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Making History: The First World War News

Making History: The First World War - Post Release Update #5



In this update we fixed several user reported bugs and content errors. A few modifications were made to some Events which we believe is the source of a troublesome save bug that some users have experienced.

There are not many changes to the game at this stage, however we are planning to begin releasing more content related updates since the overall game is mostly set. We received many suggestions over the months since we first released the game. These have been filed and we’ll review them all. In the meantime, thanks for providing bug reports and game feedback.

[h3]Release Notes:[/h3]

  • Altered the MexicanTejano_PlanDeSanDiego event to prevent a game stall bug
  • Changed Kiautschou Nationality to Northern Chinese, they now build German style hardware
  • Fixed bug in content that allowed Koenigsberg to have more than 1 recruitment facility
  • Fixed Marines Unit model display for several Nations
  • Added new religions Taoism & Confucianism
  • Added coal maintenance for Power Plants
  • Fixed Coastal Defense Model Location for Kiautschou
  • Fixed Coal Model Location for Phuoc Long
  • Fixed Finish Civil War Event Text errors
  • Altered the RussianRevolution_RedRevolution event to prevent save game errors

Making History: The First World War - Post Release Update #4

In this new update we focused on fixing some known bugs that were all reported by the community. One big issue involved the Editor. The bug prevented users from creating naval units in mods. This problem was resolved and should now be in working.

Since the initial release of The First World War the game soundtrack has received its fair share of negative feedback. That’s not particularly surprising given that musical tastes are highly subjective. Still we understand that some music might be considered less appropriate, more annoying or highly monotonous et cetera, et cetera. We’ve removed one song that stood out as a likely offender and added about 8 new tracks to dilute the repetitiveness.

While we hope the soundtrack updates improve the in-game experience, for some players - maybe most, turning the music levels down is the best solution.

Very often a community member will reach out to us wondering why a certain Achievement hasn’t been awarded or what regions they need to get it. We typically will send out the region list associated with the achievement in question. Finally, we decided to use the Steam Guides section to provide a full accounting of all the region lists used in the Achievements.



https://steamcommunity.com/app/959150/guides/

We left out a few of the more obvious cases like Conquer Asia. Players can use the in-game map views that display continental groupings to cross reference conquest goals.

There are still more unimplemented items on our improvements, fixes and content expansion lists for Making History: The First World War. Please feel free to offer your ideas and suggestions.

Update #4 Release Notes:
- Fixed Editor bug preventing the creation of Naval Units
- Fixed data error in The Russian Revolution that had Kavala in E. Thrace instead of W. Macedonia
- Fixed data error to move Thrace coastal Defense model to correct region
- Modified Bulgarian-Allied Alliance deal to give Bulgarians the promised 20K
- Added new Soundtrack files
- Made change to prevent repeating Turkish Expulsion events
- Fixed misspelling of Soviets in several peace notifications
- Fixed German-Japanese Alliance agreement so Germany transfers promised Pacific colonies to Japan
- Fixed multiple misspellings of “Soviets” in certain event notifications
- Added MPU Cost display to Resource Expansion in Encyclopedia
- More Achievement region lists on Steam Guide







Small Fix For Making History: The First World War

Minor update to the game lobby. The nation icons for the new scenario Clash of Continents have been added to the Select Nation panel.

Making History: The First World War - Clash of Continents


Factus Games announces the release of a new scenario for The First World War called The Clash of Continents. It has a non-historical setting with sandbox style gameplay inspired by the classic board game Risk and it’s available free for all owners of the game.



There are 6 major factions each representing the continent where they begin the game. They start off controlling only a single region but receive significant advantages over the much larger minor factions that dominate the land masses. This allows for easy conquest early on against the mostly defenseless neighbors. The scenario immediately becomes a race to expand across the globe before the other major continental powers get their first.



Clash of Continents is meant to be a less serious endeavor. The aim for this scenario was to create something focused entirely on conquest that might be a better experience for multiplayer games. It’s a more simplified version of Making History without any trade or diplomatic concerns. Resources are plentiful but like most of the world, undeveloped. The AI is warlike and is rarely interested in peace. Each factional power claims the entire map so players will be in a constant state of war.



There were design choices in the making of Clash of Continents which will have a large impact on how the game plays. For example, the decision to make the non-major nations begin with basically nothing. This was done to facilitate uninhibited conquest in the early stages of the game. We believe the interesting conflicts will emerge when these powers finally meet. It is still possible we will modify some of the gameplay as more players provide feedback on their experiences.

More Making History: The First World War updates and content additions are in the works. The Second World War will also be receiving regular improvements and we may release Clash of Continents or something similar for that game.


[h3]Clash of Continents Release Notes:[/h3]
    • Added new scenario Clash of Continents
    • Removed data entry error in Byzantine Nationality
    • Fixed West Punjab Nationality
    • Fixed West Sumatra Nationality
    • Fixed Spelling Errors for Austro-Hungarian Empire in TRR

Making History: The First World War - Post Release Update #2



Since the game's release back in March we’ve been collecting input from the community on bugs and feature improvements. Many of these have been addressed in this new update. There are still unfinished items on our task list but we felt it was time to offer what we have so far.

Most of the changes are content related involving bugged events and simple misspellings. There was one potential crash bug resolved and some overall game balancing. In general, our goal is to get these minor game issues out of the way before making any new significant features or additional game content. Work on a 4th scenario has begun. We’ll have more information on that in a future post.

Thanks for providing feedback and reports on game issues. We will continue making improvements and appreciate the support from the community.


Update #2 Release Notes:
  • Rebalanced some Naval Unit Combat properties
  • Fix to changing dependent nationality that would sometimes cause a crash
  • Revised Military Access tooltip that incorrectly claimed that allies automatically receive access
  • Modified Mongolian/Transbaikal events involving Baron von Ungern's army to prevent unwanted annexations
  • Removed Ottoman Artillery from Italian held Piedmont in The July Crisis scenario
  • Added condition checks to Russian move capital event to stop invalid relocation attempts
  • Moved Coastal Defense model location for Thrace... was showing in the adjacent region.
  • Added scripting to fix Tejano / Mexican rebel bug in TBW
  • Edited string error in Unrestricted Warfare notifications.
  • Updated Bolivian event for Pacific War, Peru was declaring war on Bolivia instead of Chile
  • Fixed event bug that gave independent Poland Orthodox rather than Catholic religion
  • Edited Venetian event to no longer refer to Toulouse.
  • Revised Long Ranged & Cruiser Sub Unit properties
  • Fixed misspelling of word “Hangar” in various spots
  • Fixed String errors in Capital Conquest events for generic city conquest that showed a specific enemy
  • Removed some Nation String Errors
  • Some basic scenario balancing across the game