At the moment, we’re planning on adding tutorials for:
  • Trading as Hunters
  • Advanced Rules - Lairs
  • Advanced Rules - Rumour Tokens
  • Victory Conditions
  • In-Play Cards
  • Resting and Hunter Health

If there is anything else you’d like to see get a dedicated tutorial, feel free to let us know!

[h3]House rules [/h3]

Something we heard a lot of people request before the game launched was in-game house rules! Fury of Dracula is a game that has been around for 30+ years at this point, so it’s had plenty of time to pick up some community favourite house rules over the years. When making the digital version, we also came up with some of our own ideas for good rules that would enhance the game.

So far, some of the house rules we’re looking forward to implementing the following:
  • ‘Pirate Dracula’ discouragement/prevention measures
  • Allowing hunters to view facedown discarded cards in certain situations
  • Allowing delayed hunters to use their whole turn to become undelayed when Renewed Vigor is in play
  • Dracula being able to choose to not mature cards when a hideout slides off the trail
  • Bat tokens being removed from Hunters when they’re defeated
  • Roadblocks not affecting Dracula moving hunters

We know you all will have suggestions for house rules, so in December we’ll be rolling out an official ‘What House Rules do you want to be added’ questionnaire so your feedback isn’t missed!

This is a feature where we’ll be happy to continue updating Fury of Dracula: Digital Edition with more house rules as time goes on too, so don’t worry if your favourite rule isn’t put in straight away.

[h3]Variations in AI difficulty[/h3]

Something that we’ve had a lot of player feedback on is the AI difficulty in the game. Especially in our Steam reviews, players have been pointing out that the AI in Fury of Dracula: Digital Edition doesn’t pose enough of a challenge for experienced players.

Our plan currently is to release regular updates to the AI that will improve it over time, as we have more information to work with and more time to improve it. This means that if you play Fury of Dracula: Digital Edition every single day, these changes might be harder to spot - but as time goes on, the AI will become more robust and intelligent.

We’re also going to be adding 3 different difficulty levels for the AI! We’re ready to test this internally, and while we’re working on the game we can have an AI vs AI match up on a second monitor to keep an eye on what they’re doing. This is quite therapeutic actually, as we can just watch the AI do their best to outsmart each other.

[h3]The Journal[/h3]

What is a hunter without their journal? We’re currently working on a ‘log’ feature for Fury that will keep track of every action that has happened in the game. We’re hoping that it’ll come in handy if you miss something or need a reminder of what happened a few turns back.

However, we don’t just want something that gives you a list of actions - not in a game like Fury of Dracula! Our idea for the Journal is that it’ll be a narrative tool as well, inspired by the fact the original Dracula novel itself was composed of news reports and letters.

Instead of just saying “Mina Harker moved to London and entered combat with a Reckless Vampire. The Reckless Vampire was defeated and Mina Harker suffered 3 damage due to combat.” we want something that captures the theme of the original novel! So in the journal, this would appear as “Mina Harker arrived in London, following rumours of Dracula from local police. The rumours proved to be true, as we can report she was attacked by a Reckless Vampire while investigating an abandoned apartment in Whitechapel. Luckily she escaped with her life, only suffering minor injuries (3 damage).

We’re going to spend a good amount of time making sure the Journal flows correctly, so that each game of Fury of Dracula: Digital Edition ends up creating a unique story for you to read through once you’ve finished the game.

Also, unlike games where all information is publicly available, the log in Fury of Dracula is going to be different for every single player, and we don’t want hunters deducing anything from an update that should only be seen by Dracula for example. So this does add a bit more extra development time!

[h3]Friends Support for User Accounts[/h3]

As part of bringing the game to mobile, we want to make it super easy to play with your friends in whatever way works best for you. We know it’s not easy to expect 5 people to all have PCs and to all be online at the same time, which is why we’re working on adding cross-platform friend support to the game.

Once you’ve signed into your Nomad Account, you’ll be able to see and add other friends, regardless of the platform they’re on. Not only will this mean you’ll be able to compare your stats with your friends, you’ll be able to invite them to games!

[h3]Translations[/h3]

Once we have the time to do so, we’re planning to properly sit down and evaluate what languages we want to translate Fury of Dracula: Digital Edition into. The good news is that we have a whole heap of information to inform that decision, including:
  • How well the physical game has sold in different languages
  • How well the physical game has sold in different countries
  • How many members of the community have requested different languages
  • Languages the physical board game has already been translated into
  • How well languages have been adopted in our other games

So we’re very confident that we’ll be able to make smart decisions about where to focus our efforts for translation so that it’ll have the most positive impact!

[h3]Other platforms[/h3]

At the moment, we’re focusing on bringing the game to mobile because we know for sure that there is a large audience there. We’ve also had a lot of historical success on mobile, which means we can be confident that Fury of Dracula: Digital Edition will perform well there.

When it comes to other platforms like MacOS and Nintendo Switch, we’re a lot less confident in how Fury of Dracula: Digital Edition will perform. Because of this, we need to take the time to sit down and properly evaluate the risks and benefits of bringing Fury to each platform to make sure that it’s a decision that makes sense, business-wise.

As soon as we have time to do that (on top of everything else we’re doing), we’ll be in a much better position to confirm or deny what platforms we want to bring Fury of Dracula: Digital Edition to. Of course, letting us know you’re keen for a certain platform puts it on our radar too! So if you’re holding out for that Sega Game Gear version, let us know!

[h3]What else are you working on?[/h3]

Right now, our immediate concern is squashing bugs that you’ve all been kind enough to point out over the past week. We’ve still got a few to get though, but thanks to everyone who submitted detailed reports of what issues they’ve encountered, we’ve been able to make great progress.

We’ll hopefully be pushing out bug-fixing patches regularly between now and Christmas, so stay tuned to our Steam announcements for patch notes. We'll also be keeping a close eye on the community - so if there is anything that hasn't been answered here, please let us know! We'll do our best to answer any questions you have. You can reach out to us here on Steam or via Facebook, Twitter and Instagram. Or if you’d like, you can bolster the ranks of hunters on our Discord and chat more directly to the devs!

We've already asked for questions from the community here on Steam, and I'll be making a separate post that answers community questions.

And finally, I want to thank everyone who has purchased the game and supported us on behalf of the entire Nomad Games team. This has been the most successful launch in the history of the company, and that wouldn’t be the case without you telling your friends, leaving Steam reviews and generally supporting us.

So from the whole team, thank you! ːheartː

Fury of Dracula: Digital Edition is out now!

Hello Hunters!

The big day is finally here! We got through a slight delay, worked hard alongside our wonderful beta testers and spent a whole year working hard on Fury of Dracula: Digital Edition through a global pandemic, and now it's finally available to purchase!

To celebrate, we're offering a week long launch discount, where you'll be able to grab the game for 10% off. And as thanks to everyone who has already supported our small studio, we're also offering everyone who owns Talisman: Digital Edition an extra 10% off the game! We wouldn't be where we are today without the support you've all given us over the years, so this is our way of saying thanks. ːheartː

We're also offering a discounted bundle for Fury of Dracula: Digital Edition that includes both the game and the official soundtrack. Our in-house composer has been working to make the perfect soundtrack for Fury of Dracula, and you can read more about it here if you're interested!

[h3]What happens now the game is released?[/h3]

First of all, we're going to all celebrate here at Nomad! We still can't all go into the office, so releasing a game feels a lot weirder than it normally would. We're sure we'll find a way to celebrate the release, but it definitely won't be our usual trip to the local pub! We'll also be keeping an eye on outlets for their reviews and coverage, and the community as well.

We're also not finished with Fury of Dracula: Digital Edition development! We'll be keeping a close eye on feedback and bug reports from our lovely community for things that need fixing, and we've already got a list of things we're going to be rolling out in future updates.

These include, but are not limited to:
  • More tutorials/guides
  • House rules
  • Variations in AI difficulty
  • 1v4 multiplayer
  • iOS and Android support

We'll be putting together a fully fledged What's Next for Fury of Dracula? blog soon, to share a much more detailed update with you all. We're very open to suggestions on what you'd like to see, so please reach out to us if you have ideas!

You can chat to us on Facebook, Twitter and Instagram. Or if you’d like, you can bolster the ranks of hunters on our Discord

And finally, we want to thank everyone who has supported us in the run-up to launching Fury of Dracula: Digital Edition. It looks set to be the biggest launch in our history as a games studio, and that wouldn't be the case without your support. ːheartː